GameConfig class
Base classes
- class Node
Public types
- enum class NodeClassType { Reflexible = 0, Node = 1, Other = 2 }
- enum class AllocFlg { Name = 1u << 0u, Meta = 1u << 1u }
Public functions
- auto getNodeClassType() const -> NodeClassType override
Protected types
- struct FileWriteCallback
Private functions
- ~GameConfig() private virtual
Enum documentation
enum class sead:: GameConfig:: NodeClassType
#include <hostio/seadHostIOReflexible.h>
| Enumerators | |
|---|---|
| Reflexible | |
| Node | |
| Other |
Other classes. |
enum class sead:: GameConfig:: AllocFlg
#include <hostio/seadHostIOReflexible.h>
Function documentation
NodeClassType sead:: GameConfig:: getNodeClassType() const override
#include <hostio/seadHostIONode.h>