1#pragma once
2
3#include "Library/LiveActor/LiveActor.h"
4
5namespace al {
6class FlowMapParts;
7
8class FlowMapCtrl {
9public:
10 FlowMapCtrl(LiveActor* parentActor);
11 void update();
12
13 void init(s32 interval, f32 speed) {
14 mInterval = interval;
15 mSpeed = speed;
16 }
17
18private:
19 LiveActor* mParent = nullptr;
20 s32 mFlowStep = 0;
21 s32 mInterval = 60;
22 f32 mSpeed = 1.0f;
23};
24} // namespace al
25