| 1 | #include "Library/LiveActor/ActorPoseKeeper.h" |
| 2 | |
| 3 | #include "Library/Math/MathUtil.h" |
| 4 | #include "Library/Matrix/MatrixUtil.h" |
| 5 | |
| 6 | namespace al { |
| 7 | |
| 8 | static void rotationAndTranslationFromMatrix(sead::Vector3f* trans, sead::Vector3f* rot, |
| 9 | const sead::Matrix34f* mtx) { |
| 10 | sead::Vector3f tmp; |
| 11 | mtx->getRotation(o&: tmp); |
| 12 | rot->set(x_: sead::Mathf::rad2deg(rad: tmp.x), y_: sead::Mathf::rad2deg(rad: tmp.y), z_: sead::Mathf::rad2deg(rad: tmp.z)); |
| 13 | mtx->getTranslation(o&: *trans); |
| 14 | } |
| 15 | |
| 16 | ActorPoseKeeperBase::ActorPoseKeeperBase() = default; |
| 17 | |
| 18 | void ActorPoseKeeperBase::copyPose(const ActorPoseKeeperBase* other) { |
| 19 | sead::Matrix34f mtx; |
| 20 | mtx = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0}; |
| 21 | other->calcBaseMtx(mtx: &mtx); |
| 22 | updatePoseMtx(mtx: &mtx); |
| 23 | } |
| 24 | |
| 25 | ActorPoseKeeperTFSV::ActorPoseKeeperTFSV() = default; |
| 26 | |
| 27 | void ActorPoseKeeperTFSV::updatePoseTrans(const sead::Vector3f& trans) { |
| 28 | mTrans = trans; |
| 29 | } |
| 30 | |
| 31 | void ActorPoseKeeperTFSV::updatePoseRotate(const sead::Vector3f& rot) { |
| 32 | sead::Quatf quat; |
| 33 | quat.setRPY(roll: sead::Mathf::deg2rad(deg: rot.x), pitch: sead::Mathf::deg2rad(deg: rot.y), |
| 34 | yaw: sead::Mathf::deg2rad(deg: rot.z)); |
| 35 | calcQuatFront(out: &mFront, quat); |
| 36 | } |
| 37 | |
| 38 | void ActorPoseKeeperTFSV::updatePoseQuat(const sead::Quatf& quat) { |
| 39 | calcQuatFront(out: &mFront, quat); |
| 40 | } |
| 41 | |
| 42 | void ActorPoseKeeperTFSV::updatePoseMtx(const sead::Matrix34f* mtx) { |
| 43 | mtx->getBase(o&: mFront, axis: 2); |
| 44 | mtx->getBase(o&: mTrans, axis: 3); |
| 45 | } |
| 46 | |
| 47 | void ActorPoseKeeperTFSV::calcBaseMtx(sead::Matrix34f* mtx) const { |
| 48 | makeMtxFrontUpPos(outMtx: mtx, front: mFront, up: -getGravity(), pos: mTrans); |
| 49 | } |
| 50 | |
| 51 | ActorPoseKeeperTFGSV::ActorPoseKeeperTFGSV() = default; |
| 52 | |
| 53 | void ActorPoseKeeperTFGSV::updatePoseTrans(const sead::Vector3f& trans) { |
| 54 | ActorPoseKeeperTFSV::updatePoseTrans(trans); |
| 55 | } |
| 56 | |
| 57 | void ActorPoseKeeperTFGSV::updatePoseRotate(const sead::Vector3f& rot) { |
| 58 | sead::Quatf quat; |
| 59 | quat.setRPY(roll: sead::Mathf::deg2rad(deg: rot.x), pitch: sead::Mathf::deg2rad(deg: rot.y), |
| 60 | yaw: sead::Mathf::deg2rad(deg: rot.z)); |
| 61 | |
| 62 | ActorPoseKeeperTFSV::updatePoseQuat(quat); |
| 63 | calcQuatUp(out: &mGravity, quat); |
| 64 | mGravity *= -1; |
| 65 | } |
| 66 | |
| 67 | void ActorPoseKeeperTFGSV::updatePoseQuat(const sead::Quatf& quat) { |
| 68 | ActorPoseKeeperTFSV::updatePoseQuat(quat); |
| 69 | calcQuatUp(out: &mGravity, quat); |
| 70 | mGravity *= -1; |
| 71 | } |
| 72 | |
