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nn::gfx::detail::GlslcDll class
#include </OdysseyDecomp/lib/NintendoSDK/src/NintendoSDK/gfx/detail/gfx_NvnHelper.h>

Contents

  • Reference
    • Public types
    • Public static functions
    • Constructors, destructors, conversion operators
    • Public functions
    • Public variables

Public types

using GlslcCompilePreSpecializedType = bool(*)(GLSLCcompileObject*)
using GlslcCompileSpecializedType = const GLSLCoutput*const *(*)(GLSLCcompileObject*, const GLSLCspecializationBatch*)
using GlslcInitializeType = uint8_t(*)(GLSLCcompileObject*)
using GlslcFinalizeType = void(*)(GLSLCcompileObject*)
using GlslcCompileType = uint8_t(*)(GLSLCcompileObject*)
using GlslcGetVersionType = GLSLCversion(*)()
using GlslcSetAllocatorType = void(*)(GLSLCallocateFunction, GLSLCfreeFunction, GLSLCreallocateFunction, void*)
using GlslcGetDefaultOptionsType = GLSLCoptions(*)()

Public static functions

static auto GetInstance() -> GlslcDll&

Constructors, destructors, conversion operators

GlslcDll()
~GlslcDll()

Public functions

auto Initialize() -> bool
void Finalize()
auto IsInitialized() const -> bool

Public variables

GlslcCompilePreSpecializedType GlslcCompilePreSpecialized
GlslcCompileSpecializedType GlslcCompileSpecialized
GlslcInitializeType GlslcInitialize
GlslcFinalizeType GlslcFinalize
GlslcInitializeType GlslcCompile
GlslcGetVersionType GlslcGetVersion
GlslcSetAllocatorType GlslcSetAllocator
GlslcGetDefaultOptionsType GlslcGetDefaultOptions
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