| 1 | #pragma once |
| 2 | |
| 3 | #include <math/seadMatrix.h> |
| 4 | #include <math/seadQuat.h> |
| 5 | #include <math/seadVector.h> |
| 6 | |
| 7 | namespace al { |
| 8 | |
| 9 | class ActorPoseKeeperBase { |
| 10 | public: |
| 11 | ActorPoseKeeperBase(); |
| 12 | |
| 13 | virtual const sead::Vector3f& getRotate() const { return sead::Vector3f::zero; } |
| 14 | |
| 15 | virtual const sead::Vector3f& getScale() const { return sead::Vector3f::ones; } |
| 16 | |
| 17 | virtual const sead::Vector3f& getVelocity() const { return sead::Vector3f::zero; } |
| 18 | |
| 19 | virtual const sead::Vector3f& getFront() const { return sead::Vector3f::ez; } |
| 20 | |
| 21 | virtual const sead::Vector3f& getUp() const { return sead::Vector3f::ey; } |
| 22 | |
| 23 | virtual const sead::Quatf& getQuat() const { return sead::Quatf::unit; } |
| 24 | |
| 25 | virtual const sead::Vector3f& getGravity() const { return sDefaultVelocity; } |
| 26 | |
| 27 | virtual const sead::Matrix34f& getMtx() const { return sead::Matrix34f::ident; } |
| 28 | |
| 29 | virtual sead::Vector3f* getRotatePtr() { return nullptr; } |
| 30 | |
| 31 | virtual sead::Vector3f* getScalePtr() { return nullptr; } |
| 32 | |
| 33 | virtual sead::Vector3f* getVelocityPtr() { return nullptr; } |
| 34 | |
| 35 | virtual sead::Vector3f* getFrontPtr() { return nullptr; } |
| 36 | |
| 37 | virtual sead::Vector3f* getUpPtr() { return nullptr; } |
| 38 | |
| 39 | virtual sead::Quatf* getQuatPtr() { return nullptr; } |
| 40 | |
| 41 | virtual sead::Vector3f* getGravityPtr() { return nullptr; } |
| 42 | |
| 43 | virtual sead::Matrix34f* getMtxPtr() { return nullptr; } |
| 44 | |
| 45 | virtual void updatePoseTrans(const sead::Vector3f& trans) = 0; |
| 46 | virtual void updatePoseRotate(const sead::Vector3f& rot) = 0; |
| 47 | virtual void updatePoseQuat(const sead::Quatf& quat) = 0; |
| 48 | virtual void updatePoseMtx(const sead::Matrix34f* mtx) = 0; |
| 49 | virtual void copyPose(const ActorPoseKeeperBase* other); |
| 50 | virtual void calcBaseMtx(sead::Matrix34f* mtx) const = 0; |
| 51 | |
| 52 | const sead::Vector3f& getTrans() const { return mTrans; } |
| 53 | |
| 54 | sead::Vector3f* getTransPtr() { return &mTrans; } |
| 55 | |
| 56 | protected: // protected so it's visible to all sub-classes (TFSV, TFGSV, ...) |
| 57 | sead::Vector3f mTrans = {0, 0, 0}; |
| 58 | |
| 59 | static sead::Vector3f sDefaultVelocity; |
| 60 | }; |
| 61 | |
| 62 | class ActorPoseKeeperTFSV : public ActorPoseKeeperBase { |
| 63 | public: |
| 64 | ActorPoseKeeperTFSV(); |
| 65 | |
| 66 | const sead::Vector3f& getFront() const override { return mFront; } |
| 67 | |
| 68 | sead::Vector3f* getFrontPtr() override { return &mFront; } |
| 69 | |
| 70 | const sead::Vector3f& getScale() const override { return mScale; } |
| 71 | |
| 72 | sead::Vector3f* getScalePtr() override { return &mScale; } |
| 73 | |
| 74 | const sead::Vector3f& getVelocity() const override { return mVelocity; } |
| 75 | |
| 76 | sead::Vector3f* getVelocityPtr() override { return &mVelocity; } |
| 77 | |
| 78 | void updatePoseTrans(const sead::Vector3f& trans) override; |
| 79 | void updatePoseRotate(const sead::Vector3f& rot) override; |
| 80 | void updatePoseQuat(const sead::Quatf& quat) override; |
| 81 | void updatePoseMtx(const sead::Matrix34f* mtx) override; |
| 82 | void calcBaseMtx(sead::Matrix34f* mtx) const override; |
| 83 | |
