template<>
CommandBufferImpl<ApiVariationNvn8> class
Base classes
-
template<class TData>class DataContainer<CommandBufferImplData<ApiVariationNvn8>>
Public types
- using InfoType = CommandBufferInfo
- using OutOfMemoryEventCallback = void(*)(TCommandBuffer<ApiVariationNvn8>*, const OutOfMemoryEventArg&)
- using DataType = CommandBufferImplData<ApiVariationNvn8>
Public static functions
-
static auto GetCommandMemoryAlignment(DeviceImpl<ApiVariationNvn8>*) -> size_
t -
static auto GetControlMemoryAlignment(DeviceImpl<ApiVariationNvn8>*) -> size_
t - static auto DataToAccessor(CommandBufferImplData<ApiVariationNvn8>* pData) -> Caster<DataContainer>
- static auto DataToAccessor(const CommandBufferImplData<ApiVariationNvn8>* pData) -> Caster<const DataContainer>
- static auto DataToAccessor(volatile CommandBufferImplData<ApiVariationNvn8>*) -> Caster<volatile DataContainer>
- static auto DataToAccessor(const volatile CommandBufferImplData<ApiVariationNvn8>*) -> Caster<const volatile DataContainer>
- static auto DataToAccessor(CommandBufferImplData<ApiVariationNvn8>& data) -> Caster<DataContainer>
- static auto DataToAccessor(const CommandBufferImplData<ApiVariationNvn8>& data) -> Caster<const DataContainer>
- static auto DataToAccessor(volatile CommandBufferImplData<ApiVariationNvn8>&) -> Caster<volatile DataContainer>
- static auto DataToAccessor(const volatile CommandBufferImplData<ApiVariationNvn8>&) -> Caster<const volatile DataContainer>
Constructors, destructors, conversion operators
Public functions
- void Initialize(DeviceImpl<ApiVariationNvn8>*, const InfoType&)
- void Finalize(DeviceImpl<ApiVariationNvn8>*)
-
void AddCommandMemory(MemoryPoolImpl<ApiVariationNvn8>*,
ptrdiff_
t, size_ t) -
void AddControlMemory(void*,
size_
t) - void SetOutOfCommandMemoryEventCallback(OutOfMemoryEventCallback)
- void SetOutOfControlMemoryEventCallback(OutOfMemoryEventCallback)
- void Reset()
- void Begin()
- void End()
- void Dispatch(int, int, int)
- void Draw(PrimitiveTopology, int, int)
- void Draw(PrimitiveTopology, int, int, int, int)
- void DrawIndexed(PrimitiveTopology, IndexFormat, const GpuAddress&, int, int)
- void DrawIndexed(PrimitiveTopology, IndexFormat, const GpuAddress&, int, int, int, int)
- void DispatchIndirect(const GpuAddress&)
- void DrawIndirect(PrimitiveTopology, const GpuAddress&)
- void DrawIndexedIndirect(PrimitiveTopology, IndexFormat, const GpuAddress&, const GpuAddress&)
- void SetPipeline(const PipelineImpl<ApiVariationNvn8>*)
- void SetRenderTargets(int, const ColorTargetViewImpl<ApiVariationNvn8>*const*, const DepthStencilViewImpl<ApiVariationNvn8>*)
-
void SetVertexBuffer(int,
const GpuAddress&,
ptrdiff_
t, size_ t) - void SetViewportScissorState(const ViewportScissorStateImpl<ApiVariationNvn8>*)
-
void CopyBuffer(BufferImpl<ApiVariationNvn8>*,
ptrdiff_
t, const BufferImpl<ApiVariationNvn8>*, ptrdiff_ t, size_ t) - void CopyImage(TextureImpl<ApiVariationNvn8>*, const TextureSubresource&, int, int, int, const TextureImpl<ApiVariationNvn8>*, const TextureCopyRegion&)
