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nn::gfx::ResTextureData struct
#include </OdysseyDecomp/lib/NintendoSDK/include/nn/gfx/gfx_ResTextureData.h>

Contents

  • Reference
    • Public variables

Public variables

nn::util::BinaryBlockHeader blockHeader
TextureInfoData textureInfoData
uint32_t textureDataSize
uint32_t alignment
Bit8 channelMapping
Bit8 imageDimension
char reserved
nn::util::BinPtrToString pName
nn::util::BinTPtr<ResTextureContainerData> pResTextureContainerData
nn::util::BinTPtr<nn::util::BinTPtr<void>> pMipPtrArray
nn::util::BinTPtr<ResUserData> pUserDataArray
nn::util::BinTPtr<void> pTexture
nn::util::BinTPtr<void> pTextureView
DescriptorSlotData userDescriptorSlot
nn::util::BinTPtr<nn::util::ResDic> pUserDataDic
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