| 1 | #include "Scene/StageSceneStatePauseMenu.h" |
| 2 | |
| 3 | #include <nn/oe.h> |
| 4 | |
| 5 | #include "Library/Base/StringUtil.h" |
| 6 | #include "Library/Bgm/BgmLineFunction.h" |
| 7 | #include "Library/Camera/CameraUtil.h" |
| 8 | #include "Library/Controller/KeyRepeatCtrl.h" |
| 9 | #include "Library/Draw/GraphicsFunction.h" |
| 10 | #include "Library/Effect/EffectSystem.h" |
| 11 | #include "Library/Layout/LayoutActionFunction.h" |
| 12 | #include "Library/Layout/LayoutActorUtil.h" |
| 13 | #include "Library/LiveActor/ActorActionFunction.h" |
| 14 | #include "Library/LiveActor/ActorFlagFunction.h" |
| 15 | #include "Library/LiveActor/ActorInitInfo.h" |
| 16 | #include "Library/LiveActor/ActorInitUtil.h" |
| 17 | #include "Library/LiveActor/ActorMovementFunction.h" |
| 18 | #include "Library/LiveActor/ActorPoseUtil.h" |
| 19 | #include "Library/LiveActor/ActorSceneInfo.h" |
| 20 | #include "Library/LiveActor/LiveActor.h" |
| 21 | #include "Library/LiveActor/LiveActorFunction.h" |
| 22 | #include "Library/LiveActor/LiveActorKit.h" |
| 23 | #include "Library/Math/MathUtil.h" |
| 24 | #include "Library/Message/MessageHolder.h" |
| 25 | #include "Library/Nerve/NerveSetupUtil.h" |
| 26 | #include "Library/Nerve/NerveUtil.h" |
| 27 | #include "Library/Obj/PartsModel.h" |
| 28 | #include "Library/Play/Layout/SimpleLayoutAppearWaitEnd.h" |
| 29 | #include "Library/Play/Layout/WindowConfirm.h" |
| 30 | #include "Library/Play/Layout/WipeSimple.h" |
| 31 | #include "Library/Scene/SceneUtil.h" |
| 32 | #include "Library/Screen/ScreenFunction.h" |
| 33 | #include "Library/Se/SeFunction.h" |
| 34 | #include "Library/System/GameSystemInfo.h" |
| 35 | #include "Project/Scene/SceneInitInfo.h" |
| 36 | |
| 37 | #include "Layout/FooterParts.h" |
| 38 | #include "Layout/MenuSelectParts.h" |
| 39 | #include "Layout/StageSceneLayout.h" |
| 40 | #include "Scene/SceneAudioSystemPauseController.h" |
| 41 | #include "Scene/StageScene.h" |
| 42 | #include "Scene/StageSceneStateEndSeparatePlay.h" |
| 43 | #include "Scene/StageSceneStateOption.h" |
| 44 | #include "Scene/StageSceneStateStartSeparatePlay.h" |
| 45 | #include "Sequence/GameSequenceInfo.h" |
| 46 | #include "System/GameDataHolder.h" |
| 47 | #include "System/SaveDataAccessFunction.h" |
| 48 | #include "Util/HelpFunction.h" |
| 49 | #include "Util/InputInterruptTutorialUtil.h" |
| 50 | #include "Util/SpecialBuildUtil.h" |
| 51 | #include "Util/StageInputFunction.h" |
| 52 | |
| 53 | namespace { |
| 54 | NERVE_IMPL(StageSceneStatePauseMenu, Appear); |
| 55 | NERVE_IMPL(StageSceneStatePauseMenu, StartSeparatePlay); |
| 56 | NERVE_IMPL(StageSceneStatePauseMenu, EndSeparatePlay); |
| 57 | NERVE_IMPL(StageSceneStatePauseMenu, Option); |
| 58 | NERVE_IMPL_(StageSceneStatePauseMenu, OptionFromHelp, Option); |
| 59 | NERVE_IMPL(StageSceneStatePauseMenu, Wait); |
| 60 | NERVE_IMPL(StageSceneStatePauseMenu, End); |
| 61 | NERVE_IMPL(StageSceneStatePauseMenu, WaitDraw); |
| 62 | NERVE_IMPL(StageSceneStatePauseMenu, Save); |
| 63 | NERVE_IMPL(StageSceneStatePauseMenu, ConfirmNewGame); |
| 64 | NERVE_IMPL(StageSceneStatePauseMenu, NotExistEmptyFile); |
| 65 | NERVE_IMPL(StageSceneStatePauseMenu, FadeBeforeHelp); |
| 66 | NERVE_IMPL(StageSceneStatePauseMenu, StartHelp); |
| 67 | NERVE_IMPL_(StageSceneStatePauseMenu, StartHelpFromOption, StartHelp); |
| 68 | |
| 69 | NERVES_MAKE_NOSTRUCT(StageSceneStatePauseMenu, StartHelp); |
| 70 | NERVES_MAKE_STRUCT(StageSceneStatePauseMenu, Appear, StartSeparatePlay, EndSeparatePlay, Option, |
| 71 | OptionFromHelp, Wait, End, WaitDraw, Save, ConfirmNewGame, NotExistEmptyFile, |
| 72 | FadeBeforeHelp, StartHelpFromOption); |
| 73 | } // namespace |
| 74 | |
| 75 | StageSceneStatePauseMenu::( |
| 76 | const char* name, al::Scene* host, al::SimpleLayoutAppearWaitEnd* , |
| 77 | GameDataHolder* gameDataHolder, const al::SceneInitInfo& sceneInitInfo, |
