| 1 | #include "Library/LiveActor/ActorPoseUtil.h" |
| 2 | |
| 3 | #include "Library/LiveActor/ActorAnimFunction.h" |
| 4 | #include "Library/LiveActor/ActorPoseKeeper.h" |
| 5 | #include "Library/LiveActor/LiveActor.h" |
| 6 | #include "Library/Math/MathUtil.h" |
| 7 | #include "Library/Matrix/MatrixUtil.h" |
| 8 | |
| 9 | namespace al { |
| 10 | class LiveActor; |
| 11 | |
| 12 | void initActorPoseT(LiveActor* actor, const sead::Vector3f& trans) { |
| 13 | actor->initPoseKeeper(poseKeeper: new ActorPoseKeeperTRSV()); |
| 14 | setTrans(actor, trans); |
| 15 | } |
| 16 | |
| 17 | void setTrans(LiveActor* actor, const sead::Vector3f& trans) { |
| 18 | *getTransPtr(actor) = trans; |
| 19 | } |
| 20 | |
| 21 | void initActorPoseTR(LiveActor* actor, const sead::Vector3f& trans, const sead::Vector3f& rotate) { |
| 22 | actor->initPoseKeeper(poseKeeper: new ActorPoseKeeperTRSV()); |
| 23 | setTrans(actor, trans); |
| 24 | setRotate(actor, rotate); |
| 25 | } |
| 26 | |
| 27 | void setRotate(LiveActor* actor, const sead::Vector3f& rotate) { |
| 28 | getRotatePtr(actor)->set(rotate); |
| 29 | } |
| 30 | |
| 31 | void makeMtxSRT(sead::Matrix34f* mtx, const LiveActor* actor) { |
| 32 | ActorPoseKeeperBase* poseKeeper = actor->getPoseKeeper(); |
| 33 | poseKeeper->calcBaseMtx(mtx); |
| 34 | preScaleMtx(outMtx: mtx, scale: poseKeeper->getScale()); |
| 35 | } |
| 36 | |
| 37 | void makeMtxRT(sead::Matrix34f* mtx, const LiveActor* actor) { |
| 38 | actor->getPoseKeeper()->calcBaseMtx(mtx); |
| 39 | } |
| 40 | |
| 41 | void makeMtxR(sead::Matrix34f* mtx, const LiveActor* actor) { |
| 42 | makeMtxRT(mtx, actor); |
| 43 | mtx->setBase(axis: 3, v: sead::Vector3f::zero); |
| 44 | } |
| 45 | |
| 46 | void calcAnimFrontGravityPos(LiveActor* actor, const sead::Vector3f& front) { |
| 47 | sead::Vector3f up = -getGravity(actor); |
| 48 | if (actor->getBaseMtx()) { |
| 49 | const sead::Matrix34f* mtx = actor->getBaseMtx(); |
| 50 | sead::Vector3f side; |
| 51 | side.setCross(a: front, b: up); |
| 52 | if (isNearZero(vec: side)) |
| 53 | up.setCross(a: front, b: mtx->getBase(axis: 0)); |
| 54 | } |
| 55 | |
| 56 | sead::Matrix34f mtx; |
| 57 | makeMtxFrontUpPos(outMtx: &mtx, front, up, pos: getTrans(actor)); |
| 58 | setBaseMtxAndCalcAnim(actor, mtx, getScale(actor)); |
| 59 | } |
| 60 | |
| 61 | const sead::Vector3f& getGravity(const LiveActor* actor) { |
| 62 | return actor->getPoseKeeper()->getGravity(); |
| 63 | } |
| 64 | |
| 65 | const sead::Vector3f& getTrans(const LiveActor* actor) { |
| 66 | return actor->getPoseKeeper()->getTrans(); |
| 67 | } |
| 68 | |
| 69 | const sead::Vector3f& getScale(const LiveActor* actor) { |
| 70 | return actor->getPoseKeeper()->getScale(); |
| 71 | } |
| 72 | |
| 73 | void copyPose(LiveActor* actor, const LiveActor* target) { |
| 74 | actor->getPoseKeeper()->copyPose(other: target->getPoseKeeper()); |
| 75 | } |
| 76 | |
| 77 | void updatePoseTrans(LiveActor* actor, const sead::Vector3f& trans) { |
| 78 | actor->getPoseKeeper()->updatePoseTrans(trans); |
| 79 | } |
| 80 | |
| 81 | void updatePoseRotate(LiveActor* actor, const sead::Vector3f& rotate) { |
