| 1 | #pragma once |
|---|---|
| 2 | |
| 3 | namespace eui { |
| 4 | class FontMgr; |
| 5 | } |
| 6 | |
| 7 | namespace al { |
| 8 | class CameraDirector; |
| 9 | class PadRumbleDirector; |
| 10 | class SceneObjHolder; |
| 11 | class MessageSystem; |
| 12 | class GamePadSystem; |
| 13 | |
| 14 | class LayoutSceneInfo { |
| 15 | public: |
| 16 | LayoutSceneInfo(); |
| 17 | |
| 18 | eui::FontMgr* getFontMgr() const { return mFontMgr; } |
| 19 | |
| 20 | CameraDirector* getCameraDirector() const { return mCameraDirector; } |
| 21 | |
| 22 | PadRumbleDirector* getPadRumbleDirector() const { return mPadRumbleDirector; } |
| 23 | |
| 24 | SceneObjHolder* getSceneObjHolder() const { return mSceneObjHolder; } |
| 25 | |
| 26 | const MessageSystem* getMessageSystem() const { return mMessageSystem; } |
| 27 | |
| 28 | const GamePadSystem* getGamePadSystem() const { return mGamePadSystem; } |
| 29 | |
| 30 | private: |
| 31 | eui::FontMgr* mFontMgr = nullptr; |
| 32 | CameraDirector* mCameraDirector = nullptr; |
| 33 | PadRumbleDirector* mPadRumbleDirector = nullptr; |
| 34 | SceneObjHolder* mSceneObjHolder = nullptr; |
| 35 | const MessageSystem* mMessageSystem = nullptr; |
| 36 | const GamePadSystem* mGamePadSystem = nullptr; |
| 37 | }; |
| 38 | } // namespace al |
| 39 |