| 1 | #include "Library/HitSensor/HitSensorKeeper.h" |
| 2 | |
| 3 | #include "Library/Base/StringUtil.h" |
| 4 | #include "Library/LiveActor/ActorFlagFunction.h" |
| 5 | #include "Library/LiveActor/LiveActor.h" |
| 6 | #include "Project/HitSensor/HitSensor.h" |
| 7 | |
| 8 | namespace al { |
| 9 | |
| 10 | HitSensorKeeper::HitSensorKeeper(s32 maxSensors) : mMaxSensors(maxSensors) { |
| 11 | mSensors = new HitSensor*[maxSensors]; |
| 12 | for (s32 i = 0; i < mMaxSensors; i++) |
| 13 | mSensors[i] = nullptr; |
| 14 | } |
| 15 | |
| 16 | HitSensor* HitSensorKeeper::addSensor(LiveActor* parentActor, const char* name, u32 hitSensorType, |
| 17 | f32 radius, u16 maxSensorCount, |
| 18 | const sead::Vector3f* followPos, |
| 19 | const sead::Matrix34f* followMatrix, |
| 20 | const sead::Vector3f& offset) { |
| 21 | auto* newSensor = new HitSensor(parentActor, name, hitSensorType, radius, maxSensorCount, |
| 22 | followPos, followMatrix, offset); |
| 23 | mSensors[mSensorCount] = newSensor; |
| 24 | mSensorCount++; |
| 25 | newSensor->update(); |
| 26 | return newSensor; |
| 27 | } |
| 28 | |
| 29 | void HitSensorKeeper::update() { |
| 30 | for (s32 i = 0; i < mSensorCount; i++) |
| 31 | mSensors[i]->update(); |
| 32 | } |
| 33 | |
| 34 | s32 HitSensorKeeper::getSensorNum() const { |
| 35 | return mSensorCount; |
| 36 | } |
| 37 | |
| 38 | HitSensor* HitSensorKeeper::getSensor(s32 index) const { |
| 39 | return mSensors[index]; |
| 40 | } |
| 41 | |
| 42 | void HitSensorKeeper::attackSensor() { |
| 43 | for (s32 i = 0; i < mSensorCount; i++) { |
| 44 | auto* sensor = mSensors[i]; |
| 45 | sensor->trySensorSort(); |
| 46 | for (s32 j = 0; j < sensor->mSensorCount; j++) { |
| 47 | auto* subSensor = sensor->mSensors[j]; |
| 48 | if (!isDead(actor: subSensor->mParentActor)) |
| 49 | sensor->mParentActor->attackSensor(self: sensor, other: subSensor); |
| 50 | } |
| 51 | } |
| 52 | } |
| 53 | |
| 54 | void HitSensorKeeper::clear() { |
| 55 | for (s32 i = 0; i < mSensorCount; i++) |
| 56 | mSensors[i]->mSensorCount = 0; |
| 57 | } |
| 58 | |
| 59 | void HitSensorKeeper::validate() { |
| 60 | for (s32 i = 0; i < mSensorCount; i++) |
| 61 | mSensors[i]->validate(); |
| 62 | } |
| 63 | |
| 64 | void HitSensorKeeper::invalidate() { |
| 65 | for (s32 i = 0; i < mSensorCount; i++) |
| 66 | mSensors[i]->invalidate(); |
| 67 | } |
| 68 | |
| 69 | void HitSensorKeeper::validateBySystem() { |
| 70 | for (s32 i = 0; i < mSensorCount; i++) |
| 71 | mSensors[i]->validateBySystem(); |
| 72 | } |
| 73 | |
| 74 | void HitSensorKeeper::invalidateBySystem() { |
| 75 | for (s32 i = 0; i < mSensorCount; i++) |
| 76 | mSensors[i]->invalidateBySystem(); |
| 77 | } |
| 78 | |
| 79 | HitSensor* HitSensorKeeper::getSensor(const char* name) const { |
| 80 | if (mSensorCount == 1) |
| 81 | return mSensors[0]; |
| 82 | |
| 83 | for (s32 i = 0; i < mSensorCount; i++) |
| 84 | if (isEqualString(str1: mSensors[i]->mName, str2: name)) |
| 85 | return mSensors[i]; |
| 86 | |
| 87 | return nullptr; |
| 88 | } |
| 89 | |
| 90 | } // namespace al |
| 91 | |