| 1 | #pragma once |
|---|---|
| 2 | |
| 3 | #include <nn/gfx/gfx_DescriptorSlot.h> |
| 4 | #include <nn/gfx/gfx_ResUserData.h> |
| 5 | #include <nn/gfx/gfx_TextureInfoData.h> |
| 6 | #include <nn/util/util_BinaryFormat.h> |
| 7 | #include <nn/util/util_ResDic.h> |
| 8 | |
| 9 | namespace nn::gfx { |
| 10 | |
| 11 | class ResTexture; |
| 12 | struct ResTextureContainerData; |
| 13 | |
| 14 | struct ResTextureData { |
| 15 | nn::util::BinaryBlockHeader blockHeader; |
| 16 | TextureInfoData textureInfoData; |
| 17 | uint32_t textureDataSize; |
| 18 | uint32_t alignment; |
| 19 | Bit8 channelMapping[4]; |
| 20 | Bit8 imageDimension; |
| 21 | char reserved[3]; |
| 22 | nn::util::BinPtrToString pName; |
| 23 | nn::util::BinTPtr<ResTextureContainerData> pResTextureContainerData; |
| 24 | nn::util::BinTPtr<nn::util::BinTPtr<void>> pMipPtrArray; |
| 25 | nn::util::BinTPtr<ResUserData> pUserDataArray; |
| 26 | nn::util::BinTPtr<void> pTexture; |
| 27 | nn::util::BinTPtr<void> pTextureView; |
| 28 | DescriptorSlotData userDescriptorSlot; |
| 29 | nn::util::BinTPtr<nn::util::ResDic> pUserDataDic; |
| 30 | }; |
| 31 | |
| 32 | struct ResTextureContainerData { |
| 33 | char targetPlatform[4]; |
| 34 | uint32_t textureCount; |
| 35 | nn::util::BinTPtr<nn::util::BinTPtr<ResTexture>> pTexturePtrArray; |
| 36 | nn::util::BinTPtr<void> pTextureData; |
| 37 | nn::util::BinTPtr<nn::util::ResDic> pTextureDic; |
| 38 | nn::util::BinTPtr<void> pTextureMemoryPool; |
| 39 | nn::util::BinTPtr<void> pCurrentMemoryPool; |
| 40 | uint32_t memoryPoolOffsetBase; |
| 41 | char reserved[4]; |
| 42 | }; |
| 43 | |
| 44 | struct ResTextureFileData { |
| 45 | nn::util::BinaryFileHeader fileHeader; |
| 46 | ResTextureContainerData textureContainerData; |
| 47 | }; |
| 48 | |
| 49 | } // namespace nn::gfx |