| 1 | #pragma once |
| 2 | |
| 3 | namespace agl { |
| 4 | class RenderBuffer; |
| 5 | |
| 6 | } // namespace agl |
| 7 | |
| 8 | namespace al { |
| 9 | class AudioDirector; |
| 10 | class GamePadSystem; |
| 11 | class LayoutInitInfo; |
| 12 | class LayoutKit; |
| 13 | class LayoutSystem; |
| 14 | class MessageSystem; |
| 15 | class SceneObjHolder; |
| 16 | |
| 17 | void initLayoutInitInfo(LayoutInitInfo*, const LayoutKit*, SceneObjHolder*, const AudioDirector*, |
| 18 | const LayoutSystem*, const MessageSystem*, const GamePadSystem*); |
| 19 | void setRenderBuffer(LayoutKit*, const agl::RenderBuffer*); |
| 20 | void executeUpdate(LayoutKit*); |
| 21 | void executeUpdateList(LayoutKit*, const char*, const char*); |
| 22 | void executeUpdateEffect(LayoutKit*); |
| 23 | void executeDraw(const LayoutKit*, const char*); |
| 24 | void executeDrawEffect(const LayoutKit*); |
| 25 | } // namespace al |
| 26 | |