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MapData struct
#include </OdysseyDecomp/src/System/MapDataHolder.h>

Contents

  • Reference
    • Public variables

Public variables

sead::Matrix44f viewProjMatrix
sead::Matrix34f viewMatrix
sead::Matrix44f projMatrix
nn::ui2d::TextureInfo* texture2dMap
void* field_b8
s32 partsNum
void** parts
s32 worldScenarioNum
sead::PtrArray<MapData> scenarioMapData
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