| 1 | #pragma once |
| 2 | |
| 3 | #include <basis/seadTypes.h> |
| 4 | |
| 5 | #include "Library/HostIO/HioNode.h" |
| 6 | |
| 7 | namespace al { |
| 8 | class ExecuteRequestKeeper; |
| 9 | class ExecuteTableHolderDraw; |
| 10 | class ExecuteTableHolderUpdate; |
| 11 | struct ExecuteSystemInitInfo; |
| 12 | class FunctorBase; |
| 13 | class IUseExecutor; |
| 14 | class LayoutActor; |
| 15 | class LiveActor; |
| 16 | |
| 17 | class ExecuteDirector : public HioNode { |
| 18 | public: |
| 19 | ExecuteDirector(s32 count); |
| 20 | virtual ~ExecuteDirector(); |
| 21 | void init(const ExecuteSystemInitInfo& initInfo); |
| 22 | void registerActorUpdate(LiveActor* actor, const char* listName); |
| 23 | void registerActorDraw(LiveActor* actor, const char* listName); |
| 24 | void registerActorModelDraw(LiveActor* actor, const char* listName); |
| 25 | void registerLayoutUpdate(LayoutActor* layout, const char* listName); |
| 26 | void registerLayoutDraw(LayoutActor* layout, const char* listName); |
| 27 | void registerUser(IUseExecutor* user, const char* listName); |
| 28 | void registerFunctor(const FunctorBase& functor, const char* listName); |
| 29 | void registerFunctorDraw(const FunctorBase& functor, const char* listName); |
| 30 | void createExecutorListTable(); |
| 31 | void execute(const char* tableName) const; |
| 32 | void executeList(const char* tableName, const char* listName) const; |
| 33 | void draw(const char* tableName) const; |
| 34 | void drawList(const char* tableName, const char* listName) const; |
| 35 | bool isActiveDraw(const char* tableName) const; |
| 36 | |
| 37 | private: |
| 38 | s32 mRequestCount; |
| 39 | s32 mUpdateTableCount = 0; |
| 40 | ExecuteTableHolderUpdate** mUpdateTables = nullptr; |
| 41 | s32 mDrawTableCount = 0; |
| 42 | ExecuteTableHolderDraw** mDrawTables = nullptr; |
| 43 | ExecuteRequestKeeper* mRequestKeeper = nullptr; |
| 44 | }; |
| 45 | |
| 46 | static_assert(sizeof(ExecuteDirector) == 0x30); |
| 47 | |
| 48 | } // namespace al |
| 49 | |