| 1 | #pragma once |
|---|---|
| 2 | |
| 3 | #include <basis/seadTypes.h> |
| 4 | |
| 5 | namespace al { |
| 6 | class LayoutActor; |
| 7 | |
| 8 | class LayoutPartsActorKeeper { |
| 9 | public: |
| 10 | LayoutPartsActorKeeper(s32 maxActors); |
| 11 | |
| 12 | void resisterPartsActor(LayoutActor* actor); |
| 13 | void appear(); |
| 14 | void kill(); |
| 15 | void update(); |
| 16 | void calcAnim(bool recursive); |
| 17 | |
| 18 | private: |
| 19 | LayoutActor** mPartsActors = nullptr; |
| 20 | s32 mNumActors = 0; |
| 21 | s32 mMaxActors = 0; |
| 22 | }; |
| 23 | } // namespace al |
| 24 |