| 1 | #pragma once |
| 2 | |
| 3 | #include <gfx/seadCamera.h> |
| 4 | #include <math/seadMatrix.h> |
| 5 | #include <math/seadQuat.h> |
| 6 | #include <math/seadVector.h> |
| 7 | |
| 8 | namespace al { |
| 9 | class CameraPoser; |
| 10 | struct CameraStartInfo; |
| 11 | struct CameraObjectRequestInfo; |
| 12 | class IUseCollision; |
| 13 | class PlacementInfo; |
| 14 | } // namespace al |
| 15 | |
| 16 | namespace alCameraPoserFunction { |
| 17 | class CameraCollisionHitResult; |
| 18 | |
| 19 | void getViewIndex(const al::CameraPoser*); |
| 20 | sead::LookAtCamera* getLookAtCamera(const al::CameraPoser*); |
| 21 | void getProjectionSead(const al::CameraPoser*); |
| 22 | void getProjection(const al::CameraPoser*); |
| 23 | void getProjectionMtx(const al::CameraPoser*); |
| 24 | f32 getNear(const al::CameraPoser*); |
| 25 | f32 getFar(const al::CameraPoser*); |
| 26 | f32 getAspect(const al::CameraPoser*); |
| 27 | const sead::Vector3f& getPreCameraPos(const al::CameraPoser*); |
| 28 | const sead::Vector3f& getPreLookAtPos(const al::CameraPoser*); |
| 29 | void getPreUpDir(const al::CameraPoser*); |
| 30 | void getPreFovyDegree(const al::CameraPoser*); |
| 31 | void getPreFovyRadian(const al::CameraPoser*); |
| 32 | bool isPrePriorityDemo(const al::CameraStartInfo&); |
| 33 | bool isPrePriorityDemo2(const al::CameraStartInfo&); |
| 34 | bool isPrePriorityDemoTalk(const al::CameraStartInfo&); |
| 35 | bool isPrePriorityDemoAll(const al::CameraStartInfo&); |
| 36 | bool isPrePriorityEntranceAll(const al::CameraStartInfo&); |
| 37 | bool isPrePriorityPlayer(const al::CameraStartInfo&); |
| 38 | bool isEqualPreCameraName(const al::CameraStartInfo&, const char*); |
| 39 | bool isPreCameraFixAbsolute(const al::CameraStartInfo&); |
| 40 | bool isInvalidCollidePreCamera(const al::CameraStartInfo&); |
| 41 | bool isInvalidKeepPreCameraDistance(const al::CameraStartInfo&); |
| 42 | bool isInvalidKeepPreCameraDistanceIfNoCollide(const al::CameraStartInfo&); |
| 43 | bool isValidResetPreCameraPose(const al::CameraStartInfo&); |
| 44 | bool isValidKeepPreSelfCameraPose(const al::CameraStartInfo&); |
| 45 | void getPreCameraSwingAngleH(const al::CameraStartInfo&); |
| 46 | void getPreCameraSwingAngleV(const al::CameraStartInfo&); |
| 47 | void getPreCameraMaxSwingAngleH(const al::CameraStartInfo&); |
| 48 | void getPreCameraMaxSwingAngleV(const al::CameraStartInfo&); |
| 49 | bool isExistAreaAngleH(const al::CameraStartInfo&); |
| 50 | bool isExistAreaAngleV(const al::CameraStartInfo&); |
| 51 | void getAreaAngleH(const al::CameraStartInfo&); |
| 52 | void getAreaAngleV(const al::CameraStartInfo&); |
| 53 | bool isExistNextPoseByPreCamera(const al::CameraStartInfo&); |
| 54 | void getNextAngleHByPreCamera(const al::CameraStartInfo&); |
| 55 | void getNextAngleVByPreCamera(const al::CameraStartInfo&); |
| 56 | void calcCameraPose(sead::Quatf*, const al::CameraPoser*); |
| 57 | void calcLookDir(sead::Vector3f*, const al::CameraPoser*); |
| 58 | void calcCameraDir(sead::Vector3f*, const al::CameraPoser*); |