| 73 | void ActorPoseKeeperTFGSV::updatePoseMtx(const sead::Matrix34f* mtx) { |
| 74 | ActorPoseKeeperTFSV::updatePoseMtx(mtx); |
| 75 | mtx->getBase(o&: mGravity, axis: 1); |
| 76 | mGravity *= -1; |
| 77 | } |
| 78 | |
| 79 | void ActorPoseKeeperTFGSV::calcBaseMtx(sead::Matrix34f* mtx) const { |
| 80 | makeMtxUpFrontPos(outMtx: mtx, up: -getGravity(), front: getFront(), pos: mTrans); |
| 81 | } |
| 82 | |
| 83 | ActorPoseKeeperTFUSV::ActorPoseKeeperTFUSV() = default; |
| 84 | |
| 85 | void ActorPoseKeeperTFUSV::updatePoseTrans(const sead::Vector3f& trans) { |
| 86 | ActorPoseKeeperTFSV::updatePoseTrans(trans); |
| 87 | } |
| 88 | |
| 89 | void ActorPoseKeeperTFUSV::updatePoseRotate(const sead::Vector3f& rot) { |
| 90 | sead::Quatf quat; |
| 91 | quat.setRPY(roll: sead::Mathf::deg2rad(deg: rot.x), pitch: sead::Mathf::deg2rad(deg: rot.y), |
| 92 | yaw: sead::Mathf::deg2rad(deg: rot.z)); |
| 93 | |
| 94 | ActorPoseKeeperTFSV::updatePoseQuat(quat); |
| 95 | calcQuatUp(out: &mUp, quat); |
| 96 | } |
| 97 | |
| 98 | void ActorPoseKeeperTFUSV::updatePoseQuat(const sead::Quatf& quat) { |
| 99 | ActorPoseKeeperTFSV::updatePoseQuat(quat); |
| 100 | calcQuatUp(out: &mUp, quat); |
| 101 | } |
| 102 | |
| 103 | void ActorPoseKeeperTFUSV::updatePoseMtx(const sead::Matrix34f* mtx) { |
| 104 | ActorPoseKeeperTFSV::updatePoseMtx(mtx); |
| 105 | mtx->getBase(o&: mUp, axis: 1); |
| 106 | } |
| 107 | |
| 108 | void ActorPoseKeeperTFUSV::calcBaseMtx(sead::Matrix34f* mtx) const { |
| 109 | if (mIsFrontUp) |
| 110 | makeMtxFrontUpPos(outMtx: mtx, front: getFront(), up: getUp(), pos: mTrans); |
| 111 | else |
| 112 | makeMtxUpFrontPos(outMtx: mtx, up: getUp(), front: getFront(), pos: mTrans); |
| 113 | } |
| 114 | |
| 115 | ActorPoseKeeperTQSV::ActorPoseKeeperTQSV() = default; |
| 116 | |
| 117 | void ActorPoseKeeperTQSV::updatePoseTrans(const sead::Vector3f& trans) { |
| 118 | mTrans = trans; |
| 119 | } |
| 120 | |
| 121 | void ActorPoseKeeperTQSV::updatePoseRotate(const sead::Vector3f& rot) { |
| 122 | mQuat.setRPY(roll: sead::Mathf::deg2rad(deg: rot.x), pitch: sead::Mathf::deg2rad(deg: rot.y), |
| 123 | yaw: sead::Mathf::deg2rad(deg: rot.z)); |
| 124 | } |
| 125 | |
| 126 | void ActorPoseKeeperTQSV::updatePoseQuat(const sead::Quatf& quat) { |
| 127 | mQuat.x = quat.x; |
| 128 | mQuat.y = quat.y; |
| 129 | mQuat.z = quat.z; |
| 130 | mQuat.w = quat.w; |
| 131 | } |
| 132 | |
| 133 | void ActorPoseKeeperTQSV::updatePoseMtx(const sead::Matrix34f* mtx) { |
| 134 | mtx->toQuat(q&: mQuat); |
| 135 | mtx->getBase(o&: mTrans, axis: 3); |
| 136 | } |
| 137 | |
| 138 | void ActorPoseKeeperTQSV::calcBaseMtx(sead::Matrix34f* mtx) const { |
| 139 | mtx->makeQT(q: mQuat, t: mTrans); |
| 140 | } |
| 141 | |
| 142 | ActorPoseKeeperTQGSV::ActorPoseKeeperTQGSV() = default; |
| 143 | |
| 144 | void ActorPoseKeeperTQGSV::updatePoseTrans(const sead::Vector3f& trans) { |