| 78 | const al::ActorInitInfo& actorInitInfo, const al::LayoutInitInfo& layoutInitInfo, |
| 79 | al::WindowConfirm* windowConfirm, StageSceneLayout* stageSceneLayout, bool isTitle, |
| 80 | SceneAudioSystemPauseController* sceneAudioSystemPauseController) |
| 81 | : al::HostStateBase<al::Scene>(name, host), mMenuLayout(menuLayout), |
| 82 | mGameDataHolderAccessor(gameDataHolder), mWindowConfirm(windowConfirm), |
| 83 | mStageSceneLayout(stageSceneLayout), |
| 84 | mSceneAudioSystemPauseController(sceneAudioSystemPauseController) { |
| 85 | mMarioActor = new al::LiveActor("メニュー用マリオモデル" ); |
| 86 | |
| 87 | al::initActorWithArchiveName(actor: mMarioActor, initInfo: actorInitInfo, archiveName: "MarioHigh" , suffix: "PauseMenu" ); |
| 88 | mMarioActor->makeActorDead(); |
| 89 | |
| 90 | al::PartsModel* capManEyes = new al::PartsModel("メニュー用キャップ目" ); |
| 91 | al::LiveActor* marioHat = al::getSubActor(actor: mMarioActor, subActorName: "頭" ); |
| 92 | capManEyes->initPartsFixFile(marioHat, actorInitInfo, "CapManHeroHighEyes" , nullptr, nullptr); |
| 93 | capManEyes->makeActorDead(); |
| 94 | al::onSyncAppearSubActor(actor: marioHat, subActor: capManEyes); |
| 95 | al::startAction(actor: capManEyes, actionName: "Wait" ); |
| 96 | |
| 97 | mSelectParts = new MenuSelectParts("[ポーズメニュー]選択肢" , mMenuLayout, mMarioActor, |
| 98 | layoutInitInfo, cMenuItemAmount + 1); |
| 99 | mMenuGuide = new al::SimpleLayoutAppearWaitEnd("[ポーズメニュー]フッター" , "MenuGuide" , |
| 100 | layoutInitInfo, nullptr, false); |
| 101 | mMenuRight = new al::SimpleLayoutAppearWaitEnd("[ポーズメニュー]権利" , "MenuRight" , |
| 102 | layoutInitInfo, nullptr, false); |
| 103 | |
| 104 | nn::oe::DisplayVersion displayVersion; |
| 105 | nn::oe::GetDisplayVersion(&displayVersion); |
| 106 | if (al::isEqualString(str1: displayVersion.name, str2: "1.0.0" )) |
| 107 | al::hidePane(mMenuRight, "TxtVersion" ); |
| 108 | else |
| 109 | al::setPaneStringFormat(mMenuRight, "TxtVersion" , displayVersion.name); |
| 110 | |
| 111 | mFooterParts = |
| 112 | new FooterParts(mMenuGuide, layoutInitInfo, |
| 113 | al::getSystemMessageString(mMenuGuide, "Footer" , "MenuMessage_Footer" ), |
| 114 | "TxtGuide" , "ParFooter" ); |
| 115 | mMenuGuide->kill(); |
| 116 | mMenuWipe = new al::WipeSimple("メニュー黒フェード" , "FadeBlack" , layoutInitInfo, nullptr); |
| 117 | mMenuWipe->kill(); |
| 118 | mHelpWipe = new al::WipeSimple("ヘルプ黒フェード" , "FadeBlack" , layoutInitInfo, "BeforeWindow" ); |
| 119 | mHelpWipe->kill(); |
| 120 | |
| 121 | mPauseCameraCtrl = al::initAndCreatePauseCameraCtrl(scene: getHost(), value: 10.0f); |
| 122 | mKeyRepeatCtrl = new al::KeyRepeatCtrl(); |
| 123 | mKeyRepeatCtrl->init(initialMaxWait: 30, maxWait: 5); |
| 124 | |
| 125 | initNerve(nerve: &NrvStageSceneStatePauseMenu.Appear, stateCount: 4); |
| 126 | |
| 127 | al::GamePadSystem* gamePadSystem = sceneInitInfo.gameSysInfo->gamePadSystem; |
| 128 | |
| 129 | mStateStartSeparatePlay = new StageSceneStateStartSeparatePlay( |
| 130 | "おすそ分け開始" , this, layoutInitInfo, mMenuWipe, gamePadSystem, mFooterParts); |
| 131 | mStateEndSeparatePlay = new StageSceneStateEndSeparatePlay( |
| 132 | "おすそ分け終了" , this, layoutInitInfo, mMenuWipe, gamePadSystem); |
| 133 | mStateOption = new StageSceneStateOption("オプション画面" , getHost(), layoutInitInfo, |
| 134 | mFooterParts, mGameDataHolderAccessor, isTitle); |
| 135 | |
| 136 | al::initNerveState(user: this, state: mStateStartSeparatePlay, |
| 137 | nerve: &NrvStageSceneStatePauseMenu.StartSeparatePlay, hostName: "おすそ分けプレイ開始" ); |
| 138 | al::initNerveState(user: this, state: mStateEndSeparatePlay, nerve: &NrvStageSceneStatePauseMenu.EndSeparatePlay, |
| 139 | hostName: "おすそ分けプレイ終了" ); |
| 140 | al::initNerveState(user: this, state: mStateOption, nerve: &NrvStageSceneStatePauseMenu.Option, hostName: "オプション画面" ); |
| 141 | al::addNerveState(user: this, state: mStateOption, nerve: &NrvStageSceneStatePauseMenu.OptionFromHelp, |
| 142 | hostName: "オプション画面[ヘルプから遷移]" ); |