- void CopyBufferToImage(TextureImpl<ApiVariationNvn8>*, const BufferImpl<ApiVariationNvn8>*, const BufferTextureCopyRegion&)
-
void CopyBufferToImage(TextureImpl<ApiVariationNvn8>*,
const TextureCopyRegion&,
const BufferImpl<ApiVariationNvn8>*,
ptrdiff_
t) - void CopyImageToBuffer(BufferImpl<ApiVariationNvn8>*, const TextureImpl<ApiVariationNvn8>*, const BufferTextureCopyRegion&)
-
void CopyImageToBuffer(BufferImpl<ApiVariationNvn8>*,
ptrdiff_
t, const TextureImpl<ApiVariationNvn8>*, const TextureCopyRegion&) - void BlitImage(TextureImpl<ApiVariationNvn8>*, const TextureCopyRegion&, const TextureImpl<ApiVariationNvn8>*, const TextureCopyRegion&, int)
-
void ClearBuffer(BufferImpl<ApiVariationNvn8>*,
ptrdiff_
t, size_ t, uint32_t) - void ClearColor(ColorTargetViewImpl<ApiVariationNvn8>*, float, float, float, float, const TextureArrayRange*)
- void ClearColorTarget(ColorTargetViewImpl<ApiVariationNvn8>*, const ClearColorValue&, const TextureArrayRange*)
- void ClearDepthStencil(DepthStencilViewImpl<ApiVariationNvn8>*, float, int, DepthStencilClearMode, const TextureArrayRange*)
- void Resolve(TextureImpl<ApiVariationNvn8>*, int, int, const ColorTargetViewImpl<ApiVariationNvn8>*, const TextureArrayRange*)
- void FlushMemory(int)
- void InvalidateMemory(int)
- void CallCommandBuffer(const CommandBufferImpl<ApiVariationNvn8>*)
- void CopyCommandBuffer(const CommandBufferImpl<ApiVariationNvn8>*)
- void SetBufferStateTransition(BufferImpl<ApiVariationNvn8>*, int, int, int, int)
- void SetTextureStateTransition(TextureImpl<ApiVariationNvn8>*, const TextureSubresourceRange*, int, int, int, int)
- void SetDescriptorPool(const DescriptorPoolImpl<ApiVariationNvn8>*)
- void SetRootSignature(PipelineType, RootSignatureImpl<ApiVariationNvn8>*)
- void SetRootBufferDescriptorTable(PipelineType, int, const DescriptorSlot&)
- void SetRootTextureAndSamplerDescriptorTable(PipelineType, int, const DescriptorSlot&, const DescriptorSlot&)
-
void SetRootConstantBuffer(PipelineType,
int,
const GpuAddress&,
size_
t) -
void SetRootUnorderedAccessBuffer(PipelineType,
int,
const GpuAddress&,
size_
t) - void SetRootTextureAndSampler(PipelineType, int, const TextureViewImpl<ApiVariationNvn8>*, const SamplerImpl<ApiVariationNvn8>*)
- void BeginQuery(QueryTarget)
- void EndQuery(const GpuAddress&, QueryTarget)
- void WriteTimestamp(const GpuAddress&)
- void SetDepthBounds(float, float)
- void SetLineWidth(float)
- void SetViewports(int, int, const ViewportStateInfo*)
- void SetScissors(int, int, const ScissorStateInfo*)
- void SetConstantBuffer(int, ShaderStage, const DescriptorSlot&)
- void SetUnorderedAccessBuffer(int, ShaderStage, const DescriptorSlot&)
- void SetTextureAndSampler(int, ShaderStage, const DescriptorSlot&, const DescriptorSlot&)
- void SetTexture(int, ShaderStage, const DescriptorSlot&)
- void SetImage(int, ShaderStage, const DescriptorSlot&)
