| 1 | #include "Library/MapObj/SurfMapParts.h" |
| 2 | |
| 3 | #include "Library/Collision/CollisionPartsKeeperUtil.h" |
| 4 | #include "Library/Collision/CollisionPartsTriangle.h" |
| 5 | #include "Library/Collision/KCollisionServer.h" |
| 6 | #include "Library/LiveActor/ActorAreaFunction.h" |
| 7 | #include "Library/LiveActor/ActorInitUtil.h" |
| 8 | #include "Library/LiveActor/ActorPoseUtil.h" |
| 9 | #include "Library/Math/MathUtil.h" |
| 10 | #include "Library/Nerve/NerveSetupUtil.h" |
| 11 | #include "Library/Placement/PlacementFunction.h" |
| 12 | |
| 13 | namespace { |
| 14 | using namespace al; |
| 15 | |
| 16 | NERVE_IMPL(SurfMapParts, Wait) |
| 17 | |
| 18 | NERVES_MAKE_STRUCT(SurfMapParts, Wait) |
| 19 | } // namespace |
| 20 | |
| 21 | namespace al { |
| 22 | SurfMapParts::SurfMapParts(const char* name) : LiveActor(name) {} |
| 23 | |
| 24 | void SurfMapParts::init(const ActorInitInfo& info) { |
| 25 | initMapPartsActor(actor: this, initInfo: info, suffix: nullptr); |
| 26 | tryGetQuatPtr(actor: this); |
| 27 | initNerve(actor: this, nerve: &NrvSurfMapParts.Wait, maxStates: 0); |
| 28 | registerAreaHostMtx(actor: this, initInfo: info); |
| 29 | |
| 30 | tryGetArg(arg: &mIsEnableSlope, initInfo: info, key: "IsEnableSlope" ); |
| 31 | |
| 32 | initMaterialCode(actor: this, initInfo: info); |
| 33 | |
| 34 | mQuat = getQuat(actor: this); |
| 35 | mTrans = getTrans(actor: this); |
| 36 | calcQuatUp(out: &mUpDir, quat: mQuat); |
| 37 | |
| 38 | mCollisionPartsFilterActor = new CollisionPartsFilterActor(this); |
| 39 | |
| 40 | trySyncStageSwitchAppear(actor: this); |
| 41 | } |
| 42 | |
| 43 | void SurfMapParts::exeWait() { |
| 44 | sead::Vector3f hitPos; |
| 45 | Triangle triangle; |
| 46 | sead::Vector3f trans = getTrans(actor: this); |
| 47 | |
| 48 | if (alCollisionUtil::getFirstPolyOnArrow( |
| 49 | this, &hitPos, &triangle, getTrans(actor: this) + mCheckOffset * sead::Vector3f::ey * 0.5f, |
| 50 | -mCheckOffset * sead::Vector3f::ey, mCollisionPartsFilterActor, nullptr)) { |
| 51 | setTrans(actor: this, trans: trans * 0.9f + hitPos * 0.1f); |
| 52 | if (mIsEnableSlope) { |
| 53 | sead::Quatf quat; |
| 54 | sead::Vector3f normal = triangle.getNormal(index: 0); |
| 55 | turnQuatYDirRate(&quat, getQuat(actor: this), normal, 0.1f); |
| 56 | calcQuatUp(out: &mUpDir, quat); |
| 57 | } |
| 58 | } |
| 59 | |
| 60 | if (mIsEnableSlope) |
| 61 | turnQuatYDirRate(getQuatPtr(actor: this), mQuat, mUpDir, 1.0f); |
| 62 | } |
| 63 | } // namespace al |
| 64 | |