| 59 | void calcCameraDirH(sead::Vector3f*, const al::CameraPoser*); |
| 60 | void calcLookDirH(sead::Vector3f*, const al::CameraPoser*); |
| 61 | void calcSideDir(sead::Vector3f*, const al::CameraPoser*); |
| 62 | void calcPreCameraDir(sead::Vector3f*, const al::CameraPoser*); |
| 63 | void calcPreCameraDirH(sead::Vector3f*, const al::CameraPoser*); |
| 64 | void calcPreLookDir(sead::Vector3f*, const al::CameraPoser*); |
| 65 | void calcPreLookDirH(sead::Vector3f*, const al::CameraPoser*); |
| 66 | void calcPreCameraAngleH(const al::CameraPoser*); |
| 67 | void calcPreCameraAngleV(const al::CameraPoser*); |
| 68 | void setLookAtPosToTarget(al::CameraPoser*); |
| 69 | void calcTargetTrans(sead::Vector3f*, const al::CameraPoser*); |
| 70 | void setLookAtPosToTargetAddOffset(al::CameraPoser*, const sead::Vector3f&); |
| 71 | void setCameraPosToTarget(al::CameraPoser*); |
| 72 | void setCameraPosToTargetAddOffset(al::CameraPoser*, const sead::Vector3f&); |
| 73 | void calcTargetTransWithOffset(sead::Vector3f*, const al::CameraPoser*); |
| 74 | void calcTargetVelocity(sead::Vector3f*, const al::CameraPoser*); |
| 75 | void calcTargetVelocityH(sead::Vector3f*, const al::CameraPoser*); |
| 76 | void calcTargetUp(sead::Vector3f*, const al::CameraPoser*); |
| 77 | void calcTargetSpeedV(const al::CameraPoser*); |
| 78 | void calcTargetPose(sead::Quatf*, const al::CameraPoser*); |
| 79 | void calcTargetFront(sead::Vector3f*, const al::CameraPoser*); |
| 80 | void calcTargetSide(sead::Vector3f*, const al::CameraPoser*); |
| 81 | void calcTargetGravity(sead::Vector3f*, const al::CameraPoser*); |
| 82 | void calcTargetSpeedH(const al::CameraPoser*); |
| 83 | void calcTargetJumpSpeed(const al::CameraPoser*); |
| 84 | void calcTargetFallSpeed(const al::CameraPoser*); |
| 85 | bool isChangeTarget(const al::CameraPoser*); |
| 86 | bool tryGetTargetRequestDistance(f32*, const al::CameraPoser*); |
| 87 | bool tryGetBossDistanceCurve(const al::CameraPoser*); |
| 88 | bool tryGetEquipmentDistanceCurve(const al::CameraPoser*); |
| 89 | bool isExistCollisionUnderTarget(const al::CameraPoser*); |
| 90 | void getUnderTargetCollisionPos(const al::CameraPoser*); |
| 91 | void getUnderTargetCollisionNormal(const al::CameraPoser*); |
| 92 | bool isExistSlopeCollisionUnderTarget(const al::CameraPoser*); |
| 93 | bool isExistWallCollisionUnderTarget(const al::CameraPoser*); |
| 94 | bool tryCalcSlopeCollisionDownFrontDirH(sead::Vector3f*, const al::CameraPoser*); |
| 95 | void getSlopeCollisionUpSpeed(const al::CameraPoser*); |
| 96 | void getSlopeCollisionDownSpeed(const al::CameraPoser*); |
| 97 | bool isExistSubTarget(const al::CameraPoser*); |
| 98 | void checkValidTurnToSubTarget(const al::CameraPoser*); |
| 99 | void calcSubTargetBack(sead::Vector3f*, const al::CameraPoser*); |
| 100 | void calcSubTargetTrans(sead::Vector3f*, const al::CameraPoser*); |
| 101 | bool isChangeSubTarget(const al::CameraPoser*); |
| 102 | void calcSubTargetFront(sead::Vector3f*, const al::CameraPoser*); |
| 103 | void getSubTargetRequestDistance(const al::CameraPoser*); |
