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nn::g3d::ResBoneData struct
#include </OdysseyDecomp/lib/NintendoSDK/include/nn/g3d/ResSkeleton.h>

Contents

  • Reference
    • Public variables

Public variables

nn::util::BinPtrToString pName
nn::util::BinTPtr<nn::gfx::ResUserData> pUserDataArray
nn::util::BinTPtr<nn::util::ResDic> pUserDataDic
uint8_t reserved
uint16_t index
uint16_t parentIndex
int16_t smoothMtxIndex
int16_t rigidMtxIndex
uint16_t billboardIndex
uint16_t userDataCount
nn::Bit32 flag
nn::util::Float3 scale
nn::util::Float4 quat
nn::util::Float3 euler
union nn::g3d::ResBoneData::@0 rotate
nn::util::Float3 translate
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