| 1 | #pragma once |
| 2 | |
| 3 | #include <nn/gfx/detail/gfx_CommandBuffer-api.nvn.8.h> |
| 4 | #include <nn/gfx/gfx_Common.h> |
| 5 | |
| 6 | namespace nn::gfx { |
| 7 | class CommandBufferInfo; |
| 8 | |
| 9 | template <class TTarget> |
| 10 | class TCommandBuffer : public detail::CommandBufferImpl<TTarget> { |
| 11 | NN_NO_COPY(TCommandBuffer); |
| 12 | |
| 13 | typedef void (*OutOfMemoryEventCallback)(TCommandBuffer<TTarget>*, const OutOfMemoryEventArg&); |
| 14 | |
| 15 | public: |
| 16 | typedef CommandBufferInfo InfoType; |
| 17 | |
| 18 | TCommandBuffer() {} |
| 19 | |
| 20 | static size_t GetCommandMemoryAlignment(TDevice<TTarget>*); |
| 21 | static size_t GetControlMemoryAlignment(TDevice<TTarget>*); |
| 22 | void Initialize(TDevice<TTarget>*, const InfoType&); |
| 23 | void Finalize(TDevice<TTarget>*); |
| 24 | void AddCommandMemory(TMemoryPool<TTarget>*, ptrdiff_t, size_t); |
| 25 | void AddControlMemory(void*, size_t); |
| 26 | void SetOutOfCommandMemoryEventCallback(OutOfMemoryEventCallback); |
| 27 | void SetOutOfControlMemoryEventCallback(OutOfMemoryEventCallback); |
| 28 | void Reset(); |
| 29 | void Begin(); |
| 30 | void End(); |
| 31 | void Dispatch(int, int, int); |
| 32 | void Draw(PrimitiveTopology, int, int); |
| 33 | void Draw(PrimitiveTopology, int, int, int, int); |
| 34 | void DrawIndexed(PrimitiveTopology, IndexFormat, const GpuAddress&, int, int); |
| 35 | void DrawIndexed(PrimitiveTopology, IndexFormat, const GpuAddress&, int, int, int, int); |
| 36 | void DispatchIndirect(const GpuAddress&); |
| 37 | void DrawIndirect(PrimitiveTopology, const GpuAddress&); |
| 38 | void DrawIndexedIndirect(PrimitiveTopology, IndexFormat, const GpuAddress&, const GpuAddress&); |
| 39 | void SetPipeline(const TPipeline<TTarget>*); |
| 40 | void SetRenderTargets(int, const TColorTargetView<TTarget>* const*, |
| 41 | const TDepthStencilView<TTarget>*); |
| 42 | void SetVertexBuffer(int, const GpuAddress&, ptrdiff_t, size_t); |
| 43 | void SetViewportScissorState(const TViewportScissorState<TTarget>*); |
| 44 | void CopyBuffer(TBuffer<TTarget>*, ptrdiff_t, const TBuffer<TTarget>*, ptrdiff_t, size_t); |
| 45 | void CopyImage(TTexture<TTarget>*, const TextureSubresource&, int, int, int, |
| 46 | const TTexture<TTarget>*, const TextureCopyRegion&); |
| 47 | void CopyBufferToImage(TTexture<TTarget>*, const TBuffer<TTarget>*, |
| 48 | const BufferTextureCopyRegion&); |
| 49 | void CopyBufferToImage(TTexture<TTarget>*, const TextureCopyRegion&, const TBuffer<TTarget>*, |
| 50 | ptrdiff_t); |
| 51 | void CopyImageToBuffer(TBuffer<TTarget>*, const TTexture<TTarget>*, |
| 52 | const BufferTextureCopyRegion&); |
| 53 | void CopyImageToBuffer(TBuffer<TTarget>*, ptrdiff_t, const TTexture<TTarget>*, |
| 54 | const TextureCopyRegion&); |
| 55 | void BlitImage(TTexture<TTarget>*, const TextureCopyRegion&, const TTexture<TTarget>*, |
| 56 | const TextureCopyRegion&, int); |
| 57 | void ClearBuffer(TBuffer<TTarget>*, ptrdiff_t, size_t, uint32_t); |
| 58 | void ClearColor(TColorTargetView<TTarget>*, float, float, float, float, |
| 59 | const TextureArrayRange*); |
| 60 | void ClearColorTarget(TColorTargetView<TTarget>*, const ClearColorValue&, |
| 61 | const TextureArrayRange*); |