| 104 | void getSubTargetTurnSpeedRate1(const al::CameraPoser*); |
| 105 | void getSubTargetTurnSpeedRate2(const al::CameraPoser*); |
| 106 | void getSubTargetTurnRestartStep(const al::CameraPoser*); |
| 107 | bool tryCalcSubTargetTurnBrakeDistanceRate(f32*, const al::CameraPoser*); |
| 108 | bool isValidSubTargetTurnV(const al::CameraPoser*); |
| 109 | bool isValidSubTargetResetAfterTurnV(const al::CameraPoser*); |
| 110 | void clampAngleSubTargetTurnRangeV(f32*, const al::CameraPoser*); |
| 111 | void initCameraVerticalAbsorber(al::CameraPoser*); |
| 112 | void initCameraVerticalAbsorberNoCameraPosAbsorb(al::CameraPoser*); |
| 113 | void getCameraVerticalAbsorbPosUp(const al::CameraPoser*); |
| 114 | void getCameraVerticalAbsorbPosDown(const al::CameraPoser*); |
| 115 | void liberateVerticalAbsorb(al::CameraPoser*); |
| 116 | void stopUpdateVerticalAbsorb(al::CameraPoser*); |
| 117 | void stopUpdateVerticalAbsorbForSnapShotMode(al::CameraPoser*, const sead::Vector3f&); |
| 118 | void restartUpdateVerticalAbsorb(al::CameraPoser*); |
| 119 | void validateVerticalAbsorbKeepInFrame(al::CameraPoser*); |
| 120 | void invalidateVerticalAbsorbKeepInFrame(al::CameraPoser*); |
| 121 | void setVerticalAbsorbKeepInFrameScreenOffsetUp(al::CameraPoser*, f32); |
| 122 | void setVerticalAbsorbKeepInFrameScreenOffsetDown(al::CameraPoser*, f32); |
| 123 | void initCameraArrowCollider(al::CameraPoser*); |
| 124 | void initCameraArrowColliderWithoutThroughPassCollision(al::CameraPoser*); |
| 125 | void initCameraMoveLimit(al::CameraPoser*); |
| 126 | void initCameraAngleCtrl(al::CameraPoser*); |
| 127 | void initCameraAngleCtrlWithRelativeH(al::CameraPoser*); |
| 128 | void initCameraDefaultAngleRangeV(al::CameraPoser*, f32, f32); |
| 129 | void setCameraStartAngleV(al::CameraPoser*, f32); |
| 130 | void setCameraAngleV(al::CameraPoser*, f32); |
| 131 | void getCameraAngleH(const al::CameraPoser*); |
| 132 | void getCameraAngleV(const al::CameraPoser*); |
| 133 | void initAngleSwing(al::CameraPoser*); |
| 134 | bool isValidAngleSwing(const al::CameraPoser*); |
| 135 | void initCameraOffsetCtrlPreset(al::CameraPoser*); |
| 136 | void getOffset(const al::CameraPoser*); |
| 137 | void initGyroCameraCtrl(al::CameraPoser*); |
| 138 | void resetGyro(al::CameraPoser*); |
| 139 | void calcCameraGyroPose(const al::CameraPoser*, sead::Vector3f*, sead::Vector3f*, sead::Vector3f*); |
| 140 | void getGyroFront(al::CameraPoser*); |
| 141 | void getGyroAngleV(al::CameraPoser*); |
| 142 | void getGyroAngleH(al::CameraPoser*); |
| 143 | void setGyroLimitAngleV(al::CameraPoser*, f32, f32); |
| 144 | void setGyroSensitivity(al::CameraPoser*, f32, f32); |
| 145 | void reduceGyroSencitivity(al::CameraPoser*); |
| 146 | void stopUpdateGyro(al::CameraPoser*); |
| 147 | void restartUpdateGyro(al::CameraPoser*); |
| 148 | bool isStopUpdateGyro(const al::CameraPoser*); |
| 149 | bool isTargetCollideGround(const al::CameraPoser*); |
| 150 | bool isTargetInWater(const al::CameraPoser*); |
