| 1 | #pragma once |
|---|---|
| 2 | |
| 3 | #include <math/seadMatrix.h> |
| 4 | #include <math/seadVector.h> |
| 5 | |
| 6 | namespace al { |
| 7 | class HitSensor; |
| 8 | class LiveActor; |
| 9 | |
| 10 | class HitSensorKeeper { |
| 11 | public: |
| 12 | HitSensorKeeper(s32 sensorCount); |
| 13 | |
| 14 | HitSensor* addSensor(LiveActor* parentActor, const char* name, u32 hitSensorType, f32 radius, |
| 15 | u16 maxSensorCount, const sead::Vector3f* followPos, |
| 16 | const sead::Matrix34f* followMatrix, const sead::Vector3f& offset); |
| 17 | void update(); |
| 18 | s32 getSensorNum() const; |
| 19 | HitSensor* getSensor(s32 index) const; |
| 20 | void attackSensor(); |
| 21 | void clear(); |
| 22 | void validate(); |
| 23 | void invalidate(); |
| 24 | void validateBySystem(); |
| 25 | void invalidateBySystem(); |
| 26 | HitSensor* getSensor(const char* name) const; |
| 27 | |
| 28 | private: |
| 29 | s32 mMaxSensors; |
| 30 | s32 mSensorCount = 0; |
| 31 | HitSensor** mSensors; |
| 32 | }; |
| 33 | |
| 34 | static_assert(sizeof(HitSensorKeeper) == 0x10); |
| 35 | |
| 36 | } // namespace al |
| 37 |