| 82 | actor->getPoseKeeper()->updatePoseRotate(rot: rotate); |
| 83 | } |
| 84 | |
| 85 | void updatePoseQuat(LiveActor* actor, const sead::Quatf& quat) { |
| 86 | actor->getPoseKeeper()->updatePoseQuat(quat); |
| 87 | } |
| 88 | |
| 89 | void updatePoseMtx(LiveActor* actor, const sead::Matrix34f* mtx) { |
| 90 | actor->getPoseKeeper()->updatePoseMtx(mtx); |
| 91 | } |
| 92 | |
| 93 | void calcSideDir(sead::Vector3f* side, const LiveActor* actor) { |
| 94 | sead::Matrix34f mtx; |
| 95 | makeMtxRT(mtx: &mtx, actor); |
| 96 | mtx.getBase(o&: *side, axis: 0); |
| 97 | } |
| 98 | |
| 99 | void calcLeftDir(sead::Vector3f* left, const LiveActor* actor) { |
| 100 | return calcSideDir(side: left, actor); |
| 101 | } |
| 102 | |
| 103 | void calcRightDir(sead::Vector3f* right, const LiveActor* actor) { |
| 104 | sead::Vector3f left; |
| 105 | calcLeftDir(left: &left, actor); |
| 106 | *right = left; |
| 107 | right->negate(); |
| 108 | } |
| 109 | |
| 110 | void calcUpDir(sead::Vector3f* up, const LiveActor* actor) { |
| 111 | sead::Matrix34f mtx; |
| 112 | makeMtxRT(mtx: &mtx, actor); |
| 113 | mtx.getBase(o&: *up, axis: 1); |
| 114 | } |
| 115 | |
| 116 | void calcDownDir(sead::Vector3f* down, const LiveActor* actor) { |
| 117 | sead::Vector3f up; |
| 118 | calcUpDir(up: &up, actor); |
| 119 | *down = up; |
| 120 | down->negate(); |
| 121 | } |
| 122 | |
| 123 | void calcFrontDir(sead::Vector3f* front, const LiveActor* actor) { |
| 124 | sead::Matrix34f mtx; |
| 125 | makeMtxRT(mtx: &mtx, actor); |
| 126 | mtx.getBase(o&: *front, axis: 2); |
| 127 | } |
| 128 | |
| 129 | void calcBackDir(sead::Vector3f* back, const LiveActor* actor) { |
| 130 | sead::Vector3f front; |
| 131 | calcFrontDir(front: &front, actor); |
| 132 | *back = front; |
| 133 | back->negate(); |
| 134 | } |
| 135 | |
| 136 | void calcPoseDir(sead::Vector3f* side, sead::Vector3f* up, sead::Vector3f* front, |
| 137 | const LiveActor* actor) { |
| 138 | sead::Matrix34f mtx; |
| 139 | makeMtxRT(mtx: &mtx, actor); |
| 140 | if (side) |
| 141 | mtx.getBase(o&: *side, axis: 0); |
| 142 | if (up) |
| 143 | mtx.getBase(o&: *up, axis: 1); |
| 144 | if (front) |
| 145 | mtx.getBase(o&: *front, axis: 2); |
| 146 | } |
| 147 | |
| 148 | void calcQuat(sead::Quatf* quat, const LiveActor* actor) { |
| 149 | sead::Matrix34f mtx; |
| 150 | makeMtxRT(mtx: &mtx, actor); |
| 151 | mtx.toQuat(q&: *quat); |
| 152 | } |
| 153 | |
| 154 | f32 calcDistanceSignLocalXDir(const LiveActor* actor, const sead::Vector3f& pos) { |
| 155 | sead::Vector3f left; |
| 156 | calcLeftDir(left: &left, actor); |
| 157 | return left.dot(t: pos - getTrans(actor)); |
| 158 | } |
| 159 | |
| 160 | f32 calcDistanceSignLocalYDir(const LiveActor* actor, const sead::Vector3f& pos) { |
| 161 | sead::Vector3f up; |
| 162 | calcUpDir(up: &up, actor); |
| 163 | return up.dot(t: pos - getTrans(actor)); |
| 164 | } |
| 165 | |
| 166 | f32 calcDistanceSignLocalZDir(const LiveActor* actor, const sead::Vector3f& pos) { |
| 167 | sead::Vector3f front; |
| 168 | calcFrontDir(front: &front, actor); |
| 169 | return front.dot(t: pos - getTrans(actor)); |
| 170 | } |
| 171 | |
