| 1 | #pragma once |
| 2 | |
| 3 | namespace al { |
| 4 | |
| 5 | struct LiveActorFlag { |
| 6 | bool isDead = true; |
| 7 | bool isClipped = false; |
| 8 | bool isClippingInvalid = true; |
| 9 | bool isDrawClipped = false; |
| 10 | bool isDisableCalcAnim = false; |
| 11 | bool isModelVisible = false; |
| 12 | bool isCollideOff = true; |
| 13 | bool field_07 = false; |
| 14 | bool isMaterialCodeValid = false; |
| 15 | bool isPuddleMaterialValid = false; |
| 16 | bool isAreaTargetOn = true; |
| 17 | bool isUpdateMovementEffectAudioCollisionSensor = true; |
| 18 | |
| 19 | LiveActorFlag(); |
| 20 | }; |
| 21 | |
| 22 | static_assert(sizeof(LiveActorFlag) == 0xC); |
| 23 | |
| 24 | } // namespace al |
| 25 | |