| 145 | mTrans = trans; |
| 146 | } |
| 147 | |
| 148 | void ActorPoseKeeperTQGSV::updatePoseRotate(const sead::Vector3f& rot) { |
| 149 | mQuat.setRPY(roll: sead::Mathf::deg2rad(deg: rot.x), pitch: sead::Mathf::deg2rad(deg: rot.y), |
| 150 | yaw: sead::Mathf::deg2rad(deg: rot.z)); |
| 151 | } |
| 152 | |
| 153 | void ActorPoseKeeperTQGSV::updatePoseQuat(const sead::Quatf& quat) { |
| 154 | mQuat.x = quat.x; |
| 155 | mQuat.y = quat.y; |
| 156 | mQuat.z = quat.z; |
| 157 | mQuat.w = quat.w; |
| 158 | } |
| 159 | |
| 160 | void ActorPoseKeeperTQGSV::updatePoseMtx(const sead::Matrix34f* mtx) { |
| 161 | mtx->toQuat(q&: mQuat); |
| 162 | mtx->getTranslation(o&: mTrans); |
| 163 | } |
| 164 | |
| 165 | void ActorPoseKeeperTQGSV::calcBaseMtx(sead::Matrix34f* mtx) const { |
| 166 | mtx->makeQT(q: mQuat, t: mTrans); |
| 167 | } |
| 168 | |
| 169 | ActorPoseKeeperTQGMSV::ActorPoseKeeperTQGMSV() = default; |
| 170 | |
| 171 | void ActorPoseKeeperTQGMSV::updatePoseTrans(const sead::Vector3f& trans) { |
| 172 | mTrans = trans; |
| 173 | mMtx.makeQT(q: mQuat, t: mTrans); |
| 174 | } |
| 175 | |
| 176 | void ActorPoseKeeperTQGMSV::updatePoseRotate(const sead::Vector3f& rot) { |
| 177 | mQuat.setRPY(roll: sead::Mathf::deg2rad(deg: rot.x), pitch: sead::Mathf::deg2rad(deg: rot.y), |
| 178 | yaw: sead::Mathf::deg2rad(deg: rot.z)); |
| 179 | mMtx.makeQT(q: mQuat, t: mTrans); |
| 180 | } |
| 181 | |
| 182 | void ActorPoseKeeperTQGMSV::updatePoseQuat(const sead::Quatf& quat) { |
| 183 | mQuat.x = quat.x; |
| 184 | mQuat.y = quat.y; |
| 185 | mQuat.z = quat.z; |
| 186 | mQuat.w = quat.w; |
| 187 | mMtx.makeQT(q: mQuat, t: mTrans); |
| 188 | } |
| 189 | |
| 190 | void ActorPoseKeeperTQGMSV::updatePoseMtx(const sead::Matrix34f* mtx) { |
| 191 | mtx->toQuat(q&: mQuat); |
| 192 | mtx->getTranslation(o&: mTrans); |
| 193 | mMtx.makeQT(q: mQuat, t: mTrans); |
| 194 | } |
| 195 | |
| 196 | void ActorPoseKeeperTQGMSV::calcBaseMtx(sead::Matrix34f* mtx) const { |
| 197 | *mtx = mMtx; |
| 198 | } |
| 199 | |
| 200 | ActorPoseKeeperTRSV::ActorPoseKeeperTRSV() = default; |
| 201 | |
| 202 | void ActorPoseKeeperTRSV::updatePoseTrans(const sead::Vector3f& trans) { |
| 203 | mTrans = trans; |
| 204 | } |
| 205 | |
| 206 | void ActorPoseKeeperTRSV::updatePoseRotate(const sead::Vector3f& rot) { |
| 207 | mRotate = rot; |
| 208 | } |
| 209 | |
| 210 | void ActorPoseKeeperTRSV::updatePoseQuat(const sead::Quatf& quat) { |
| 211 | sead::Vector3f tmp; |
| 212 | quat.calcRPY(vec&: tmp); |
| 213 | mRotate = {sead::Mathf::rad2deg(rad: tmp.x), sead::Mathf::rad2deg(rad: tmp.y), |
| 214 | sead::Mathf::rad2deg(rad: tmp.z)}; |
| 215 | } |
| 216 | |
| 217 | void ActorPoseKeeperTRSV::updatePoseMtx(const sead::Matrix34f* mtx) { |
| 218 | rotationAndTranslationFromMatrix(trans: &mTrans, rot: &mRotate, mtx); |
| 219 | } |
