| 1 | #include "Library/LiveActor/LiveActorGroup.h" |
|---|---|
| 2 | |
| 3 | #include "Library/LiveActor/ActorFlagFunction.h" |
| 4 | |
| 5 | namespace al { |
| 6 | LiveActorGroup::LiveActorGroup(const char* groupName, s32 maxActors) |
| 7 | : mGroupName(groupName), mMaxActorCount(maxActors) { |
| 8 | mActorCount = 0; |
| 9 | mActors = new LiveActor*[maxActors]; |
| 10 | } |
| 11 | |
| 12 | s32 LiveActorGroup::registerActor(LiveActor* pActor) { |
| 13 | mActors[mActorCount] = pActor; |
| 14 | s32 count = mActorCount; |
| 15 | mActorCount = count + 1; |
| 16 | return count; |
| 17 | } |
| 18 | |
| 19 | void LiveActorGroup::removeActor(const LiveActor* pActor) { |
| 20 | for (s32 i = 0; i < mActorCount; i++) { |
| 21 | if (mActors[i] == pActor) { |
| 22 | mActors[i] = mActors[mActorCount - 1]; |
| 23 | mActorCount--; |
| 24 | break; |
| 25 | } |
| 26 | } |
| 27 | } |
| 28 | |
| 29 | void LiveActorGroup::removeActorAll() { |
| 30 | mActorCount = 0; |
| 31 | } |
| 32 | |
| 33 | bool LiveActorGroup::isExistActor(const LiveActor* pActor) const { |
| 34 | if (mActorCount < 1) |
| 35 | return false; |
| 36 | |
| 37 | for (s32 i = 0; i < mActorCount; i++) |
| 38 | if (mActors[i] == pActor) |
| 39 | return true; |
| 40 | |
| 41 | return false; |
| 42 | } |
| 43 | |
| 44 | bool LiveActorGroup::isFull() const { |
| 45 | return mActorCount >= mMaxActorCount; |
| 46 | } |
| 47 | |
| 48 | s32 LiveActorGroup::calcAliveActorNum() const { |
| 49 | s32 count = 0; |
| 50 | |
| 51 | for (s32 i = 0; i < mActorCount; i++) |
| 52 | if (!isDead(actor: mActors[i])) |
| 53 | count++; |
| 54 | |
| 55 | return count; |
| 56 | } |
| 57 | |
| 58 | LiveActor* LiveActorGroup::getDeadActor() const { |
| 59 | for (s32 i = 0; i < mActorCount; i++) |
| 60 | if (isDead(actor: mActors[i])) |
| 61 | return mActors[i]; |
| 62 | |
| 63 | return nullptr; |
| 64 | } |
| 65 | |
| 66 | LiveActor* LiveActorGroup::tryFindDeadActor() const { |
| 67 | for (s32 i = 0; i < mActorCount; i++) |
| 68 | if (isDead(actor: mActors[i])) |
| 69 | return mActors[i]; |
| 70 | |
| 71 | return nullptr; |
| 72 | } |
| 73 | |
| 74 | void LiveActorGroup::appearAll() { |
| 75 | for (s32 i = 0; i < mActorCount; i++) |
| 76 | if (isDead(actor: mActors[i])) |
| 77 | mActors[i]->appear(); |
| 78 | } |
| 79 | |
| 80 | void LiveActorGroup::killAll() { |
| 81 | for (s32 i = 0; i < mActorCount; i++) |
| 82 | if (isAlive(actor: mActors[i])) |
| 83 | mActors[i]->kill(); |
| 84 | } |
| 85 | |
| 86 | void LiveActorGroup::makeActorAliveAll() { |
| 87 | for (s32 i = 0; i < mActorCount; i++) |
| 88 | mActors[i]->makeActorAlive(); |
| 89 | } |
| 90 | |
| 91 | void LiveActorGroup::makeActorDeadAll() { |
| 92 | for (s32 i = 0; i < mActorCount; i++) |
| 93 | mActors[i]->makeActorDead(); |
| 94 | } |
| 95 | } // namespace al |
| 96 |