alPlayerFunction namespace
#include <l/Library/Player/PlayerUtil.h>
Functions
-
void registerPlayer(al::
LiveActor*, al::PadRumbleKeeper*) -
auto isFullPlayerHolder(al::
LiveActor*) -> bool -
auto findPlayerHolderIndex(const al::
LiveActor*) -> s32 -
auto findPlayerHolderIndex(const al::
HitSensor*) -> s32 -
auto isPlayerActor(const al::
LiveActor*) -> bool -
auto isPlayerActor(const al::
HitSensor*) -> bool