| 172 | f32 calcDistanceLocalXDir(const LiveActor* actor, const sead::Vector3f& pos) { |
| 173 | return sead::Mathf::abs(x: calcDistanceSignLocalXDir(actor, pos)); |
| 174 | } |
| 175 | |
| 176 | f32 calcDistanceLocalYDir(const LiveActor* actor, const sead::Vector3f& pos) { |
| 177 | return sead::Mathf::abs(x: calcDistanceSignLocalYDir(actor, pos)); |
| 178 | } |
| 179 | |
| 180 | f32 calcDistanceLocalZDir(const LiveActor* actor, const sead::Vector3f& pos) { |
| 181 | return sead::Mathf::abs(x: calcDistanceSignLocalZDir(actor, pos)); |
| 182 | } |
| 183 | |
| 184 | sead::Vector3f* getTransPtr(LiveActor* actor) { |
| 185 | return actor->getPoseKeeper()->getTransPtr(); |
| 186 | } |
| 187 | |
| 188 | void setTrans(LiveActor* actor, f32 x, f32 y, f32 z) { |
| 189 | setTrans(actor, trans: {x, y, z}); |
| 190 | } |
| 191 | |
| 192 | void setTransX(LiveActor* actor, f32 x) { |
| 193 | getTransPtr(actor)->x = x; |
| 194 | } |
| 195 | |
| 196 | void setTransY(LiveActor* actor, f32 y) { |
| 197 | getTransPtr(actor)->y = y; |
| 198 | } |
| 199 | |
| 200 | void setTransZ(LiveActor* actor, f32 z) { |
| 201 | getTransPtr(actor)->z = z; |
| 202 | } |
| 203 | |
| 204 | const sead::Vector3f& getRotate(const LiveActor* actor) { |
| 205 | return actor->getPoseKeeper()->getRotate(); |
| 206 | } |
| 207 | |
| 208 | sead::Vector3f* getRotatePtr(LiveActor* actor) { |
| 209 | return actor->getPoseKeeper()->getRotatePtr(); |
| 210 | } |
| 211 | |
| 212 | void setRotate(LiveActor* actor, f32 x, f32 y, f32 z) { |
| 213 | setRotate(actor, rotate: {x, y, z}); |
| 214 | } |
| 215 | |
| 216 | void setRotateX(LiveActor* actor, f32 x) { |
| 217 | getRotatePtr(actor)->x = x; |
| 218 | } |
| 219 | |
| 220 | void setRotateY(LiveActor* actor, f32 y) { |
| 221 | getRotatePtr(actor)->y = y; |
| 222 | } |
| 223 | |
| 224 | void setRotateZ(LiveActor* actor, f32 z) { |
| 225 | getRotatePtr(actor)->z = z; |
| 226 | } |
| 227 | |
| 228 | sead::Vector3f* getScalePtr(LiveActor* actor) { |
| 229 | return tryGetScalePtr(actor); |
| 230 | } |
| 231 | |
| 232 | sead::Vector3f* tryGetScalePtr(LiveActor* actor) { |
| 233 | return actor->getPoseKeeper()->getScalePtr(); |
| 234 | } |
| 235 | |
| 236 | f32 getScaleX(const LiveActor* actor) { |
| 237 | return getScale(actor).x; |
| 238 | } |
| 239 | |
| 240 | f32 getScaleY(const LiveActor* actor) { |
| 241 | return getScale(actor).y; |
| 242 | } |
| 243 | |
| 244 | f32 getScaleZ(const LiveActor* actor) { |
| 245 | return getScale(actor).z; |
| 246 | } |
| 247 | |
| 248 | void setScale(LiveActor* actor, const sead::Vector3f& scale) { |
| 249 | *getScalePtr(actor) = scale; |
| 250 | } |
| 251 | |
| 252 | void setScale(LiveActor* actor, f32 x, f32 y, f32 z) { |
| 253 | setScale(actor, scale: {x, y, z}); |
| 254 | } |
| 255 | |
| 256 | void setScaleAll(LiveActor* actor, f32 scale) { |
| 257 | setScale(actor, scale: {scale, scale, scale}); |
| 258 | } |
| 259 | |
| 260 | void setScaleX(LiveActor* actor, f32 x) { |
| 261 | getScalePtr(actor)->x = x; |
| 262 | } |
| 263 | |
| 264 | void setScaleY(LiveActor* actor, f32 y) { |
| 265 | getScalePtr(actor)->y = y; |
| 266 | } |
| 267 | |
| 268 | void setScaleZ(LiveActor* actor, f32 z) { |
