| 1 | #pragma once |
|---|---|
| 2 | |
| 3 | #include <container/seadPtrArray.h> |
| 4 | #include <math/seadMatrix.h> |
| 5 | #include <math/seadVector.h> |
| 6 | |
| 7 | namespace al { |
| 8 | class EffectSystemInfo; |
| 9 | class IUseCamera; |
| 10 | class PartsEffect; |
| 11 | |
| 12 | class PartsEffectGroup { |
| 13 | public: |
| 14 | PartsEffectGroup(); |
| 15 | void init(s32, const EffectSystemInfo*, const char*, const sead::Vector3f*, |
| 16 | const sead::Vector3f*, const sead::Matrix34f*, const IUseCamera*); |
| 17 | PartsEffect* getEffect(s32) const; |
| 18 | s32 getEffectNum() const; |
| 19 | void update(); |
| 20 | void kill(); |
| 21 | |
| 22 | private: |
| 23 | sead::PtrArray<PartsEffect> mEffects; |
| 24 | }; |
| 25 | |
| 26 | static_assert(sizeof(PartsEffectGroup) == 0x10); |
| 27 | |
| 28 | } // namespace al |
| 29 |