| 151 | bool isTargetInMoonGravity(const al::CameraPoser*); |
| 152 | bool isTargetClimbPole(const al::CameraPoser*); |
| 153 | bool isTargetGrabCeil(const al::CameraPoser*); |
| 154 | bool isTargetInvalidMoveByInput(const al::CameraPoser*); |
| 155 | bool isTargetEnableEndAfterInterpole(const al::CameraPoser*); |
| 156 | bool isTargetWallCatch(const al::CameraPoser*); |
| 157 | bool isSnapShotMode(const al::CameraPoser*); |
| 158 | void initSnapShotCameraCtrl(al::CameraPoser*); |
| 159 | void initSnapShotCameraCtrlZoomAutoReset(al::CameraPoser*); |
| 160 | void initSnapShotCameraCtrlZoomRollMove(al::CameraPoser*); |
| 161 | void validateSnapShotCameraLookAtOffset(al::CameraPoser*); |
| 162 | void validateSnapShotCameraZoomFovy(al::CameraPoser*); |
| 163 | void validateSnapShotCameraRoll(al::CameraPoser*); |
| 164 | void updateSnapShotCameraCtrl(al::CameraPoser*); |
| 165 | void startResetSnapShotCameraCtrl(al::CameraPoser*, s32); |
| 166 | void setSnapShotMaxZoomOutFovyDegree(al::CameraPoser*, f32); |
| 167 | void getSnapShotRollDegree(const al::CameraPoser*); |
| 168 | void getSnapShotLookAtOffset(const al::CameraPoser*); |
| 169 | bool isOffVerticalAbsorb(const al::CameraPoser*); |
| 170 | void onVerticalAbsorb(al::CameraPoser*); |
| 171 | void offVerticalAbsorb(al::CameraPoser*); |
| 172 | void invalidateCameraBlur(al::CameraPoser*); |
| 173 | bool isRequestStopVerticalAbsorb(const al::CameraObjectRequestInfo&); |
| 174 | bool isRequestResetPosition(const al::CameraObjectRequestInfo&); |
| 175 | bool isRequestResetAngleV(const al::CameraObjectRequestInfo&); |
| 176 | bool isRequestDownToDefaultAngleBySpeed(const al::CameraObjectRequestInfo&); |
| 177 | bool isRequestUpToTargetAngleBySpeed(const al::CameraObjectRequestInfo&); |
| 178 | void getRequestTargetAngleV(const al::CameraObjectRequestInfo&); |
| 179 | void getRequestAngleSpeed(const al::CameraObjectRequestInfo&); |
| 180 | bool isRequestMoveDownAngleV(const al::CameraObjectRequestInfo&); |
| 181 | bool isRequestSetAngleV(const al::CameraObjectRequestInfo&); |
| 182 | void getRequestAngleV(const al::CameraObjectRequestInfo&); |
| 183 | bool isInvalidCollider(const al::CameraPoser*); |
| 184 | void validateCollider(al::CameraPoser*); |
| 185 | void invalidateCollider(al::CameraPoser*); |
| 186 | void validateCtrlSubjective(al::CameraPoser*); |
| 187 | void invalidateChangeSubjective(al::CameraPoser*); |
| 188 | void invalidateKeepDistanceNextCamera(al::CameraPoser*); |
| 189 | void invalidateKeepDistanceNextCameraIfNoCollide(al::CameraPoser*); |
| 190 | void invalidatePreCameraEndAfterInterpole(al::CameraPoser*); |
| 191 | bool isInvalidPreCameraEndAfterInterpole(const al::CameraPoser*); |
| 192 | bool isSceneCameraFirstCalc(const al::CameraPoser*); |
| 193 | bool isActiveInterpole(const al::CameraPoser*); |
| 194 | bool isInvalidEndEntranceCamera(const al::CameraPoser*); |
| 195 | bool isPause(const al::CameraPoser*); |
| 196 | void checkFirstCameraCollisionArrow(sead::Vector3f*, sead::Vector3f*, const al::IUseCollision*, |
