| 1 | #pragma once |
|---|---|
| 2 | |
| 3 | #include "common/aglResShaderMacro.h" |
| 4 | #include "common/aglResShaderSymbol.h" |
| 5 | #include "common/aglResShaderVariation.h" |
| 6 | |
| 7 | namespace agl { |
| 8 | |
| 9 | struct ResShaderProgramData { |
| 10 | u32 mSize; |
| 11 | u32 mNameLen; |
| 12 | s32 mSourceIndex[cShaderType_Num]; |
| 13 | // char mName[]; |
| 14 | }; |
| 15 | #ifdef SWITCH |
| 16 | static_assert(sizeof(ResShaderProgramData) == 0x18, "agl::ResShaderProgramData size mismatch"); |
| 17 | #endif |
| 18 | #ifdef cafe |
| 19 | static_assert(sizeof(ResShaderProgramData) == 0x14, "agl::ResShaderProgramData size mismatch"); |
| 20 | #endif |
| 21 | |
| 22 | class ResShaderProgram : public ResCommon<ResShaderProgramData> { |
| 23 | public: |
| 24 | using ResCommon::ResCommon; |
| 25 | |
| 26 | const char* getName() const { return (const char*)(ptr() + 1); } |
| 27 | |
| 28 | ResShaderMacroArray getResShaderMacroArray(ShaderType type) const; |
| 29 | |
| 30 | ResShaderVariationArray getResShaderVariationArray() const; |
| 31 | |
| 32 | ResShaderVariationArray getResShaderVariationDefaultArray() const { |
| 33 | return (const ResShaderVariationArrayData*)((uintptr_t)getResShaderVariationArray().ptr() + |
| 34 | getResShaderVariationArray().ref().mSize); |
| 35 | } |
| 36 | |
| 37 | ResShaderSymbolArray getResShaderSymbolArray(ShaderSymbolType type) const; |
| 38 | }; |
| 39 | |
| 40 | using ResShaderProgramArray = ResArray<ResShaderProgram>; |
| 41 | |
| 42 | using ResShaderProgramArrayData = ResShaderProgramArray::DataType; |
| 43 | static_assert(sizeof(ResShaderProgramArrayData) == 8, |
| 44 | "agl::ResShaderProgramArrayData size mismatch"); |
| 45 | |
| 46 | } // namespace agl |
| 47 |