| 1 | #pragma once |
|---|---|
| 2 | |
| 3 | #include "common/aglResCommon.h" |
| 4 | #include "common/aglShaderEnum.h" |
| 5 | |
| 6 | namespace agl { |
| 7 | |
| 8 | struct ResShaderBinaryData { |
| 9 | u32 mSize; |
| 10 | u32 mShaderType; |
| 11 | s32 mDataOffset; // Relative to end of struct |
| 12 | u32 mDataSize; |
| 13 | }; |
| 14 | static_assert(sizeof(ResShaderBinaryData) == 0x10, "agl::ResShaderBinaryData size mismatch"); |
| 15 | |
| 16 | class ResShaderBinary : public ResCommon<ResShaderBinaryData> { |
| 17 | public: |
| 18 | using ResCommon::ResCommon; |
| 19 | |
| 20 | ShaderType getShaderType() const { return ShaderType(ref().mShaderType); } |
| 21 | |
| 22 | void* getData() const { |
| 23 | const DataType* const data = ptr(); |
| 24 | return (void*)((uintptr_t)(data + 1) + data->mDataOffset); |
| 25 | } |
| 26 | |
| 27 | void modifyBinaryEndian(); |
| 28 | void setUp(); |
| 29 | }; |
| 30 | |
| 31 | using ResShaderBinaryArray = ResArray<ResShaderBinary>; |
| 32 | |
| 33 | using ResShaderBinaryArrayData = ResShaderBinaryArray::DataType; |
| 34 | static_assert(sizeof(ResShaderBinaryArrayData) == 8, "agl::ResShaderBinaryArrayData size mismatch"); |
| 35 | |
| 36 | } // namespace agl |
| 37 |