| 143 | |
| 144 | rs::registerGraphicsPresetPause(getHost()); |
| 145 | mHtmlViewer = sceneInitInfo.gameSysInfo->htmlViewer; |
| 146 | } |
| 147 | |
| 148 | void StageSceneStatePauseMenu::() { |
| 149 | mStartType = StartType::Title; |
| 150 | al::NerveStateBase::appear(); |
| 151 | if (rs::isModeE3LiveRom()) { |
| 152 | if (rs::isSeparatePlay(getHost())) |
| 153 | al::setNerve(user: this, nerve: &NrvStageSceneStatePauseMenu.EndSeparatePlay); |
| 154 | else |
| 155 | al::setNerve(user: this, nerve: &NrvStageSceneStatePauseMenu.StartSeparatePlay); |
| 156 | return; |
| 157 | } |
| 158 | al::setNerve(user: this, nerve: &NrvStageSceneStatePauseMenu.Appear); |
| 159 | } |
| 160 | |
| 161 | void StageSceneStatePauseMenu::() { |
| 162 | rs::updateGyroText(getHost()); |
| 163 | |
| 164 | al::NerveStateBase::kill(); |
| 165 | killPauseMenu(); |
| 166 | killMarioModel(); // redundant as killPauseMenu() already does this |
| 167 | |
| 168 | if (!isNeedKillHost() && mSceneAudioSystemPauseController) { |
| 169 | mSceneAudioSystemPauseController->resume(1); |
| 170 | al::endPausePadRumble(scene: getHost()); |
| 171 | } |
| 172 | |
| 173 | alGraphicsFunction::validateGpuStressAnalyzer(getHost()); |
| 174 | } |
| 175 | |
| 176 | void StageSceneStatePauseMenu::() { |
| 177 | mMenuLayout->kill(); |
| 178 | mMenuRight->kill(); |
| 179 | mMenuGuide->kill(); |
| 180 | |
| 181 | al::endCameraPause(pauseCameraCtrl: mPauseCameraCtrl); |
| 182 | killMarioModel(); |
| 183 | } |
| 184 | |
| 185 | void StageSceneStatePauseMenu::() { |
| 186 | if (mIsShowMarioModel) |
| 187 | al::setNearClipDistance(user: getHost(), distance: mPrevNearClipDistance, updaterIdx: 0); |
| 188 | |
| 189 | if (al::isAlive(actor: mMarioActor)) |
| 190 | mMarioActor->kill(); |
| 191 | } |
| 192 | |
| 193 | bool StageSceneStatePauseMenu::() const { |
| 194 | return isLoadData() || isNewGame() || isChangeLanguage() || isModeSelectEnd(); |
| 195 | } |
| 196 | |
| 197 | void StageSceneStatePauseMenu::() { |
| 198 | mStartType = StartType::Normal; |
| 199 | al::pausePadRumble(scene: getHost()); |
| 200 | mSceneAudioSystemPauseController->pause(false); |
| 201 | alGraphicsFunction::invalidateGpuStressAnalyzer(getHost()); |
| 202 | } |
| 203 | |
| 204 | void StageSceneStatePauseMenu::() { |
| 205 | mStartType = StartType::AfterTitle; |
| 206 | } |
| 207 | |
| 208 | void StageSceneStatePauseMenu::() { |
| 209 | mStateOption->killAllLayouts(); |
| 210 | } |
| 211 | |
| 212 | bool StageSceneStatePauseMenu::() const { |
| 213 | return !mSelectParts->isDecideSetting(); |
| 214 | } |
| 215 | |
| 216 | bool StageSceneStatePauseMenu::() const { |
| 217 | return false; |
| 218 | } |
| 219 | |
| 220 | bool StageSceneStatePauseMenu::() const { |
| 221 | return mStateOption->isLoadData(); |
| 222 | } |
| 223 | |
| 224 | s32 StageSceneStatePauseMenu::() const { |
| 225 | return mStateOption->getSelectedFileId(); |
| 226 | } |
| 227 | |
| 228 | bool StageSceneStatePauseMenu::() const { |
| 229 | return mStateOption->isChangeLanguage(); |
| 230 | } |
| 231 | |
| 232 | const char* StageSceneStatePauseMenu::() const { |
| 233 | return mStateOption->getLanguage(); |
| 234 | } |
| 235 | |
| 236 | bool StageSceneStatePauseMenu::() const { |
| 237 | return mIsNewGame; |
| 238 | } |
| 239 | |
| 240 | bool StageSceneStatePauseMenu::() const { |
| 241 | return mStateOption->isModeSelectEnd(); |
| 242 | } |
| 243 | |
| 244 | bool StageSceneStatePauseMenu::checkNeedKillByHostAndEnd() { |
| 245 | if (!isNeedKillHost()) |
| 246 | return false; |
| 247 | |
| 248 | getHost()->getLiveActorKit()->getEffectSystem()->set_69(false); |
| 249 | mSceneAudioSystemPauseController->resume(0); |
| 250 | alSeFunction::stopAllSe(getHost()->getAudioDirector(), 0); |
| 251 | al::stopAllBgm(getHost(), 0); |
| 252 | return true; |
| 253 | } |
| 254 | |
| 255 | void StageSceneStatePauseMenu::(const char* actionName) { |
