| 1 | #pragma once |
| 2 | |
| 3 | #include <math/seadVector.h> |
| 4 | |
| 5 | namespace nn::g3d { |
| 6 | class ModelObj; |
| 7 | class ResSkeleton; |
| 8 | } // namespace nn::g3d |
| 9 | |
| 10 | namespace al { |
| 11 | class ByamlIter; |
| 12 | |
| 13 | struct SklAnimRetargettingInfo { |
| 14 | SklAnimRetargettingInfo(const nn::g3d::ModelObj*, const nn::g3d::ModelObj*, |
| 15 | const sead::Vector3f&); |
| 16 | SklAnimRetargettingInfo(const nn::g3d::ResSkeleton*, const nn::g3d::ResSkeleton*, |
| 17 | const sead::Vector3f&); |
| 18 | SklAnimRetargettingInfo(const nn::g3d::ResSkeleton*, const ByamlIter&, const char*, |
| 19 | const sead::Vector3f&); |
| 20 | SklAnimRetargettingInfo(const ByamlIter&, const char*, const char*, const sead::Vector3f&); |
| 21 | }; |
| 22 | } // namespace al |
| 23 | |