| 1 | #pragma once |
|---|---|
| 2 | |
| 3 | #include "Library/LiveActor/LiveActor.h" |
| 4 | |
| 5 | namespace al { |
| 6 | class CollisionPartsFilterActor; |
| 7 | |
| 8 | class SurfMapParts : public LiveActor { |
| 9 | public: |
| 10 | SurfMapParts(const char* name); |
| 11 | |
| 12 | void init(const ActorInitInfo& info) override; |
| 13 | void exeWait(); |
| 14 | |
| 15 | private: |
| 16 | CollisionPartsFilterActor* mCollisionPartsFilterActor = nullptr; |
| 17 | f32 mCheckOffset = 1000.0f; |
| 18 | sead::Quatf mQuat = sead::Quatf::unit; |
| 19 | sead::Vector3f mTrans = sead::Vector3f::zero; |
| 20 | sead::Vector3f mUpDir = sead::Vector3f::ey; |
| 21 | bool mIsEnableSlope = true; |
| 22 | }; |
| 23 | |
| 24 | static_assert(sizeof(SurfMapParts) == 0x140); |
| 25 | } // namespace al |
| 26 |