| 220 | |
| 221 | void ActorPoseKeeperTRSV::calcBaseMtx(sead::Matrix34f* mtx) const { |
| 222 | makeMtxRotateTrans(outMtx: mtx, rotate: getRotate(), trans: mTrans); |
| 223 | } |
| 224 | |
| 225 | ActorPoseKeeperTRMSV::ActorPoseKeeperTRMSV() { |
| 226 | mMtx = sead::Matrix34f::ident; |
| 227 | } |
| 228 | |
| 229 | void ActorPoseKeeperTRMSV::updatePoseTrans(const sead::Vector3f& trans) { |
| 230 | mTrans = trans; |
| 231 | sead::Vector3f rot = getRotate() * (sead::numbers::pi / 180); |
| 232 | mMtx.makeRT(r: rot, t: mTrans); |
| 233 | } |
| 234 | |
| 235 | void ActorPoseKeeperTRMSV::updatePoseRotate(const sead::Vector3f& rot) { |
| 236 | mRotate = rot; |
| 237 | sead::Vector3f rot2 = getRotate() * (sead::numbers::pi / 180); |
| 238 | mMtx.makeRT(r: rot2, t: mTrans); |
| 239 | } |
| 240 | |
| 241 | void ActorPoseKeeperTRMSV::updatePoseQuat(const sead::Quatf& quat) { |
| 242 | sead::Vector3f tmp; |
| 243 | quat.calcRPY(vec&: tmp); |
| 244 | mRotate = tmp * (180 / sead::numbers::pi); |
| 245 | sead::Vector3f rot = getRotate() * (sead::numbers::pi / 180); |
| 246 | mMtx.makeRT(r: rot, t: mTrans); |
| 247 | } |
| 248 | |
| 249 | void ActorPoseKeeperTRMSV::updatePoseMtx(const sead::Matrix34f* mtx) { |
| 250 | mMtx = *mtx; |
| 251 | rotationAndTranslationFromMatrix(trans: &mTrans, rot: &mRotate, mtx); |
| 252 | } |
| 253 | |
| 254 | void ActorPoseKeeperTRMSV::calcBaseMtx(sead::Matrix34f* mtx) const { |
| 255 | *mtx = mMtx; |
| 256 | } |
| 257 | |
| 258 | // NON_MATCHING: mismatch about storing mGravity |
| 259 | ActorPoseKeeperTRGMSV::ActorPoseKeeperTRGMSV() { |
| 260 | mMtx = sead::Matrix34f::ident; |
| 261 | } |
| 262 | |
| 263 | void ActorPoseKeeperTRGMSV::updatePoseTrans(const sead::Vector3f& trans) { |
| 264 | mTrans = trans; |
| 265 | sead::Vector3f rot = getRotate() * (sead::numbers::pi / 180); |
| 266 | mMtx.makeRT(r: rot, t: mTrans); |
| 267 | } |
| 268 | |
| 269 | void ActorPoseKeeperTRGMSV::updatePoseRotate(const sead::Vector3f& rot) { |
| 270 | mRotate = rot; |
| 271 | sead::Vector3f rot2 = getRotate() * (sead::numbers::pi / 180); |
| 272 | mMtx.makeRT(r: rot2, t: mTrans); |
| 273 | } |
| 274 | |
| 275 | void ActorPoseKeeperTRGMSV::updatePoseQuat(const sead::Quatf& quat) { |
| 276 | sead::Vector3f tmp; |
| 277 | quat.calcRPY(vec&: tmp); |
| 278 | mRotate = tmp * (180 / sead::numbers::pi); |
| 279 | sead::Vector3f rot = getRotate() * (sead::numbers::pi / 180); |
| 280 | mMtx.makeRT(r: rot, t: mTrans); |
| 281 | } |
| 282 | |
| 283 | void ActorPoseKeeperTRGMSV::updatePoseMtx(const sead::Matrix34f* mtx) { |
| 284 | mMtx = *mtx; |
| 285 | rotationAndTranslationFromMatrix(trans: &mTrans, rot: &mRotate, mtx); |
| 286 | } |
| 287 | |
| 288 | void ActorPoseKeeperTRGMSV::calcBaseMtx(sead::Matrix34f* mtx) const { |
| 289 | *mtx = mMtx; |
| 290 | } |
| 291 | |
| 292 | } // namespace al |
| 293 | |