NintendoAuthenticationDDLDeclarations class
Base classes
- class DDLDeclarations
Public types
- enum TargetPool { }
Public static variables
Public static functions
- static void UnregisterAll()
Constructors, destructors, conversion operators
- ~NintendoAuthenticationDDLDeclarations() virtual
Public functions
- void Init() virtual
- void Register()
- void RegisterIfRequired()
- void Unregister()
- void LoadAll()
- void Load()
- void UnloadAll()
- void Unload()
- void ResetDOClassIDs()
- auto operator new(u64) -> void*
- auto operator new(u64, char const*, u32) -> void*
-
auto operator new(u64,
nn::
nex:: RootObject:: TargetPool) -> void* -
auto operator new(u64,
nn::
nex:: RootObject:: TargetPool, char const*, u32) -> void* - void operator delete(void*)
- void operator delete(void*, char const*, u32)
- auto operator new[](u64) -> void*
- auto operator new[](u64, char const*, u32) -> void*
- void operator delete[](void*)
- void operator delete[](void*, char const*, u32)
Public variables
Enum documentation
enum nn:: nex:: NintendoAuthenticationDDLDeclarations:: TargetPool
#include <nn/nex/RootObject.h>
Function documentation
static void nn:: nex:: NintendoAuthenticationDDLDeclarations:: UnregisterAll()
#include <nn/nex/ddl.h>
void nn:: nex:: NintendoAuthenticationDDLDeclarations:: RegisterIfRequired()
#include <nn/nex/ddl.h>
void nn:: nex:: NintendoAuthenticationDDLDeclarations:: Unregister()
#include <nn/nex/ddl.h>
void nn:: nex:: NintendoAuthenticationDDLDeclarations:: LoadAll()
#include <nn/nex/ddl.h>
void nn:: nex:: NintendoAuthenticationDDLDeclarations:: Load()
#include <nn/nex/ddl.h>
void nn:: nex:: NintendoAuthenticationDDLDeclarations:: UnloadAll()
#include <nn/nex/ddl.h>
void nn:: nex:: NintendoAuthenticationDDLDeclarations:: Unload()
#include <nn/nex/ddl.h>
void nn:: nex:: NintendoAuthenticationDDLDeclarations:: ResetDOClassIDs()
#include <nn/nex/ddl.h>
void* nn:: nex:: NintendoAuthenticationDDLDeclarations:: operator new(u64)
#include <nn/nex/RootObject.h>
void* nn:: nex:: NintendoAuthenticationDDLDeclarations:: operator new(u64,
char const*,
u32)
#include <nn/nex/RootObject.h>
void* nn:: nex:: NintendoAuthenticationDDLDeclarations:: operator new(u64,
nn:: nex:: RootObject:: TargetPool)
#include <nn/nex/RootObject.h>
void* nn:: nex:: NintendoAuthenticationDDLDeclarations:: operator new(u64,
nn:: nex:: RootObject:: TargetPool,
char const*,
u32)
#include <nn/nex/RootObject.h>
void nn:: nex:: NintendoAuthenticationDDLDeclarations:: operator delete(void*)
#include <nn/nex/RootObject.h>
void nn:: nex:: NintendoAuthenticationDDLDeclarations:: operator delete(void*,
char const*,
u32)
#include <nn/nex/RootObject.h>
void* nn:: nex:: NintendoAuthenticationDDLDeclarations:: operator new[](u64)
#include <nn/nex/RootObject.h>
void* nn:: nex:: NintendoAuthenticationDDLDeclarations:: operator new[](u64,
char const*,
u32)
#include <nn/nex/RootObject.h>
void nn:: nex:: NintendoAuthenticationDDLDeclarations:: operator delete[](void*)
#include <nn/nex/RootObject.h>
void nn:: nex:: NintendoAuthenticationDDLDeclarations:: operator delete[](void*,
char const*,
u32)
#include <nn/nex/RootObject.h>
Variable documentation
static nn:: nex:: DDLDeclarations* nn:: nex:: NintendoAuthenticationDDLDeclarations:: s_pFirstDDLDecl
#include <nn/nex/ddl.h>
u32 nn:: nex:: NintendoAuthenticationDDLDeclarations:: mNumDecsLoaded
#include <nn/nex/ddl.h>
u8 nn:: nex:: NintendoAuthenticationDDLDeclarations:: DDLDeclarations_xC
#include <nn/nex/ddl.h>
u8 nn:: nex:: NintendoAuthenticationDDLDeclarations:: _D
#include <nn/nex/ddl.h>
u8 nn:: nex:: NintendoAuthenticationDDLDeclarations:: _E
#include <nn/nex/ddl.h>
u8 nn:: nex:: NintendoAuthenticationDDLDeclarations:: _F
#include <nn/nex/ddl.h>
u64 nn:: nex:: NintendoAuthenticationDDLDeclarations:: _10
#include <nn/nex/ddl.h>
bool nn:: nex:: NintendoAuthenticationDDLDeclarations:: _18
#include <nn/nex/ddl.h>