| 1 | #include "Player/HackCapThrowParam.h" |
| 2 | |
| 3 | #include "Library/LiveActor/ActorParamHolder.h" |
| 4 | |
| 5 | HackCapThrowParam::HackCapThrowParam(al::LiveActor* actor) { |
| 6 | mHackThrowHeight = al::findActorParamF32(actor, paramName: "投げる高さ" ); |
| 7 | mMaxVel = al::findActorParamF32(actor, paramName: "最高速度" ); |
| 8 | mContinuousThrowSpeed = al::findActorParamF32(actor, paramName: "連続投げ速度" ); |
| 9 | mBreakTime = al::findActorParamS32(actor, paramName: "ブレーキ時間" ); |
| 10 | mMaxDist = al::findActorParamF32(actor, paramName: "到達距離" ); |
| 11 | mEndpointStopTime = al::findActorParamS32(actor, paramName: "端点停止時間" ); |
| 12 | mMaxEndpointStopTime = al::findActorParamS32(actor, paramName: "最大端点停止時間" ); |
| 13 | mReturnStrength = al::findActorParamF32(actor, paramName: "戻り強さ" ); |
| 14 | mMaxRetSpeed = al::findActorParamF32(actor, paramName: "戻り最高速度" ); |
| 15 | mTurnAngleLimit = al::findActorParamF32(actor, paramName: "ターン限界角度" ); |
| 16 | mWaterMaxSpeed = al::findActorParamF32(actor, paramName: "[水中]最高速度" ); |
| 17 | mWaterDist = al::findActorParamF32(actor, paramName: "[水中]到達距離" ); |
| 18 | mWaterBreakTime = al::findActorParamS32(actor, paramName: "[水中]ブレーキ時間" ); |
| 19 | mWaterMaxRetSpeed = al::findActorParamF32(actor, paramName: "[水中]戻り最高速度" ); |
| 20 | mTornadoDist = al::findActorParamF32(actor, paramName: "[竜巻投げ]到達距離" ); |
| 21 | mTornadoMaxDist = al::findActorParamF32(actor, paramName: "[竜巻投げ]最高到達距離" ); |
| 22 | mTornadoReflectTime = al::findActorParamS32(actor, paramName: "[竜巻投げ]反射時間" ); |
| 23 | mRollSpeed = al::findActorParamF32(actor, paramName: "[転がし投げ]速度" ); |
| 24 | mRollDistTop = al::findActorParamF32(actor, paramName: "[転がし投げ]到達距離[上]" ); |
| 25 | mRollDistBottom = al::findActorParamF32(actor, paramName: "[転がし投げ]到達距離[下]" ); |
| 26 | mRollBrakeTimeTop = al::findActorParamS32(actor, paramName: "[転がし投げ]ブレーキ時間[上]" ); |
| 27 | mRollBrakeTimeBottom = al::findActorParamS32(actor, paramName: "[転がし投げ]ブレーキ時間[下]" ); |
| 28 | mRollGroundGroundedPoseTrack = al::findActorParamF32(actor, paramName: "[転がし投げ]姿勢追従[接地]" ); |
| 29 | mRollGroundAerialPoseTrack = al::findActorParamF32(actor, paramName: "[転がし投げ]姿勢追従[空中]" ); |
| 30 | } |
| 31 | |