| 1 | #pragma once |
|---|---|
| 2 | |
| 3 | #include <math/seadVector.h> |
| 4 | |
| 5 | #include "Library/Camera/CameraTargetBase.h" |
| 6 | |
| 7 | namespace al { |
| 8 | class LiveActor; |
| 9 | |
| 10 | class ActorCameraTarget : public CameraTargetBase { |
| 11 | public: |
| 12 | ActorCameraTarget(const LiveActor* actor, f32 yOffset, const sead::Vector3f* localOffset); |
| 13 | |
| 14 | const char* getTargetName() const override; |
| 15 | void calcTrans(sead::Vector3f* trans) const override; |
| 16 | void calcSide(sead::Vector3f* side) const override; |
| 17 | void calcUp(sead::Vector3f* up) const override; |
| 18 | void calcFront(sead::Vector3f* front) const override; |
| 19 | void calcGravity(sead::Vector3f* gravity) const override; |
| 20 | void calcVelocity(sead::Vector3f* velocity) const override; |
| 21 | bool isCollideGround() const override; |
| 22 | bool isInWater() const override; |
| 23 | |
| 24 | private: |
| 25 | const LiveActor* mActor; |
| 26 | const sead::Vector3f* mLocalOffset; |
| 27 | f32 mYOffset; |
| 28 | }; |
| 29 | |
| 30 | static_assert(sizeof(ActorCameraTarget) == 0x28); |
| 31 | |
| 32 | } // namespace al |
| 33 |