1#pragma once
2
3#include "Library/Nerve/NerveExecutor.h"
4
5namespace al {
6class GraphicsQualityInfo;
7
8class GraphicsQualityController : public NerveExecutor {
9public:
10 // missing
11
12 GraphicsQualityInfo* getGraphicsQualityInfo() const { return mGraphicsQualityInfo; }
13
14 bool isChangedGraphicsQualityMode() const { return mIsChangedGraphicsQualityMode; }
15
16private:
17 void* _0[1];
18 GraphicsQualityInfo* mGraphicsQualityInfo;
19 void* _20[17];
20 bool mIsChangedGraphicsQualityMode;
21 void* _b0[11];
22};
23
24static_assert(sizeof(GraphicsQualityController) == 0x108);
25
26} // namespace al
27