| 84 | protected: // protected so it's visible to all sub-classes (TFGSV, TFUSV) |
| 85 | sead::Vector3f mFront = sead::Vector3f::ez; |
| 86 | sead::Vector3f mScale = {1.0, 1.0, 1.0}; |
| 87 | sead::Vector3f mVelocity = {0.0, 0.0, 0.0}; |
| 88 | }; |
| 89 | |
| 90 | class ActorPoseKeeperTFGSV : public ActorPoseKeeperTFSV { |
| 91 | public: |
| 92 | ActorPoseKeeperTFGSV(); |
| 93 | |
| 94 | const sead::Vector3f& getGravity() const override { return mGravity; } |
| 95 | |
| 96 | sead::Vector3f* getGravityPtr() override { return &mGravity; } |
| 97 | |
| 98 | void updatePoseTrans(const sead::Vector3f& trans) override; |
| 99 | void updatePoseRotate(const sead::Vector3f& rot) override; |
| 100 | void updatePoseQuat(const sead::Quatf& quat) override; |
| 101 | void updatePoseMtx(const sead::Matrix34f* mtx) override; |
| 102 | void calcBaseMtx(sead::Matrix34f* mtx) const override; |
| 103 | |
| 104 | private: |
| 105 | sead::Vector3f mGravity = {0.0, -1.0, 0.0}; |
| 106 | }; |
| 107 | |
| 108 | class ActorPoseKeeperTFUSV : public ActorPoseKeeperTFSV { |
| 109 | public: |
| 110 | ActorPoseKeeperTFUSV(); |
| 111 | |
| 112 | const sead::Vector3f& getUp() const override { return mUp; } |
| 113 | |
| 114 | sead::Vector3f* getUpPtr() override { return &mUp; } |
| 115 | |
| 116 | void updatePoseTrans(const sead::Vector3f& trans) override; |
| 117 | void updatePoseRotate(const sead::Vector3f& rot) override; |
| 118 | void updatePoseQuat(const sead::Quatf& quat) override; |
| 119 | void updatePoseMtx(const sead::Matrix34f* mtx) override; |
| 120 | void calcBaseMtx(sead::Matrix34f* mtx) const override; |
| 121 | |
| 122 | void setFrontUp(bool isFrontUp) { mIsFrontUp = isFrontUp; } |
| 123 | |
| 124 | private: |
| 125 | sead::Vector3f mUp = sead::Vector3f::ey; |
| 126 | bool mIsFrontUp = false; |
| 127 | }; |
| 128 | |
| 129 | class ActorPoseKeeperTQSV : public ActorPoseKeeperBase { |
| 130 | public: |
| 131 | ActorPoseKeeperTQSV(); |
| 132 | |
| 133 | const sead::Quatf& getQuat() const override { return mQuat; } |
| 134 | |
| 135 | sead::Quatf* getQuatPtr() override { return &mQuat; } |
| 136 | |
| 137 | const sead::Vector3f& getScale() const override { return mScale; } |
| 138 | |
| 139 | sead::Vector3f* getScalePtr() override { return &mScale; } |
| 140 | |
| 141 | const sead::Vector3f& getVelocity() const override { return mVelocity; } |
| 142 | |
| 143 | sead::Vector3f* getVelocityPtr() override { return &mVelocity; } |
| 144 | |
| 145 | void updatePoseTrans(const sead::Vector3f& trans) override; |
| 146 | void updatePoseRotate(const sead::Vector3f& rot) override; |
| 147 | void updatePoseQuat(const sead::Quatf& quat) override; |
| 148 | void updatePoseMtx(const sead::Matrix34f* mtx) override; |
| 149 | void calcBaseMtx(sead::Matrix34f* mtx) const override; |
| 150 | |
| 151 | private: |
| 152 | sead::Quatf mQuat = sead::Quatf::unit; |
| 153 | sead::Vector3f mScale = {1.0, 1.0, 1.0}; |
| 154 | sead::Vector3f mVelocity = {0.0, 0.0, 0.0}; |
| 155 | }; |
| 156 | |
| 157 | class ActorPoseKeeperTQGSV : public ActorPoseKeeperBase { |
| 158 | public: |
| 159 | ActorPoseKeeperTQGSV(); |
| 160 | |
| 161 | const sead::Quatf& getQuat() const override { return mQuat; } |
| 162 | |
| 163 | sead::Quatf* getQuatPtr() override { return &mQuat; } |
| 164 | |
| 165 | const sead::Vector3f& getGravity() const override { return mGravity; } |
| 166 | |
| 167 | sead::Vector3f* getGravityPtr() override { return &mGravity; } |