| 269 | getScalePtr(actor)->z = z; |
| 270 | } |
| 271 | |
| 272 | bool isFrontTarget(const LiveActor* actor, const sead::Vector3f& pos) { |
| 273 | return isFrontDir(actor, dir: pos - getTrans(actor)); |
| 274 | } |
| 275 | |
| 276 | bool isFrontDir(const LiveActor* actor, const sead::Vector3f& dir) { |
| 277 | sead::Vector3f front; |
| 278 | calcFrontDir(front: &front, actor); |
| 279 | return front.dot(t: dir) > 0.0f; |
| 280 | } |
| 281 | |
| 282 | bool isBackTarget(const LiveActor* actor, const sead::Vector3f& pos) { |
| 283 | return isBackDir(actor, dir: pos - getTrans(actor)); |
| 284 | } |
| 285 | |
| 286 | bool isBackDir(const LiveActor* actor, const sead::Vector3f& dir) { |
| 287 | sead::Vector3f back; |
| 288 | calcBackDir(back: &back, actor); |
| 289 | return back.dot(t: dir) > 0.0f; |
| 290 | } |
| 291 | |
| 292 | bool isLeftTarget(const LiveActor* actor, const sead::Vector3f& pos) { |
| 293 | return isLeftDir(actor, dir: pos - getTrans(actor)); |
| 294 | } |
| 295 | |
| 296 | bool isLeftDir(const LiveActor* actor, const sead::Vector3f& dir) { |
| 297 | sead::Vector3f left; |
| 298 | calcLeftDir(left: &left, actor); |
| 299 | return left.dot(t: dir) > 0.0f; |
| 300 | } |
| 301 | |
| 302 | bool isRightTarget(const LiveActor* actor, const sead::Vector3f& pos) { |
| 303 | return isRightDir(actor, dir: pos - getTrans(actor)); |
| 304 | } |
| 305 | |
| 306 | bool isRightDir(const LiveActor* actor, const sead::Vector3f& dir) { |
| 307 | sead::Vector3f right; |
| 308 | calcRightDir(right: &right, actor); |
| 309 | return right.dot(t: dir) > 0.0f; |
| 310 | } |
| 311 | |
| 312 | bool isUpTarget(const LiveActor* actor, const sead::Vector3f& pos) { |
| 313 | return isUpDir(actor, dir: pos - getTrans(actor)); |
| 314 | } |
| 315 | |
| 316 | bool isUpDir(const LiveActor* actor, const sead::Vector3f& dir) { |
| 317 | sead::Vector3f up; |
| 318 | calcUpDir(up: &up, actor); |
| 319 | return up.dot(t: dir) > 0.0f; |
| 320 | } |
| 321 | |
| 322 | bool isDownTarget(const LiveActor* actor, const sead::Vector3f& pos) { |
| 323 | return isDownDir(actor, dir: pos - getTrans(actor)); |
| 324 | } |
| 325 | |
| 326 | bool isDownDir(const LiveActor* actor, const sead::Vector3f& dir) { |
| 327 | sead::Vector3f down; |
| 328 | calcDownDir(down: &down, actor); |
| 329 | return down.dot(t: dir) > 0.0f; |
| 330 | } |
| 331 | |
| 332 | const sead::Quatf& getQuat(const LiveActor* actor) { |
| 333 | return actor->getPoseKeeper()->getQuat(); |
| 334 | } |
| 335 | |
| 336 | sead::Quatf* getQuatPtr(LiveActor* actor) { |
| 337 | return tryGetQuatPtr(actor); |
| 338 | } |
| 339 | |
| 340 | sead::Quatf* tryGetQuatPtr(LiveActor* actor) { |
| 341 | return actor->getPoseKeeper()->getQuatPtr(); |
| 342 | } |
| 343 | |
| 344 | void setQuat(LiveActor* actor, const sead::Quatf& quat) { |
| 345 | getQuatPtr(actor)->set(quat); |
| 346 | } |
| 347 | |
| 348 | sead::Vector3f* getGravityPtr(const LiveActor* actor) { |
| 349 | return actor->getPoseKeeper()->getGravityPtr(); |
| 350 | } |
| 351 | |
| 352 | void setGravity(const LiveActor* actor, const sead::Vector3f& gravity) { |
