1#pragma once
2
3#include "Library/Nerve/NerveExecutor.h"
4
5namespace al {
6class LiveActor;
7
8class DitherAnimator : public NerveExecutor {
9public:
10 DitherAnimator(const char* name) : NerveExecutor(name) {}
11
12 virtual void update() = 0;
13
14 virtual void show() {}
15
16 virtual bool isValidNearClip() const { return false; }
17};
18} // namespace al
19