-
void SetConstantBuffer(int,
ShaderStage,
const GpuAddress&,
size_
t) -
void SetUnorderedAccessBuffer(int,
ShaderStage,
const GpuAddress&,
size_
t) - void SetTextureAndSampler(int, ShaderStage, const TextureViewImpl<ApiVariationNvn8>*, const SamplerImpl<ApiVariationNvn8>*)
- void SetImage(int, ShaderStage, const TextureViewImpl<ApiVariationNvn8>*)
- void SetShader(const ShaderImpl<ApiVariationNvn8>*, int)
- void SetRasterizerState(const RasterizerStateImpl<ApiVariationNvn8>*)
- void SetBlendState(const BlendStateImpl<ApiVariationNvn8>*)
- void SetDepthStencilState(const DepthStencilStateImpl<ApiVariationNvn8>*)
- void SetVertexState(const VertexStateImpl<ApiVariationNvn8>*)
- void SetTessellationState(const TessellationStateImpl<ApiVariationNvn8>*)
- auto ToData() -> Caster<CommandBufferImplData<ApiVariationNvn8>>
- auto ToData() const -> Caster<const CommandBufferImplData<ApiVariationNvn8>>
- auto ToData() volatile -> Caster<volatile CommandBufferImplData<ApiVariationNvn8>>
- auto ToData() const volatile -> Caster<const volatile CommandBufferImplData<ApiVariationNvn8>>
Protected types
- enum Flag { Flag_Shared, Flag_ConservativeRasterSupported }
- enum State { State_NotInitialized, State_Initialized, State_Begun }
Protected variables
- Bit8 state
-
nn::
util:: BitPack8 flags - char reserved
-
detail::
Ptr<detail:: DeviceImpl<ApiVariationNvn8>> pNnDevice -
detail::
Ptr<const detail:: RootSignatureImpl<ApiVariationNvn8>> pGfxRootSignature -
struct nn::
gfx:: CommandBufferImplData<ApiVariationNvn8>::@0 nvnCommandBuffer -
detail::
Ptr<void> pNvnCommandBuffer -
detail::
NvnHandle hNvnCommandBuffer - char reserved2
-
detail::
Ptr<void()> pOutOfCommandMemoryCallback -
detail::
Ptr<void()> pOutOfControlMemoryCallback -
detail::
Ptr<void> userPtr
Enum documentation
template<>
enum nn:: gfx:: detail:: CommandBufferImpl<ApiVariationNvn8>:: Flag
template<>
enum nn:: gfx:: detail:: CommandBufferImpl<ApiVariationNvn8>:: State
Typedef documentation
#include <nn/gfx/detail/gfx_DataContainer.h>
template<>
typedef CommandBufferImplData<ApiVariationNvn8> nn:: gfx:: detail:: CommandBufferImpl<ApiVariationNvn8>:: DataType
Function documentation
#include <nn/gfx/detail/gfx_DataContainer.h>
template<>
static Caster<DataContainer> nn:: gfx:: detail:: CommandBufferImpl<ApiVariationNvn8>:: DataToAccessor(CommandBufferImplData<ApiVariationNvn8>* pData)
#include <nn/gfx/detail/gfx_DataContainer.h>
template<>
static Caster<const DataContainer> nn:: gfx:: detail:: CommandBufferImpl<ApiVariationNvn8>:: DataToAccessor(const CommandBufferImplData<ApiVariationNvn8>* pData)
#include <nn/gfx/detail/gfx_DataContainer.h>
template<>
static Caster<volatile DataContainer> nn:: gfx:: detail:: CommandBufferImpl<ApiVariationNvn8>:: DataToAccessor(volatile CommandBufferImplData<ApiVariationNvn8>*)
#include <nn/gfx/detail/gfx_DataContainer.h>
template<>
static Caster<const volatile DataContainer> nn:: gfx:: detail:: CommandBufferImpl<ApiVariationNvn8>:: DataToAccessor(const volatile CommandBufferImplData<ApiVariationNvn8>*)
