1#pragma once
2
3namespace al {
4
5struct LiveActorFlag {
6 bool isDead = true;
7 bool isClipped = false;
8 bool isClippingInvalid = true;
9 bool isDrawClipped = false;
10 bool isDisableCalcAnim = false;
11 bool isModelVisible = false;
12 bool isCollideOff = true;
13 bool field_07 = false;
14 bool isMaterialCodeValid = false;
15 bool isPuddleMaterialValid = false;
16 bool isAreaTargetOn = true;
17 bool isUpdateMovementEffectAudioCollisionSensor = true;
18
19 LiveActorFlag();
20};
21
22static_assert(sizeof(LiveActorFlag) == 0xC);
23
24} // namespace al
25