1#pragma once
2
3#include "Library/LiveActor/LiveActor.h"
4
5namespace al {
6class FlowMapCtrl;
7
8class FlowMapParts : public LiveActor {
9public:
10 FlowMapParts(const char* name);
11 void init(const ActorInitInfo& info) override;
12 void appear() override;
13 void movement() override;
14 void calcAnim() override;
15 bool receiveMsg(const SensorMsg* message, HitSensor* other, HitSensor* self) override;
16
17private:
18 bool mIsStatic = false;
19 FlowMapCtrl* mFlowMapCtrl = nullptr;
20};
21} // namespace al
22