| 1 | #pragma once |
|---|---|
| 2 | |
| 3 | #include "Library/LiveActor/LiveActor.h" |
| 4 | |
| 5 | namespace al { |
| 6 | class SubActorLodExecutor; |
| 7 | |
| 8 | class SubActorLodMapParts : public LiveActor { |
| 9 | public: |
| 10 | SubActorLodMapParts(const char* name); |
| 11 | |
| 12 | void init(const ActorInitInfo& info) override; |
| 13 | void control() override; |
| 14 | void movement() override; |
| 15 | void calcAnim() override; |
| 16 | |
| 17 | private: |
| 18 | SubActorLodExecutor* mSubActorLodExecutor = nullptr; |
| 19 | bool mIsControlled = false; |
| 20 | }; |
| 21 | |
| 22 | static_assert(sizeof(SubActorLodMapParts) == 0x118); |
| 23 | } // namespace al |
| 24 |