| 1 | #pragma once |
|---|---|
| 2 | |
| 3 | #include "Library/Nerve/NerveExecutor.h" |
| 4 | |
| 5 | namespace al { |
| 6 | class LiveActor; |
| 7 | |
| 8 | class DitherAnimator : public NerveExecutor { |
| 9 | public: |
| 10 | DitherAnimator(const char* name) : NerveExecutor(name) {} |
| 11 | |
| 12 | virtual void update() = 0; |
| 13 | |
| 14 | virtual void show() {} |
| 15 | |
| 16 | virtual bool isValidNearClip() const { return false; } |
| 17 | }; |
| 18 | } // namespace al |
| 19 |