| 1 | #pragma once |
| 2 | |
| 3 | #include <basis/seadTypes.h> |
| 4 | |
| 5 | namespace al { |
| 6 | class LiveActor; |
| 7 | class Resource; |
| 8 | |
| 9 | class ActorParamHolder { |
| 10 | public: |
| 11 | static const char* getYamlName(); |
| 12 | static ActorParamHolder* tryCreate(LiveActor* actor, const Resource* resource, |
| 13 | const char* suffix); |
| 14 | |
| 15 | f32 findParamF32(const char*); |
| 16 | |
| 17 | private: |
| 18 | ActorParamHolder(LiveActor* actor, const Resource* resource, const char* suffix); |
| 19 | }; |
| 20 | |
| 21 | f32* findActorParamF32(const LiveActor* actor, const char* paramName); |
| 22 | s32* findActorParamS32(const LiveActor* actor, const char* paramName); |
| 23 | } // namespace al |
| 24 | |