| 197 | const sead::Vector3f&, const sead::Vector3f&); |
| 198 | void checkFirstCameraCollisionArrow(CameraCollisionHitResult*, const al::IUseCollision*, |
| 199 | const sead::Vector3f&, const sead::Vector3f&); |
| 200 | void checkFirstCameraCollisionArrowOnlyCeiling(sead::Vector3f*, sead::Vector3f*, |
| 201 | const al::IUseCollision*, const sead::Vector3f&, |
| 202 | const sead::Vector3f&); |
| 203 | void checkCameraCollisionMoveSphere(sead::Vector3f*, const al::IUseCollision*, |
| 204 | const sead::Vector3f&, const sead::Vector3f&, f32); |
| 205 | f32 calcZoneRotateAngleH(f32, const al::CameraPoser*); |
| 206 | f32 calcZoneRotateAngleH(f32, const sead::Matrix34f&); |
| 207 | f32 calcZoneInvRotateAngleH(f32, const sead::Matrix34f&); |
| 208 | void multVecZone(sead::Vector3f*, const sead::Vector3f&, const al::CameraPoser*); |
| 209 | void multVecInvZone(sead::Vector3f*, const sead::Vector3f&, const al::CameraPoser*); |
| 210 | void rotateVecZone(sead::Vector3f*, const sead::Vector3f&, const al::CameraPoser*); |
| 211 | void calcOffsetCameraKeepInFrameV(sead::Vector3f*, sead::LookAtCamera*, const sead::Vector3f&, |
| 212 | const al::CameraPoser*, f32, f32); |
| 213 | void makeCameraKeepInFrameV(sead::LookAtCamera*, const sead::Vector3f&, const al::CameraPoser*, f32, |
| 214 | f32); |
| 215 | void initCameraRail(al::CameraPoser*, const al::PlacementInfo&, const char*); |
| 216 | bool tryGetCameraRailArg(f32*, const al::PlacementInfo&, const char*, const char*); |
| 217 | // void getCameraRailPointObjId(al::CameraPoser const*, s32); |
| 218 | bool tryFindNearestLimitRailKeeper(const al::CameraPoser*, const sead::Vector3f&); |
| 219 | void calcCameraRotateStick(sead::Vector2f*, const al::CameraPoser*); |
| 220 | f32 calcCameraRotateStickH(const al::CameraPoser*); |
| 221 | f32 calcCameraRotateStickV(const al::CameraPoser*); |
| 222 | f32 calcCameraRotateStickPower(const al::CameraPoser*); |
| 223 | s32 getStickSensitivityLevel(const al::CameraPoser*); |
| 224 | f32 getStickSensitivityScale(const al::CameraPoser*); |
| 225 | bool isValidGyro(const al::CameraPoser*); |
| 226 | s32 getGyroSensitivityLevel(const al::CameraPoser*); |
| 227 | f32 getGyroSensitivityScale(const al::CameraPoser*); |
| 228 | bool isTriggerCameraResetRotate(const al::CameraPoser*); |
| 229 | bool isHoldCameraZoom(const al::CameraPoser*); |
| 230 | bool isHoldCameraSnapShotZoomIn(const al::CameraPoser*); |
| 231 | bool isHoldCameraSnapShotZoomOut(const al::CameraPoser*); |
| 232 | bool isHoldCameraSnapShotRollLeft(const al::CameraPoser*); |
| 233 | bool isHoldCameraSnapShotRollRight(const al::CameraPoser*); |
| 234 | bool tryCalcCameraSnapShotMoveStick(sead::Vector2f*, const al::CameraPoser*); |
| 235 | bool isPlayerTypeFlyer(const al::CameraPoser*); |
| 236 | bool isPlayerTypeHighSpeedMove(const al::CameraPoser*); |
| 237 | bool isPlayerTypeHighJump(const al::CameraPoser*); |
| 238 | bool isPlayerTypeNotTouchGround(const al::CameraPoser*); |
| 239 | bool isOnRideObj(const al::CameraPoser*); |
| 240 | } // namespace alCameraPoserFunction |
| 241 | |