| 168 | |
| 169 | const sead::Vector3f& getScale() const override { return mScale; } |
| 170 | |
| 171 | sead::Vector3f* getScalePtr() override { return &mScale; } |
| 172 | |
| 173 | const sead::Vector3f& getVelocity() const override { return mVelocity; } |
| 174 | |
| 175 | sead::Vector3f* getVelocityPtr() override { return &mVelocity; } |
| 176 | |
| 177 | void updatePoseTrans(const sead::Vector3f& trans) override; |
| 178 | void updatePoseRotate(const sead::Vector3f& rot) override; |
| 179 | void updatePoseQuat(const sead::Quatf& quat) override; |
| 180 | void updatePoseMtx(const sead::Matrix34f* mtx) override; |
| 181 | void calcBaseMtx(sead::Matrix34f* mtx) const override; |
| 182 | |
| 183 | private: |
| 184 | sead::Quatf mQuat = sead::Quatf::unit; |
| 185 | sead::Vector3f mGravity = {0.0, -1.0, 0.0}; |
| 186 | sead::Vector3f mScale = {1.0, 1.0, 1.0}; |
| 187 | sead::Vector3f mVelocity = {0.0, 0.0, 0.0}; |
| 188 | }; |
| 189 | |
| 190 | class ActorPoseKeeperTQGMSV : public ActorPoseKeeperBase { |
| 191 | public: |
| 192 | ActorPoseKeeperTQGMSV(); |
| 193 | |
| 194 | const sead::Quatf& getQuat() const override { return mQuat; } |
| 195 | |
| 196 | sead::Quatf* getQuatPtr() override { return &mQuat; } |
| 197 | |
| 198 | const sead::Vector3f& getGravity() const override { return mGravity; } |
| 199 | |
| 200 | sead::Vector3f* getGravityPtr() override { return &mGravity; } |
| 201 | |
| 202 | const sead::Matrix34f& getMtx() const override { return mMtx; } |
| 203 | |
| 204 | sead::Matrix34f* getMtxPtr() override { return &mMtx; } |
| 205 | |
| 206 | const sead::Vector3f& getScale() const override { return mScale; } |
| 207 | |
| 208 | sead::Vector3f* getScalePtr() override { return &mScale; }; |
| 209 | |
| 210 | const sead::Vector3f& getVelocity() const override { return mVelocity; } |
| 211 | |
| 212 | sead::Vector3f* getVelocityPtr() override { return &mVelocity; } |
| 213 | |
| 214 | void updatePoseTrans(const sead::Vector3f& trans) override; |
| 215 | void updatePoseRotate(const sead::Vector3f& rot) override; |
| 216 | void updatePoseQuat(const sead::Quatf& quat) override; |
| 217 | void updatePoseMtx(const sead::Matrix34f* mtx) override; |
| 218 | void calcBaseMtx(sead::Matrix34f* mtx) const override; |
| 219 | |
| 220 | private: |
| 221 | sead::Quatf mQuat = sead::Quatf::unit; |
| 222 | sead::Vector3f mGravity = {0.0, -1.0, 0.0}; |
| 223 | sead::Vector3f mScale = {1.0, 1.0, 1.0}; |
| 224 | sead::Vector3f mVelocity = {0.0, 0.0, 0.0}; |
| 225 | sead::Matrix34f mMtx = sead::Matrix34f::ident; |
| 226 | }; |
| 227 | |
| 228 | class ActorPoseKeeperTRSV : public ActorPoseKeeperBase { |
| 229 | public: |
| 230 | ActorPoseKeeperTRSV(); |
| 231 | |
| 232 | const sead::Vector3f& getRotate() const override { return mRotate; } |
| 233 | |
| 234 | sead::Vector3f* getRotatePtr() override { return &mRotate; } |
| 235 | |
| 236 | const sead::Vector3f& getScale() const override { return mScale; } |
| 237 | |
| 238 | sead::Vector3f* getScalePtr() override { return &mScale; } |
| 239 | |
| 240 | const sead::Vector3f& getVelocity() const override { return mVelocity; } |
| 241 | |
| 242 | sead::Vector3f* getVelocityPtr() override { return &mVelocity; } |
| 243 | |
| 244 | void updatePoseTrans(const sead::Vector3f& trans) override; |
| 245 | void updatePoseRotate(const sead::Vector3f& rot) override; |
| 246 | void updatePoseQuat(const sead::Quatf& quat) override; |
