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nn::gfx::util::PipeShape class
#include </OdysseyDecomp/lib/NintendoSDK/include/nn/gfx/util/gfx_PrimitiveShape.h>

Contents

  • Reference
    • Base classes
    • Constructors, destructors, conversion operators
    • Public functions
    • Protected functions

Base classes

class PrimitiveShape

Constructors, destructors, conversion operators

PipeShape(PrimitiveShapeFormat, PrimitiveTopology, int)
~PipeShape() virtual

Public functions

auto GetIndexBuffer() const -> void*
auto GetVertexBuffer() const -> void*
auto GetStride() const -> size_t
auto GetVertexBufferSize() const -> size_t
auto GetIndexBufferSize() const -> size_t
auto GetVertexFormat() const -> PrimitiveShapeFormat
auto GetPrimitiveTopology() const -> PrimitiveTopology
auto GetIndexBufferAlignment() const -> size_t
auto GetIndexBufferFormat() const -> IndexFormat
auto GetVertexCount() const -> int
auto GetIndexCount() const -> int
void Calculate(void*, size_t, void*, size_t)

Protected functions

auto CalculateVertexCount() -> int
auto CalculateIndexCount() -> int
void CalculateImpl(void*, size_t, void*, size_t) virtual
void SetVertexBuffer(void*)
void SetIndexBuffer(void*)
void SetVertexBufferSize(size_t)
void SetIndexBufferSize(size_t)
void SetVertexCount(int)
void SetIndexCount(int)
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