#include <nn/gfx/detail/gfx_DataContainer.h>
template<>
static Caster<DataContainer> nn:: gfx:: detail:: CommandBufferImpl<ApiVariationNvn8>:: DataToAccessor(CommandBufferImplData<ApiVariationNvn8>& data)
#include <nn/gfx/detail/gfx_DataContainer.h>
template<>
static Caster<const DataContainer> nn:: gfx:: detail:: CommandBufferImpl<ApiVariationNvn8>:: DataToAccessor(const CommandBufferImplData<ApiVariationNvn8>& data)
#include <nn/gfx/detail/gfx_DataContainer.h>
template<>
static Caster<volatile DataContainer> nn:: gfx:: detail:: CommandBufferImpl<ApiVariationNvn8>:: DataToAccessor(volatile CommandBufferImplData<ApiVariationNvn8>&)
#include <nn/gfx/detail/gfx_DataContainer.h>
template<>
static Caster<const volatile DataContainer> nn:: gfx:: detail:: CommandBufferImpl<ApiVariationNvn8>:: DataToAccessor(const volatile CommandBufferImplData<ApiVariationNvn8>&)
#include <nn/gfx/detail/gfx_DataContainer.h>
template<>
Caster<CommandBufferImplData<ApiVariationNvn8>> nn:: gfx:: detail:: CommandBufferImpl<ApiVariationNvn8>:: ToData()
#include <nn/gfx/detail/gfx_DataContainer.h>
template<>
Caster<const CommandBufferImplData<ApiVariationNvn8>> nn:: gfx:: detail:: CommandBufferImpl<ApiVariationNvn8>:: ToData() const
#include <nn/gfx/detail/gfx_DataContainer.h>
template<>
Caster<volatile CommandBufferImplData<ApiVariationNvn8>> nn:: gfx:: detail:: CommandBufferImpl<ApiVariationNvn8>:: ToData() volatile
#include <nn/gfx/detail/gfx_DataContainer.h>
template<>
Caster<const volatile CommandBufferImplData<ApiVariationNvn8>> nn:: gfx:: detail:: CommandBufferImpl<ApiVariationNvn8>:: ToData() const volatile
Variable documentation
template<>
nn:: util:: BitPack8 nn:: gfx:: detail:: CommandBufferImpl<ApiVariationNvn8>:: flags
template<>
char nn:: gfx:: detail:: CommandBufferImpl<ApiVariationNvn8>:: reserved
template<>
detail:: Ptr<detail:: DeviceImpl<ApiVariationNvn8>> nn:: gfx:: detail:: CommandBufferImpl<ApiVariationNvn8>:: pNnDevice
template<>
detail:: Ptr<const detail:: RootSignatureImpl<ApiVariationNvn8>> nn:: gfx:: detail:: CommandBufferImpl<ApiVariationNvn8>:: pGfxRootSignature
template<>
struct nn:: gfx:: CommandBufferImplData<ApiVariationNvn8>::@0 nn:: gfx:: detail:: CommandBufferImpl<ApiVariationNvn8>:: nvnCommandBuffer
template<>
detail:: Ptr<void> nn:: gfx:: detail:: CommandBufferImpl<ApiVariationNvn8>:: pNvnCommandBuffer
template<>
detail:: NvnHandle nn:: gfx:: detail:: CommandBufferImpl<ApiVariationNvn8>:: hNvnCommandBuffer
template<>
char nn:: gfx:: detail:: CommandBufferImpl<ApiVariationNvn8>:: reserved2
template<>
detail:: Ptr<void()> nn:: gfx:: detail:: CommandBufferImpl<ApiVariationNvn8>:: pOutOfCommandMemoryCallback
template<>
detail:: Ptr<void()> nn:: gfx:: detail:: CommandBufferImpl<ApiVariationNvn8>:: pOutOfControlMemoryCallback
template<>
detail:: Ptr<void> nn:: gfx:: detail:: CommandBufferImpl<ApiVariationNvn8>:: userPtr