| 1 | #pragma once |
|---|---|
| 2 | |
| 3 | #include <gfx/seadCamera.h> |
| 4 | #include <math/seadVector.h> |
| 5 | |
| 6 | #include "Library/Collision/IUseCollision.h" |
| 7 | #include "Library/Nerve/NerveExecutor.h" |
| 8 | |
| 9 | namespace al { |
| 10 | class CameraPoser; |
| 11 | class CollisionDirector; |
| 12 | class CollisionParts; |
| 13 | class LookAtCamera; |
| 14 | |
| 15 | class CameraArrowCollider : public NerveExecutor, public IUseCollision { |
| 16 | public: |
| 17 | CameraArrowCollider(CollisionDirector* director); |
| 18 | |
| 19 | CollisionDirector* getCollisionDirector() const override; |
| 20 | |
| 21 | void start(); |
| 22 | void update(const sead::Vector3f& vec0, const sead::Vector3f& vec1, const sead::Vector3f& vec2); |
| 23 | void pushBackCollisionParts(CollisionParts* parts); |
| 24 | void makeLookAtCamera(sead::LookAtCamera* cam) const; |
| 25 | |
| 26 | void exeKeep(); |
| 27 | void exeShrink(); |
| 28 | |
| 29 | bool isShrink() const; |
| 30 | f32 getPushLength() const; |
| 31 | }; |
| 32 | } // namespace al |
| 33 |