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nn::g3d::ResSkeletonData struct
#include </OdysseyDecomp/lib/NintendoSDK/include/nn/g3d/ResSkeleton.h>

Contents

  • Reference
    • Derived classes
    • Public variables

Derived classes

template<typename T>
class nn::util::AccessorBase

Public variables

nn::util::BinaryBlockHeader blockHeader
nn::util::BinTPtr<nn::util::ResDic> pBoneDic
nn::util::BinTPtr<nn::g3d::ResBone> pBoneArray
nn::util::BinTPtr<short> pMtxToBoneTable
nn::util::BinTPtr<nn::util::FloatColumnMajor4x3> pInvModelMatrixArray
nn::util::BinPtr pUserPtr
nn::util::BinTPtr<short> pMirroringBoneTable
uint8_t reserved1
nn::Bit32 flag
uint16_t boneCount
uint16_t smoothMtxCount
uint16_t rigidMtxCount
uint8_t reserved2
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