| 353 | getGravityPtr(actor)->set(gravity); |
| 354 | } |
| 355 | |
| 356 | const sead::Vector3f& getFront(const LiveActor* actor) { |
| 357 | return actor->getPoseKeeper()->getFront(); |
| 358 | } |
| 359 | |
| 360 | sead::Vector3f* getFrontPtr(LiveActor* actor) { |
| 361 | return actor->getPoseKeeper()->getFrontPtr(); |
| 362 | } |
| 363 | |
| 364 | void setFront(LiveActor* actor, const sead::Vector3f& front) { |
| 365 | getFrontPtr(actor)->set(front); |
| 366 | } |
| 367 | |
| 368 | const sead::Vector3f& getUp(const LiveActor* actor) { |
| 369 | return actor->getPoseKeeper()->getUp(); |
| 370 | } |
| 371 | |
| 372 | sead::Vector3f* getUpPtr(LiveActor* actor) { |
| 373 | return actor->getPoseKeeper()->getUpPtr(); |
| 374 | } |
| 375 | |
| 376 | void setUp(LiveActor* actor, const sead::Vector3f& up) { |
| 377 | getUpPtr(actor)->set(up); |
| 378 | } |
| 379 | |
| 380 | void multVecPoseNoTrans(sead::Vector3f* posOut, const LiveActor* actor, |
| 381 | const sead::Vector3f& posIn) { |
| 382 | sead::Matrix34f mtx; |
| 383 | makeMtxR(mtx: &mtx, actor); |
| 384 | posOut->setMul(m: mtx, a: posIn); |
| 385 | } |
| 386 | |
| 387 | void multVecPose(sead::Vector3f* posOut, const LiveActor* actor, const sead::Vector3f& posIn) { |
| 388 | sead::Matrix34f mtx; |
| 389 | makeMtxRT(mtx: &mtx, actor); |
| 390 | posOut->setMul(m: mtx, a: posIn); |
| 391 | } |
| 392 | |
| 393 | void multVecPoseAndScale(sead::Vector3f* posOut, const LiveActor* actor, |
| 394 | const sead::Vector3f& posIn) { |
| 395 | sead::Matrix34f mtx; |
| 396 | makeMtxSRT(mtx: &mtx, actor); |
| 397 | posOut->setMul(m: mtx, a: posIn); |
| 398 | } |
| 399 | |
| 400 | void multVecInvPose(sead::Vector3f* posOut, const LiveActor* actor, const sead::Vector3f& posIn) { |
| 401 | sead::Matrix34f mtx; |
| 402 | makeMtxRT(mtx: &mtx, actor); |
| 403 | mtx.invert(); |
| 404 | posOut->setMul(m: mtx, a: posIn); |
| 405 | } |
| 406 | |
| 407 | // TODO: requires Quatf::rotate to be implemented |
| 408 | // void multVecInvQuat(sead::Vector3f* posOut, const LiveActor* actor, const sead::Vector3f& posIn); |
| 409 | |
| 410 | void multMtxInvPose(sead::Matrix34f* mtxOut, const LiveActor* actor, const sead::Matrix34f& mtxIn) { |
| 411 | sead::Matrix34f mtx; |
| 412 | makeMtxRT(mtx: &mtx, actor); |
| 413 | mtx.invert(); |
| 414 | mtxOut->setMul(a: mtx, b: mtxIn); |
| 415 | } |
| 416 | |
| 417 | void calcTransLocalOffset(sead::Vector3f* transOut, const LiveActor* actor, |
| 418 | const sead::Vector3f& transIn) { |
| 419 | sead::Matrix34f mtx; |
| 420 | makeMtxRT(mtx: &mtx, actor); |
| 421 | calcTransLocalOffsetByMtx(transOut, mtx, transIn); |
| 422 | } |
| 423 | |
| 424 | } // namespace al |
| 425 | |
| 426 | namespace alActorPoseFunction { |
| 427 | |
| 428 | void calcBaseMtx(sead::Matrix34f* mtx, const al::LiveActor* actor) { |
| 429 | actor->getPoseKeeper()->calcBaseMtx(mtx); |
| 430 | } |
| 431 | |
| 432 | void updatePoseTRMSV(al::LiveActor* actor) { |
| 433 | al::ActorPoseKeeperBase* poseKeeper = actor->getPoseKeeper(); |
| 434 | poseKeeper->updatePoseRotate(rot: poseKeeper->getRotate()); |
| 435 | } |
| 436 | |
| 437 | } // namespace alActorPoseFunction |
| 438 | |