| 256 | mSelectParts->startActionMario(marioActor: mMarioActor, actionName); |
| 257 | } |
| 258 | |
| 259 | al::LiveActor* StageSceneStatePauseMenu::() const { |
| 260 | return mMarioActor; |
| 261 | } |
| 262 | |
| 263 | bool StageSceneStatePauseMenu::() const { |
| 264 | return !al::isNerve(user: this, nerve: &NrvStageSceneStatePauseMenu.Wait) && |
| 265 | !al::isNerve(user: this, nerve: &NrvStageSceneStatePauseMenu.Appear); |
| 266 | } |
| 267 | |
| 268 | bool StageSceneStatePauseMenu::isDrawLayoutMain() const { |
| 269 | return !al::isNerve(user: this, nerve: &NrvStageSceneStatePauseMenu.End) && |
| 270 | !al::isNerve(user: this, nerve: &NrvStageSceneStatePauseMenu.WaitDraw); |
| 271 | } |
| 272 | |
| 273 | bool StageSceneStatePauseMenu::() const { |
| 274 | if (mStateStartSeparatePlay->isDrawViewRenderer() || |
| 275 | mStateEndSeparatePlay->isDrawViewRenderer() || |
| 276 | al::isNerve(user: this, nerve: &NrvStageSceneStatePauseMenu.WaitDraw) || |
| 277 | al::isNerve(user: this, nerve: &NrvStageSceneStatePauseMenu.End)) |
| 278 | return true; |
| 279 | |
| 280 | if (al::isNerve(user: this, nerve: &NrvStageSceneStatePauseMenu.Appear)) |
| 281 | return al::isDead(actor: mMarioActor); |
| 282 | |
| 283 | return false; |
| 284 | } |
| 285 | |
| 286 | bool StageSceneStatePauseMenu::() const { |
| 287 | if (al::isNerve(user: this, nerve: &NrvStageSceneStatePauseMenu.Appear) || |
| 288 | al::isNerve(user: this, nerve: &NrvStageSceneStatePauseMenu.Wait) || |
| 289 | al::isNerve(user: this, nerve: &NrvStageSceneStatePauseMenu.StartSeparatePlay) || |
| 290 | al::isNerve(user: this, nerve: &NrvStageSceneStatePauseMenu.EndSeparatePlay)) |
| 291 | return true; |
| 292 | |
| 293 | return !isDrawViewRenderer(); |
| 294 | } |
| 295 | |
| 296 | void StageSceneStatePauseMenu::() { |
| 297 | if (al::isFirstStep(user: this)) |
| 298 | startPauseCamera(); |
| 299 | |
| 300 | if (al::isStep(user: this, step: 1)) { |
| 301 | if (mStartType == StartType::Normal) |
| 302 | setNormal(); |
| 303 | if (mStartType == StartType::AfterTitle) { |
| 304 | mMenuRight->appear(); |
| 305 | mMenuGuide->appear(); |
| 306 | al::startAction(layout: mMenuLayout, actionName: "SelectTitle" , paneName: "Select" ); |
| 307 | } |
| 308 | } |
| 309 | |
| 310 | if (al::isStep(user: this, step: 2)) |
| 311 | appearMarioModel(); |
| 312 | |
| 313 | updatePlayerPose(); |
| 314 | al::updateKitListPrev(scene: getHost()); |
| 315 | if (al::isGreaterEqualStep(user: this, step: 2) || !mIsNormal) { |
| 316 | rs::requestGraphicsPresetAndCubeMapPause(getHost()); |
| 317 | alGraphicsFunction::requestUpdateMaterialInfo(getHost()); |
| 318 | } |
| 319 | |
| 320 | al::updateKitList(scene: getHost(), name: "デモ" ); |
| 321 | al::updateKitList(scene: getHost(), name: "シャドウマスク" ); |
| 322 | al::updateKitList(scene: getHost(), name: "グラフィックス要求者" ); |
| 323 | al::updateKitList(scene: getHost(), name: "2D(ポーズ無視)" ); |
| 324 | al::updateKitListPost(scene: getHost()); |
| 325 | |
| 326 | if (al::isGreaterEqualStep(user: this, step: 3) && mMenuLayout->isWait()) |
| 327 | al::setNerve(user: this, nerve: &NrvStageSceneStatePauseMenu.Wait); |
| 328 | } |
| 329 | |
| 330 | void StageSceneStatePauseMenu::() { |
| 331 | mIsNormal = true; |
| 332 | |
| 333 | if (mMenuLayout->isAlive()) |
| 334 | mSelectParts->appearWait(); |
| 335 | else { |
| 336 | mMenuLayout->appear(); |
| 337 | mMenuRight->appear(); |
| 338 | mMenuGuide->appear(); |
| 339 | } |
| 340 | |
| 341 | mSelectParts->appear(menuItemAmount: cMenuItemAmount); |
| 342 | mSelectParts->setSelectMessage( |
| 343 | index: MenuSelectParts::Selection::Continue, |
| 344 | message: al::getSystemMessageString(mMenuLayout, "MenuMessage" , "Continue" )); |
| 345 | |
| 346 | if (rs::isSeparatePlay(getHost())) |
| 347 | mSelectParts->setSelectMessage( |
| 348 | index: MenuSelectParts::Selection::SeparatePlay, |
| 349 | message: al::getSystemMessageString(mMenuLayout, "MenuMessage" , "EndSeparatePlay" )); |
| 350 | else |
