| 1 | #pragma once |
|---|---|
| 2 | |
| 3 | #include "Library/LiveActor/LiveActor.h" |
| 4 | |
| 5 | namespace al { |
| 6 | class RippleCtrl; |
| 7 | |
| 8 | class ClockMapParts : public LiveActor { |
| 9 | public: |
| 10 | ClockMapParts(const char* name); |
| 11 | |
| 12 | void init(const ActorInitInfo& info) override; |
| 13 | void start(); |
| 14 | void standBy(); |
| 15 | bool receiveMsg(const SensorMsg* message, HitSensor* other, HitSensor* self) override; |
| 16 | void appearAndSetStart(); |
| 17 | void setRestartNerve(); |
| 18 | void control() override; |
| 19 | void setRotateStartNerve(); |
| 20 | |
| 21 | void exeStandBy(); |
| 22 | void exeDelay(); |
| 23 | void exeRotateSign(); |
| 24 | void exeRotate(); |
| 25 | void exeWait(); |
| 26 | void exeAssistStop(); |
| 27 | void exeAssistStopSync(); |
| 28 | void exeAssistStopEndWait(); |
| 29 | |
| 30 | private: |
| 31 | sead::Quatf mQuat = sead::Quatf::unit; |
| 32 | s32 mRotateAxis = 0; |
| 33 | s32 mClockAngleDegree = 0; |
| 34 | s32 mCurrentStep = 0; |
| 35 | s32 mTurnStepCount = 1; |
| 36 | s32 mDelayTime = 0; |
| 37 | s32 mRotateTime = 30; |
| 38 | s32 mWaitTime = 30; |
| 39 | s32 mRotateSignTime = 0; |
| 40 | s32 mRotateTimer = 30; |
| 41 | s32 mActiveTimer; |
| 42 | s32 mTimer = 0; |
| 43 | s32 mAssistStopTimer; |
| 44 | RippleCtrl* mRippleCtrl = nullptr; |
| 45 | }; |
| 46 | |
| 47 | static_assert(sizeof(ClockMapParts) == 0x150); |
| 48 | } // namespace al |
| 49 |