| 1 | #pragma once |
|---|---|
| 2 | |
| 3 | #include <gfx/seadCamera.h> |
| 4 | |
| 5 | #include "Library/Audio/IUseAudioKeeper.h" |
| 6 | #include "Library/Nerve/NerveExecutor.h" |
| 7 | #include "Library/Yaml/ByamlIter.h" |
| 8 | |
| 9 | struct CameraParam { |
| 10 | bool hasMin; |
| 11 | bool hasMax; |
| 12 | f32 minFovyDegree; |
| 13 | f32 maxFovyDegree; |
| 14 | }; |
| 15 | |
| 16 | namespace al { |
| 17 | struct SnapShotCameraSceneInfo; |
| 18 | class ICameraInput; |
| 19 | class IUseCollision; |
| 20 | |
| 21 | class SnapShotCameraCtrl : public NerveExecutor, public IUseAudioKeeper { |
| 22 | public: |
| 23 | SnapShotCameraCtrl(const SnapShotCameraSceneInfo*); |
| 24 | void start(f32); |
| 25 | void load(const ByamlIter&); |
| 26 | void startReset(s32); |
| 27 | void update(const sead::LookAtCamera&, const IUseCollision*, const ICameraInput*); |
| 28 | void makeLookAtCameraPost(sead::LookAtCamera*) const; |
| 29 | void makeLookAtCameraLast(sead::LookAtCamera*) const; |
| 30 | void exeWait(); |
| 31 | void exeReset(); |
| 32 | |
| 33 | f32 getFovyDegree() const { return mFovyDegree; }; |
| 34 | |
| 35 | private: |
| 36 | SnapShotCameraSceneInfo* mCameraSceneInfo; |
| 37 | CameraParam* mParam; |
| 38 | bool mIsValidLookAtOffset; |
| 39 | sead::Vector3f mLookAtOffset; |
| 40 | sead::Vector3f unk1; |
| 41 | bool mIsValidZoomFovy; |
| 42 | f32 mFovyDegree; |
| 43 | f32 unk2; |
| 44 | f32 unk3; |
| 45 | f32 mMaxZoomOutFovyDegree; |
| 46 | bool mIsValidRoll; |
| 47 | f32 mRollDegree; |
| 48 | f32 mRollTarget; |
| 49 | u32 unk4; |
| 50 | bool unk5; |
| 51 | }; |
| 52 | } // namespace al |
| 53 |