| 1 | #pragma once |
|---|---|
| 2 | |
| 3 | #include <math/seadVector.h> |
| 4 | |
| 5 | namespace al { |
| 6 | class AreaObjGroup; |
| 7 | class PlayerHolder; |
| 8 | |
| 9 | class SwitchOnAreaGroup { |
| 10 | public: |
| 11 | SwitchOnAreaGroup(AreaObjGroup* areaObjGroup); |
| 12 | |
| 13 | void update(const sead::Vector3f* trans, s32); |
| 14 | void update(const sead::Vector3f& trans); |
| 15 | |
| 16 | virtual bool isExternalCondition() const; |
| 17 | |
| 18 | private: |
| 19 | AreaObjGroup* mAreaObjGroup; |
| 20 | }; |
| 21 | |
| 22 | static_assert(sizeof(SwitchOnAreaGroup) == 0x10); |
| 23 | } // namespace al |
| 24 |