1#include "Library/Camera/CameraPoserActorRailParallel.h"
2
3#include "Library/Camera/CameraPoserFunction.h"
4#include "Library/Yaml/ByamlUtil.h"
5
6namespace al {
7
8void CameraPoserActorRailParallel::init() {
9 alCameraPoserFunction::initCameraMoveLimit(this);
10}
11
12void CameraPoserActorRailParallel::loadParam(const ByamlIter& iter) {
13 tryGetByamlV3f(&mOffset, iter, "Offset");
14 tryGetByamlF32(&mDistance, iter, "Distance");
15 tryGetByamlF32(&mAngleDegreeH, iter, "AngleDegreeH");
16 tryGetByamlF32(&mAngleDegreeV, iter, "AngleDegreeV");
17 tryGetByamlF32(&mFollowRate, iter, "FollowRate");
18}
19
20} // namespace al
21