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nn::nex::RootObject class
#include </OdysseyDecomp/lib/NintendoSDK/include/nn/nex/RootObject.h>

Contents

  • Reference
    • Derived classes
    • Public types
    • Constructors, destructors, conversion operators
    • Public functions

Derived classes

class ChecksumAlgorithm
class Data
class DDLDeclarations
class DynamicRunTimeInterface
class EncryptionAlgorithm
class InstanceControl
class InstanceTable
class Key
class MD5
class Plugin
class PluginObject
class PseudoGlobalVariableList
class PseudoGlobalVariableRoot
class RefCountedObject
class Sha1
class String

Public types

enum TargetPool { }

Constructors, destructors, conversion operators

~RootObject() virtual

Public functions

auto operator new(u64) -> void*
void operator delete(void*)
auto operator new(u64, char const*, u32) -> void*
auto operator new[](u64) -> void*
auto operator new[](u64, char const*, u32) -> void*
void operator delete[](void*)
void operator delete(void*, char const*, u32)
void operator delete[](void*, char const*, u32)
auto operator new(u64, nn::nex::RootObject::TargetPool) -> void*
auto operator new(u64, nn::nex::RootObject::TargetPool, char const*, u32) -> void*
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