| 1 | #pragma once |
| 2 | |
| 3 | #include <nn/types.h> |
| 4 | |
| 5 | namespace nn::g3d { |
| 6 | |
| 7 | class MaterialObj; |
| 8 | class ResModel; |
| 9 | class ShapeObj; |
| 10 | class SkeletonObj; |
| 11 | |
| 12 | // TODO |
| 13 | class ModelObj { |
| 14 | public: |
| 15 | SkeletonObj* GetSkeleton() const { return m_Skeleton; } |
| 16 | |
| 17 | s32 GetNumShapes() const { return m_NumShapes; } |
| 18 | |
| 19 | private: |
| 20 | struct InitializeArgument; |
| 21 | |
| 22 | bool Initialize(const InitializeArgument& arg, void* buffer, size_t bufferSize); |
| 23 | |
| 24 | const ResModel* m_ResModel; |
| 25 | void* _8; |
| 26 | void* _10; |
| 27 | u8 _18; |
| 28 | u8 _19; |
| 29 | u16 _1a; |
| 30 | void* _20; |
| 31 | void* _28; |
| 32 | u16 m_NumShapes; |
| 33 | u16 m_NumMaterials; |
| 34 | SkeletonObj* m_Skeleton; |
| 35 | ShapeObj* m_Shapes; |
| 36 | MaterialObj* m_Materials; |
| 37 | void* _50; |
| 38 | void* m_UserData; |
| 39 | void* _60; |
| 40 | void* _68; |
| 41 | void* _70; |
| 42 | void* _78; |
| 43 | void* _80; |
| 44 | bool _88; |
| 45 | int _8c; |
| 46 | }; |
| 47 | |
| 48 | } // namespace nn::g3d |
| 49 | |