| 351 | mSelectParts->setSelectMessage( |
| 352 | index: MenuSelectParts::Selection::SeparatePlay, |
| 353 | message: al::getSystemMessageString(mMenuLayout, "MenuMessage" , "StartSeparatePlay" )); |
| 354 | |
| 355 | al::startAction(layout: mMenuLayout, actionName: "SelectPause" , paneName: "Select" ); |
| 356 | } |
| 357 | |
| 358 | void StageSceneStatePauseMenu::() { |
| 359 | if (!mIsShowMarioModel) |
| 360 | mPrevNearClipDistance = alCameraFunction::getNearClipDistance(user: getHost(), 0); |
| 361 | |
| 362 | al::setNearClipDistance(user: getHost(), distance: 400.0f, updaterIdx: 0); |
| 363 | updatePlayerPose(); |
| 364 | mMarioActor->appear(); |
| 365 | mIsShowMarioModel = true; |
| 366 | } |
| 367 | |
| 368 | void StageSceneStatePauseMenu::() { |
| 369 | sead::Vector3f worldPos = sead::Vector3f::zero; |
| 370 | al::calcWorldPosFromLayoutPos(output: &worldPos, getHost(), {310.0f, -960.0f}, 500.0f); |
| 371 | al::setTrans(actor: mMarioActor, trans: worldPos); |
| 372 | |
| 373 | sead::Quatf quat = sead::Quatf::unit; |
| 374 | sead::Vector3f cameraFront = sead::Vector3f::zero; |
| 375 | al::calcCameraFront(&cameraFront, user: getHost(), viewIdx: 0); |
| 376 | al::makeQuatFrontUp(outQuat: &quat, front: -cameraFront, up: al::getCameraUp(user: getHost(), viewIdx: 0)); |
| 377 | al::rotateQuatYDirDegree(&quat, quat, 360.0f); |
| 378 | al::updatePoseQuat(actor: mMarioActor, quat); |
| 379 | } |
| 380 | |
| 381 | void StageSceneStatePauseMenu::() { |
| 382 | if (mIsNormal) { |
| 383 | if (rs::isSeparatePlay(getHost())) |
| 384 | mSelectParts->setSelectMessage( |
| 385 | index: MenuSelectParts::Selection::SeparatePlay, |
| 386 | message: al::getSystemMessageString(mMenuLayout, "MenuMessage" , "EndSeparatePlay" )); |
| 387 | else |
| 388 | mSelectParts->setSelectMessage( |
| 389 | index: MenuSelectParts::Selection::SeparatePlay, |
| 390 | message: al::getSystemMessageString(mMenuLayout, "MenuMessage" , "StartSeparatePlay" )); |
| 391 | } |
| 392 | |
| 393 | al::updateKitListPrev(scene: getHost()); |
| 394 | al::updateKitList(scene: getHost(), name: "カメラ" ); |
| 395 | rs::requestGraphicsPresetAndCubeMapPause(getHost()); |
| 396 | mSelectParts->update(); |
| 397 | updatePlayerPose(); |
| 398 | al::updateKitList(scene: getHost(), name: "デモ" ); |
| 399 | al::updateKitList(scene: getHost(), name: "シャドウマスク" ); |
| 400 | al::updateKitList(scene: getHost(), name: "グラフィックス要求者" ); |
| 401 | al::updateKitList(scene: getHost(), name: "2D(ポーズ無視)" ); |
| 402 | |
| 403 | if (mSelectParts->isDecideSave()) { |
| 404 | al::setNerve(user: this, nerve: &NrvStageSceneStatePauseMenu.Save); |
| 405 | } |
| 406 | |
| 407 | else if (mSelectParts->isDecideContinue()) { |
| 408 | killMarioModel(); |
| 409 | al::endCameraPause(pauseCameraCtrl: mPauseCameraCtrl); |
| 410 | al::setNerve(user: this, nerve: &NrvStageSceneStatePauseMenu.WaitDraw); |
| 411 | } |
| 412 | |
| 413 | else if (mSelectParts->isDecideSeparatePlay()) { |
| 414 | if (rs::isSeparatePlay(getHost()) && !mIsNormal) { |
| 415 | al::setNerve(user: this, nerve: &NrvStageSceneStatePauseMenu.WaitDraw); |
| 416 | return; |
| 417 | } |
| 418 | if (rs::isSeparatePlay(getHost())) |
| 419 | al::setNerve(user: this, nerve: &NrvStageSceneStatePauseMenu.EndSeparatePlay); |
| 420 | else |
| 421 | al::setNerve(user: this, nerve: &NrvStageSceneStatePauseMenu.StartSeparatePlay); |
| 422 | |
| 423 | } |
| 424 | |
| 425 | else if (mSelectParts->isDecideNewGame()) { |
| 426 | if (mGameDataHolderAccessor->tryFindEmptyFileId() < 0) |
| 427 | al::setNerve(user: this, nerve: &NrvStageSceneStatePauseMenu.NotExistEmptyFile); |
| 428 | else |
| 429 | al::setNerve(user: this, nerve: &NrvStageSceneStatePauseMenu.ConfirmNewGame); |
| 430 | } |
| 431 | |
| 432 | else if (mSelectParts->isDecideHelp()) { |
| 433 | al::setNerve(user: this, nerve: &NrvStageSceneStatePauseMenu.FadeBeforeHelp); |
| 434 | } |
| 435 | |
| 436 | else if (!isEndToCancel()) { |