| 62 | void ClearDepthStencil(TDepthStencilView<TTarget>*, float, int, DepthStencilClearMode, |
| 63 | const TextureArrayRange*); |
| 64 | void Resolve(TTexture<TTarget>*, int, int, const TColorTargetView<TTarget>*, |
| 65 | const TextureArrayRange*); |
| 66 | void FlushMemory(int); |
| 67 | void InvalidateMemory(int); |
| 68 | void CallCommandBuffer(const TCommandBuffer<TTarget>*); |
| 69 | void CopyCommandBuffer(const TCommandBuffer<TTarget>*); |
| 70 | void SetBufferStateTransition(TBuffer<TTarget>*, int, int, int, int); |
| 71 | void SetTextureStateTransition(TTexture<TTarget>*, TextureSubresourceRange*, int, int, int, |
| 72 | int); |
| 73 | void SetDescriptorPool(const TDescriptorPool<TTarget>*); |
| 74 | void SetRootSignature(PipelineType, TRootSignature<TTarget>*); |
| 75 | void SetRootBufferDescriptorTable(PipelineType, int, const DescriptorSlot&); |
| 76 | void SetRootTextureAndSamplerDescriptorTable(PipelineType, int, const DescriptorSlot&, |
| 77 | const DescriptorSlot&); |
| 78 | void SetRootConstantBuffer(PipelineType, int, const GpuAddress&, size_t); |
| 79 | void SetRootUnorderedAccessBuffer(PipelineType, int, const GpuAddress&, size_t); |
| 80 | void SetRootTextureAndSampler(PipelineType, int, const TTextureView<TTarget>*, |
| 81 | const TSampler<TTarget>*); |
| 82 | void BeginQuery(QueryTarget); |
| 83 | void EndQuery(const GpuAddress&, QueryTarget); |
| 84 | void SetDepthBounds(float, float); |
| 85 | void SetLineWidth(float); |
| 86 | void SetViewports(int, int, const ViewportStateInfo*); |
| 87 | void SetScissors(int, int, const ScissorStateInfo*); |
| 88 | void WriteTimestamp(const GpuAddress&); |
| 89 | void UpdateBuffer(const GpuAddress&, size_t, ptrdiff_t, size_t, const void*); |
| 90 | void SetConstantBuffer(int, ShaderStage, const DescriptorSlot&); |
| 91 | void SetConstantBuffer(int, ShaderStage, const GpuAddress&, size_t); |
| 92 | void SetUnorderedAccessBuffer(int, ShaderStage, const DescriptorSlot&); |
| 93 | void SetUnorderedAccessBuffer(int, ShaderStage, const GpuAddress&, size_t); |
| 94 | void SetTextureAndSampler(int, ShaderStage, const DescriptorSlot&, const DescriptorSlot&); |
| 95 | void SetTextureAndSampler(int, ShaderStage, const TTextureView<TTarget>*, |
| 96 | const TSampler<TTarget>*); |
| 97 | void SetTexture(int, ShaderStage, const DescriptorSlot&); |
| 98 | void SetImage(int, ShaderStage, const DescriptorSlot&); |
| 99 | void SetImage(int, ShaderStage, const TTextureView<TTarget>*); |
| 100 | void SetShader(const TShader<TTarget>*, int); |
| 101 | void SetRasterizerState(const TRasterizerState<TTarget>*); |
| 102 | void SetBlendState(const TBlendState<TTarget>*); |
| 103 | void SetDepthStencilState(const TDepthStencilState<TTarget>*); |
| 104 | void SetVertexState(const TVertexState<TTarget>*); |
| 105 | void SetTessellationState(const TTessellationState<TTarget>*); |
| 106 | void SetUserPtr(void*); |
| 107 | void* GetUserPtr(); |
| 108 | const void* GetUserPtr() const; |
| 109 | |
| 110 | typedef void (*Gl4UserCommandCallbackType)(const void*); |
| 111 | void Gl4SetUserCommand(Gl4UserCommandCallbackType, const void*); |
| 112 | void Gl4SetUserCommandDynamic(Gl4UserCommandCallbackType, const void*, size_t); |
| 113 | }; |
| 114 | |
| 115 | } // namespace nn::gfx |