| 1 | #pragma once |
|---|---|
| 2 | |
| 3 | #include <prim/seadSafeString.h> |
| 4 | |
| 5 | #include "Library/Audio/IUseAudioKeeper.h" |
| 6 | #include "Library/Camera/IUseCamera.h" |
| 7 | #include "Library/Effect/IUseEffectKeeper.h" |
| 8 | #include "Library/HostIO/HioNode.h" |
| 9 | #include "Library/Layout/IUseLayout.h" |
| 10 | #include "Library/Layout/IUseLayoutAction.h" |
| 11 | #include "Library/Message/IUseMessageSystem.h" |
| 12 | #include "Library/Nerve/IUseNerve.h" |
| 13 | #include "Library/Scene/IUseSceneObjHolder.h" |
| 14 | |
| 15 | namespace al { |
| 16 | class NerveKeeper; |
| 17 | class LayoutKeeper; |
| 18 | class LayoutActionKeeper; |
| 19 | class LayoutTextPaneAnimator; |
| 20 | class EffectKeeper; |
| 21 | class AudioKeeper; |
| 22 | class LayoutExecuteInfo; |
| 23 | class HitReactionKeeper; |
| 24 | class LayoutSceneInfo; |
| 25 | class LayoutPartsActorKeeper; |
| 26 | class CameraDirector; |
| 27 | class SceneObjHolder; |
| 28 | class MessageSystem; |
| 29 | class Nerve; |
| 30 | |
| 31 | class LayoutActor : public IUseHioNode, |
| 32 | public IUseNerve, |
| 33 | public IUseLayout, |
| 34 | public IUseLayoutAction, |
| 35 | public IUseMessageSystem, |
| 36 | public IUseCamera, |
| 37 | public IUseAudioKeeper, |
| 38 | public IUseEffectKeeper, |
| 39 | public IUseSceneObjHolder { |
| 40 | public: |
| 41 | LayoutActor(const char* name); |
| 42 | |
| 43 | virtual void appear(); |
| 44 | virtual void kill(); |
| 45 | |
| 46 | virtual void movement(); |
| 47 | virtual void calcAnim(bool recursive); |
| 48 | |
| 49 | virtual NerveKeeper* getNerveKeeper() const override { return mNerveKeeper; } |
| 50 | |
| 51 | virtual const char* getName() const override { return mName.cstr(); } |
| 52 | |
| 53 | virtual EffectKeeper* getEffectKeeper() const override { return mEffectKeeper; } |
| 54 | |
| 55 | virtual AudioKeeper* getAudioKeeper() const override { return mAudioKeeper; } |
| 56 | |
| 57 | virtual LayoutActionKeeper* getLayoutActionKeeper() const override { |
| 58 | return mLayoutActionKeeper; |
| 59 | } |
| 60 | |
| 61 | virtual LayoutKeeper* getLayoutKeeper() const override { return mLayoutKeeper; } |
| 62 | |
| 63 | virtual CameraDirector* getCameraDirector() const override; |
| 64 | |
| 65 | virtual SceneObjHolder* getSceneObjHolder() const override; |
| 66 | |
| 67 | virtual const MessageSystem* getMessageSystem() const override; |
| 68 | |
| 69 | virtual void control() {} |
| 70 | |
| 71 | void initLayoutKeeper(LayoutKeeper*); |
| 72 | void initActionKeeper(); |
| 73 | void initTextPaneAnimator(LayoutTextPaneAnimator*); |
| 74 | void initExecuteInfo(LayoutExecuteInfo*); |
| 75 | void initHitReactionKeeper(HitReactionKeeper*); |
| 76 | void initSceneInfo(LayoutSceneInfo*); |
| 77 | void initLayoutPartsActorKeeper(s32); |
| 78 | void initEffectKeeper(EffectKeeper*); |
| 79 | void initAudioKeeper(AudioKeeper*); |
| 80 | void initNerve(const Nerve*, s32); |
| 81 | void setMainGroupName(const char*); |
| 82 | void syncAction(); |
| 83 | |
| 84 | bool isAlive() const { return mIsAlive; } |
| 85 | |
| 86 | LayoutExecuteInfo* getExecuteInfo() const { return mExecuteInfo; } |
| 87 | |
| 88 | LayoutSceneInfo* getLayoutSceneInfo() const { return mLayoutSceneInfo; } |
| 89 | |
| 90 | private: |
| 91 | sead::FixedSafeString<0x80> mName; |
| 92 | NerveKeeper* mNerveKeeper; |
| 93 | LayoutKeeper* mLayoutKeeper; |
| 94 | LayoutActionKeeper* mLayoutActionKeeper; |
| 95 | LayoutTextPaneAnimator* mTextPaneAnimator; |
| 96 | EffectKeeper* mEffectKeeper; |
| 97 | AudioKeeper* mAudioKeeper; |
| 98 | LayoutExecuteInfo* mExecuteInfo; |
| 99 | HitReactionKeeper* mHitReactionKeeper; |
| 100 | LayoutSceneInfo* mLayoutSceneInfo; |
| 101 | LayoutPartsActorKeeper* mLayoutPartsActorKeeper; |
| 102 | bool mIsAlive; |
| 103 | }; |
| 104 | } // namespace al |
| 105 |