| 437 | al::setNerve(user: this, nerve: &NrvStageSceneStatePauseMenu.Option); |
| 438 | } |
| 439 | |
| 440 | else |
| 441 | al::updateKitListPost(scene: getHost()); |
| 442 | } |
| 443 | |
| 444 | void StageSceneStatePauseMenu::changeNerveAndReturn(const al::Nerve* nerve) { |
| 445 | al::setNerve(user: this, nerve); |
| 446 | } |
| 447 | |
| 448 | void StageSceneStatePauseMenu::() { |
| 449 | if (al::isFirstStep(user: this)) |
| 450 | mHelpWipe->startClose(); |
| 451 | |
| 452 | al::updateKitListPrev(scene: getHost()); |
| 453 | al::updateKitList(scene: getHost(), name: "カメラ" ); |
| 454 | rs::requestGraphicsPresetAndCubeMapPause(getHost()); |
| 455 | al::updateKitList(scene: getHost(), name: "シャドウマスク" ); |
| 456 | al::updateKitList(scene: getHost(), name: "グラフィックス要求者" ); |
| 457 | al::updateKitList(scene: getHost(), name: "2D(ポーズ無視)" ); |
| 458 | al::updateKitListPost(scene: getHost()); |
| 459 | |
| 460 | if (mHelpWipe->isCloseEnd()) |
| 461 | al::setNerve(user: this, nerve: &StartHelp); |
| 462 | } |
| 463 | |
| 464 | void StageSceneStatePauseMenu::() { |
| 465 | al::updateKitListPrev(scene: getHost()); |
| 466 | al::updateKitList(scene: getHost(), name: "カメラ" ); |
| 467 | rs::requestGraphicsPresetAndCubeMapPause(getHost()); |
| 468 | al::updateKitList(scene: getHost(), name: "シャドウマスク" ); |
| 469 | al::updateKitList(scene: getHost(), name: "グラフィックス要求者" ); |
| 470 | al::updateKitList(scene: getHost(), name: "2D(ポーズ無視)" ); |
| 471 | al::updateKitListPost(scene: getHost()); |
| 472 | |
| 473 | if (al::isFirstStep(user: this)) { |
| 474 | bool isStartHelpFromOption = |
| 475 | al::isNerve(user: this, nerve: &NrvStageSceneStatePauseMenu.StartHelpFromOption); |
| 476 | bool isSceneStatusInvalidSave = rs::isSceneStatusInvalidSave(accessor: getHost()); |
| 477 | |
| 478 | al::StringTmp<256> helpUrl; |
| 479 | HelpFunction::callHelp(mHtmlViewer, mGameDataHolderAccessor, isStartHelpFromOption, |
| 480 | isSceneStatusInvalidSave, false, &helpUrl); |
| 481 | |
| 482 | if (al::isEqualString(str1: "http://localhost/ChangeMode" , str2: helpUrl.cstr())) { |
| 483 | mStateOption->set_51(true); |
| 484 | al::setNerve(user: this, nerve: &NrvStageSceneStatePauseMenu.OptionFromHelp); |
| 485 | return; |
| 486 | } |
| 487 | mHelpWipe->startOpen(); |
| 488 | } |
| 489 | |
| 490 | if (mHelpWipe->isOpenEnd()) { |
| 491 | mSelectParts->appearWait(); |
| 492 | al::setNerve(user: this, nerve: &NrvStageSceneStatePauseMenu.Wait); |
| 493 | } |
| 494 | } |
| 495 | |
| 496 | void StageSceneStatePauseMenu::() { |
| 497 | al::updateKitListPrev(scene: getHost()); |
| 498 | al::updateKitList(scene: getHost(), name: "カメラ" ); |
| 499 | al::updateKitList(scene: getHost(), name: "シャドウマスク" ); |
| 500 | al::updateKitList(scene: getHost(), name: "グラフィックス要求者" ); |
| 501 | al::updateKitList(scene: getHost(), name: "2D(ポーズ無視)" ); |
| 502 | al::updateKitListPost(scene: getHost()); |
| 503 | if (al::isFirstStep(user: this)) |
| 504 | alGraphicsFunction::requestUpdateMaterialInfo(getHost()); |
| 505 | if (al::isGreaterEqualStep(user: this, step: 2)) |
| 506 | al::setNerve(user: this, nerve: &NrvStageSceneStatePauseMenu.End); |
| 507 | } |
| 508 | |
| 509 | void StageSceneStatePauseMenu::() { |
| 510 | al::updateKitListPrev(scene: getHost()); |
| 511 | al::updateKitList(scene: getHost(), name: "カメラ" ); |
| 512 | al::updateKitList(scene: getHost(), name: "シャドウマスク" ); |
| 513 | al::updateKitList(scene: getHost(), name: "グラフィックス要求者" ); |
| 514 | al::updateKitList(scene: getHost(), name: "2D(ポーズ無視)" ); |
| 515 | al::updateKitListPost(scene: getHost()); |
| 516 | if (al::isFirstStep(user: this)) { |
| 517 | mMenuLayout->end(); |
| 518 | mMenuRight->end(); |
| 519 | mMenuGuide->end(); |
| 520 | } |
| 521 | if (al::isDead(mMenuLayout)) |
| 522 | kill(); |
| 523 | } |
| 524 | |
| 525 | void StageSceneStatePauseMenu::() { |
| 526 | if (al::isFirstStep(user: this)) { |
| 527 | mFooterParts->tryChangeTextFade( |