| 247 | void updatePoseMtx(const sead::Matrix34f* mtx) override; |
| 248 | void calcBaseMtx(sead::Matrix34f* mtx) const override; |
| 249 | |
| 250 | private: |
| 251 | sead::Vector3f mRotate = {0.0, 0.0, 0.0}; |
| 252 | sead::Vector3f mScale = {1.0, 1.0, 1.0}; |
| 253 | sead::Vector3f mVelocity = {0.0, 0.0, 0.0}; |
| 254 | }; |
| 255 | |
| 256 | class ActorPoseKeeperTRMSV : public ActorPoseKeeperBase { |
| 257 | public: |
| 258 | ActorPoseKeeperTRMSV(); |
| 259 | |
| 260 | const sead::Vector3f& getRotate() const override { return mRotate; } |
| 261 | |
| 262 | sead::Vector3f* getRotatePtr() override { return &mRotate; } |
| 263 | |
| 264 | const sead::Matrix34f& getMtx() const override { return mMtx; } |
| 265 | |
| 266 | sead::Matrix34f* getMtxPtr() override { return &mMtx; } |
| 267 | |
| 268 | const sead::Vector3f& getScale() const override { return mScale; } |
| 269 | |
| 270 | sead::Vector3f* getScalePtr() override { return &mScale; } |
| 271 | |
| 272 | const sead::Vector3f& getVelocity() const override { return mVelocity; } |
| 273 | |
| 274 | sead::Vector3f* getVelocityPtr() override { return &mVelocity; } |
| 275 | |
| 276 | __attribute__((flatten)) void updatePoseTrans(const sead::Vector3f& trans) override; |
| 277 | void updatePoseRotate(const sead::Vector3f& rot) override; |
| 278 | void updatePoseQuat(const sead::Quatf& quat) override; |
| 279 | void updatePoseMtx(const sead::Matrix34f* mtx) override; |
| 280 | void calcBaseMtx(sead::Matrix34f* mtx) const override; |
| 281 | |
| 282 | private: |
| 283 | sead::Vector3f mRotate = {0.0, 0.0, 0.0}; |
| 284 | sead::Vector3f mScale = {1.0, 1.0, 1.0}; |
| 285 | sead::Vector3f mVelocity = {0.0, 0.0, 0.0}; |
| 286 | sead::Matrix34f mMtx; // manually set in the ctor |
| 287 | }; |
| 288 | |
| 289 | class ActorPoseKeeperTRGMSV : public ActorPoseKeeperBase { |
| 290 | public: |
| 291 | ActorPoseKeeperTRGMSV(); |
| 292 | |
| 293 | const sead::Vector3f& getRotate() const override { return mRotate; } |
| 294 | |
| 295 | sead::Vector3f* getRotatePtr() override { return &mRotate; } |
| 296 | |
| 297 | const sead::Vector3f& getGravity() const override { return mGravity; } |
| 298 | |
| 299 | sead::Vector3f* getGravityPtr() override { return &mGravity; } |
| 300 | |
| 301 | const sead::Matrix34f& getMtx() const override { return mMtx; } |
| 302 | |
| 303 | sead::Matrix34f* getMtxPtr() override { return &mMtx; } |
| 304 | |
| 305 | const sead::Vector3f& getScale() const override { return mScale; } |
| 306 | |
| 307 | sead::Vector3f* getScalePtr() override { return &mScale; } |
| 308 | |
| 309 | const sead::Vector3f& getVelocity() const override { return mVelocity; } |
| 310 | |
| 311 | sead::Vector3f* getVelocityPtr() override { return &mVelocity; } |
| 312 | |
| 313 | void updatePoseTrans(const sead::Vector3f& trans) override; |
| 314 | void updatePoseRotate(const sead::Vector3f& rot) override; |
| 315 | void updatePoseQuat(const sead::Quatf& quat) override; |
| 316 | void updatePoseMtx(const sead::Matrix34f* mtx) override; |
| 317 | void calcBaseMtx(sead::Matrix34f* mtx) const override; |
| 318 | |
| 319 | private: |
| 320 | sead::Vector3f mRotate = {0.0, 0.0, 0.0}; |
| 321 | sead::Vector3f mGravity = -sead::Vector3f::ey; |
| 322 | sead::Vector3f mScale = {1.0, 1.0, 1.0}; |
| 323 | sead::Vector3f mVelocity = {0.0, 0.0, 0.0}; |
| 324 | sead::Matrix34f mMtx; |
| 325 | }; |
| 326 | |
| 327 | } // namespace al |
| 328 | |