| 1 | #pragma once |
| 2 | |
| 3 | #include <basis/seadTypes.h> |
| 4 | |
| 5 | // TODO: Someone should add this to nnheaders! |
| 6 | namespace nn::g3d { |
| 7 | class MaterialObj; |
| 8 | } |
| 9 | |
| 10 | // TODO: Someone should add this to sead! |
| 11 | namespace sead { |
| 12 | class GraphicsContext; |
| 13 | } |
| 14 | |
| 15 | namespace al { |
| 16 | class Scene; |
| 17 | |
| 18 | f32 getDepthClearValue(); |
| 19 | |
| 20 | void setDepthFuncNearDraw(sead::GraphicsContext* context); |
| 21 | void setDepthFuncFarDraw(sead::GraphicsContext* context); |
| 22 | void setDepthFuncNearDraw(sead::GraphicsContext* context); |
| 23 | void setDepthFuncFarDraw(sead::GraphicsContext* context); |
| 24 | bool getAlphaTestEnable(nn::g3d::MaterialObj* material); |
| 25 | } // namespace al |
| 26 | |
| 27 | namespace alGraphicsFunction { |
| 28 | void requestUpdateMaterialInfo(al::Scene*); |
| 29 | void validateGpuStressAnalyzer(al::Scene*); |
| 30 | void invalidateGpuStressAnalyzer(al::Scene*); |
| 31 | } // namespace alGraphicsFunction |
| 32 | |