| 528 | text: al::getSystemMessageString(mFooterParts, "Footer" , "MenuMessage_Footer_SeparatePlay" )); |
| 529 | } |
| 530 | al::updateKitListPrev(scene: getHost()); |
| 531 | al::updateKitList(scene: getHost(), name: "カメラ" ); |
| 532 | if (mStateStartSeparatePlay->isNeedRequestGraphicsPreset()) |
| 533 | rs::requestGraphicsPresetAndCubeMapPause(getHost()); |
| 534 | al::updateKitList(scene: getHost(), name: "シャドウマスク" ); |
| 535 | al::updateKitList(scene: getHost(), name: "グラフィックス要求者" ); |
| 536 | al::updateKitList(scene: getHost(), name: "2D(ポーズ無視)" ); |
| 537 | al::updateKitListPost(scene: getHost()); |
| 538 | |
| 539 | if (al::updateNerveState(user: this)) { |
| 540 | if (mStageSceneLayout) |
| 541 | mStageSceneLayout->setDirtyFlagForPlayGuideMenu(); |
| 542 | if (mStateStartSeparatePlay->isCancel() && !rs::isModeE3LiveRom()) { |
| 543 | mSelectParts->appearWait(); |
| 544 | al::setNerve(user: this, nerve: &NrvStageSceneStatePauseMenu.Wait); |
| 545 | return; |
| 546 | } |
| 547 | kill(); |
| 548 | } |
| 549 | } |
| 550 | |
| 551 | void StageSceneStatePauseMenu::() { |
| 552 | al::updateKitListPrev(scene: getHost()); |
| 553 | al::updateKitList(scene: getHost(), name: "カメラ" ); |
| 554 | if (mStateEndSeparatePlay->isNeedRequestGraphicsPreset()) |
| 555 | rs::requestGraphicsPresetAndCubeMapPause(getHost()); |
| 556 | al::updateKitList(scene: getHost(), name: "シャドウマスク" ); |
| 557 | al::updateKitList(scene: getHost(), name: "グラフィックス要求者" ); |
| 558 | al::updateKitList(scene: getHost(), name: "2D(ポーズ無視)" ); |
| 559 | al::updateKitListPost(scene: getHost()); |
| 560 | |
| 561 | if (al::updateNerveState(user: this)) { |
| 562 | if (mStageSceneLayout) |
| 563 | mStageSceneLayout->setDirtyFlagForPlayGuideMenu(); |
| 564 | |
| 565 | if (mStateEndSeparatePlay->isCancel() && !rs::isModeE3LiveRom()) { |
| 566 | mSelectParts->appearWait(); |
| 567 | al::setNerve(user: this, nerve: &NrvStageSceneStatePauseMenu.Wait); |
| 568 | return; |
| 569 | } |
| 570 | kill(); |
| 571 | } |
| 572 | } |
| 573 | |
| 574 | void StageSceneStatePauseMenu::() { |
| 575 | al::updateKitListPrev(scene: getHost()); |
| 576 | rs::requestGraphicsPresetAndCubeMapPause(getHost()); |
| 577 | al::updateKitList(scene: getHost(), name: "2D(ポーズ無視)" ); |
| 578 | al::updateKitListPost(scene: getHost()); |
| 579 | |
| 580 | if (al::updateNerveState(user: this)) { |
| 581 | if (isChangeLanguage() || isLoadData()) { |
| 582 | kill(); |
| 583 | return; |
| 584 | } |
| 585 | |
| 586 | mSelectParts->appearWait(); |
| 587 | mFooterParts->tryChangeTextFade( |
| 588 | text: al::getSystemMessageString(mMenuGuide, "Footer" , "MenuMessage_Footer" )); |
| 589 | |
| 590 | if (al::isNerve(user: this, nerve: &NrvStageSceneStatePauseMenu.OptionFromHelp)) |
| 591 | al::setNerve(user: this, nerve: &NrvStageSceneStatePauseMenu.StartHelpFromOption); |
| 592 | else |
| 593 | al::setNerve(user: this, nerve: &NrvStageSceneStatePauseMenu.Wait); |
| 594 | } |
| 595 | } |
| 596 | |
| 597 | void StageSceneStatePauseMenu::() { |
| 598 | al::updateKitListPrev(scene: getHost()); |
| 599 | rs::requestGraphicsPresetAndCubeMapPause(getHost()); |
| 600 | al::updateKitList(scene: getHost(), name: "2D(ポーズ無視)" ); |
| 601 | al::updateKitListPost(scene: getHost()); |
| 602 | |
| 603 | if (al::isFirstStep(user: this)) |
| 604 | SaveDataAccessFunction::startSaveDataWriteWithWindow(mGameDataHolderAccessor); |
| 605 | |
| 606 | if (SaveDataAccessFunction::updateSaveDataAccess(mGameDataHolderAccessor, false)) { |
| 607 | mSelectParts->appearWait(); |
| 608 | al::setNerve(user: this, nerve: &NrvStageSceneStatePauseMenu.Wait); |
| 609 | } |
| 610 | } |
| 611 | |
| 612 | void StageSceneStatePauseMenu::() { |
| 613 | if (al::isFirstStep(user: this)) { |
| 614 | mWindowConfirm->setListNum(2); |
| 615 | |
| 616 | mWindowConfirm->setTxtMessage( |
| 617 | al::getSystemMessageString(mWindowConfirm, "ConfirmMessage" , "NewGame" )); |
