| 1 | #pragma once |
|---|---|
| 2 | |
| 3 | #include "common/aglResCommon.h" |
| 4 | #include "common/aglResShaderProgram.h" |
| 5 | #include "common/aglResShaderSource.h" |
| 6 | |
| 7 | namespace agl { |
| 8 | |
| 9 | struct ResShaderArchiveData { |
| 10 | union { |
| 11 | char mSignature[4]; |
| 12 | u32 mSigWord; |
| 13 | }; |
| 14 | u32 mVersion; |
| 15 | u32 mFileSize; |
| 16 | u32 mEndian; |
| 17 | u32 mNameLen; |
| 18 | // char mName[]; |
| 19 | |
| 20 | public: |
| 21 | static u32 getVersion(); |
| 22 | static u32 getSignature(); |
| 23 | static const char* getExtension(); |
| 24 | |
| 25 | private: |
| 26 | static const u32 cVersion = 11; |
| 27 | static const u32 cSignature = 0x53484141; // SHAA |
| 28 | #ifdef cafe |
| 29 | static const u32 cEndianCheckBit = 0x01000001; |
| 30 | #endif |
| 31 | #ifdef SWITCH |
| 32 | static const u32 cEndianCheckBit = 0x00000001; |
| 33 | #endif |
| 34 | |
| 35 | friend class ResCommon<ResShaderArchiveData>; |
| 36 | friend class ResShaderArchive; |
| 37 | }; |
| 38 | static_assert(sizeof(ResShaderArchiveData) == 0x14, "agl::ResShaderArchiveData size mismatch"); |
| 39 | |
| 40 | class ResShaderArchive : public ResCommon<ResShaderArchiveData> { |
| 41 | AGL_RES_FILE_HEADER() |
| 42 | |
| 43 | public: |
| 44 | using ResCommon::ResCommon; |
| 45 | |
| 46 | const char* getName() const { |
| 47 | const DataType* const data = ptr(); |
| 48 | return (const char*)(data + 1); |
| 49 | } |
| 50 | |
| 51 | ResShaderProgramArray getResShaderProgramArray() const { |
| 52 | const DataType* const data = ptr(); |
| 53 | return (const ResShaderProgramArrayData*)((uintptr_t)(data + 1) + data->mNameLen); |
| 54 | } |
| 55 | |
| 56 | s32 getResShaderProgramNum() const { return getResShaderProgramArray().getNum(); } |
| 57 | |
| 58 | ResShaderSourceArray getResShaderSourceArray() const { |
| 59 | const ResShaderProgramArrayData* const data = getResShaderProgramArray().ptr(); |
| 60 | return (const ResShaderSourceArrayData*)((uintptr_t)data + data->mSize); |
| 61 | } |
| 62 | |
| 63 | s32 getResShaderSourceNum() const { return getResShaderSourceArray().getNum(); } |
| 64 | |
| 65 | bool setUp(); |
| 66 | }; |
| 67 | |
| 68 | } // namespace agl |
| 69 |