| 618 | mWindowConfirm->setTxtList( |
| 619 | 0, al::getSystemMessageString(mWindowConfirm, "ConfirmMessage" , "NewGame_Yes" )); |
| 620 | mWindowConfirm->setTxtList( |
| 621 | 1, al::getSystemMessageString(mWindowConfirm, "ConfirmMessage" , "NewGame_No" )); |
| 622 | |
| 623 | mWindowConfirm->appear(); |
| 624 | mKeyRepeatCtrl->reset(); |
| 625 | } |
| 626 | |
| 627 | al::updateKitListPrev(scene: getHost()); |
| 628 | rs::requestGraphicsPresetAndCubeMapPause(getHost()); |
| 629 | al::updateKitList(scene: getHost(), name: "2D(ポーズ無視)" ); |
| 630 | al::updateKitListPost(scene: getHost()); |
| 631 | |
| 632 | mKeyRepeatCtrl->update(up: rs::isHoldUiUp(getHost()), down: rs::isHoldUiDown(getHost())); |
| 633 | |
| 634 | if (mKeyRepeatCtrl->isUp()) |
| 635 | mWindowConfirm->tryUp(); |
| 636 | |
| 637 | if (mKeyRepeatCtrl->isDown()) |
| 638 | mWindowConfirm->tryDown(); |
| 639 | |
| 640 | al::WindowConfirm::SelectionType selectionType = mWindowConfirm->getPrevSelectionType(); |
| 641 | |
| 642 | if (rs::isTriggerUiDecide(getHost())) { |
| 643 | if (selectionType == al::WindowConfirm::SelectionType::HardKey) |
| 644 | mWindowConfirm->tryDecideWithoutEnd(); |
| 645 | if (selectionType == al::WindowConfirm::SelectionType::List00) |
| 646 | mWindowConfirm->tryCancel(); |
| 647 | } |
| 648 | |
| 649 | if (rs::isTriggerUiCancel(getHost())) |
| 650 | mWindowConfirm->tryCancel(); |
| 651 | |
| 652 | if (selectionType == al::WindowConfirm::SelectionType::HardKey && |
| 653 | mWindowConfirm->isNerveEnd()) { |
| 654 | mWindowConfirm->tryDecide(); |
| 655 | s32 emptyFileId = mGameDataHolderAccessor->tryFindEmptyFileId(); |
| 656 | mGameDataHolderAccessor->requestSetPlayingFileId(fileId: emptyFileId); |
| 657 | mGameDataHolderAccessor->setRequireSave(); |
| 658 | mIsNewGame = true; |
| 659 | } |
| 660 | |
| 661 | if (selectionType == al::WindowConfirm::SelectionType::List00) { |
| 662 | if (al::isDead(mWindowConfirm)) { |
| 663 | mSelectParts->appearWait(); |
| 664 | al::setNerve(user: this, nerve: &NrvStageSceneStatePauseMenu.Wait); |
| 665 | } |
| 666 | } |
| 667 | } |
| 668 | |
| 669 | void StageSceneStatePauseMenu::() { |
| 670 | if (al::isFirstStep(user: this)) { |
| 671 | mWindowConfirm->setListNum(1); |
| 672 | mWindowConfirm->setTxtMessage( |
| 673 | al::getSystemMessageString(mWindowConfirm, "ConfirmMessage" , "NotExistEmptyFile" )); |
| 674 | mWindowConfirm->appear(); |
| 675 | } |
| 676 | |
| 677 | al::updateKitListPrev(scene: getHost()); |
| 678 | rs::requestGraphicsPresetAndCubeMapPause(getHost()); |
| 679 | al::updateKitList(scene: getHost(), name: "2D(ポーズ無視)" ); |
| 680 | al::updateKitListPost(scene: getHost()); |
| 681 | |
| 682 | if (rs::isTriggerUiDecide(getHost()) || rs::isTriggerUiCancel(getHost())) |
| 683 | mWindowConfirm->tryDecide(); |
| 684 | |
| 685 | if (al::isDead(mWindowConfirm)) { |
| 686 | mSelectParts->appearWait(); |
| 687 | al::setNerve(user: this, nerve: &NrvStageSceneStatePauseMenu.Wait); |
| 688 | } |
| 689 | } |
| 690 | |
| 691 | void StageSceneStatePauseMenu::() { |
| 692 | al::startCameraPause(pauseCameraCtrl: mPauseCameraCtrl); |
| 693 | } |
| 694 | |
| 695 | void StageSceneStatePauseMenu::() { |
| 696 | mIsNormal = false; |
| 697 | |
| 698 | mSelectParts->appear(menuItemAmount: cMenuItemAmount); |
| 699 | mSelectParts->setMainMenu(true); |
| 700 | |
| 701 | mSelectParts->setSelectMessage( |
| 702 | index: MenuSelectParts::Selection::Continue, |
| 703 | message: al::getSystemMessageString(mMenuLayout, "MenuMessage" , "StartGame" )); |
| 704 | mSelectParts->setSelectMessage( |
| 705 | index: MenuSelectParts::Selection::SeparatePlay, |
| 706 | message: al::getSystemMessageString(mMenuLayout, "MenuMessage" , "StartGameSeparatePlay" )); |
| 707 | mSelectParts->setSelectMessage( |
| 708 | index: MenuSelectParts::Selection::NewGame, |
| 709 | message: al::getSystemMessageString(mMenuLayout, "MenuMessage" , "NewGame" )); |
| 710 | } |
| 711 | |