| 1 | #include "Library/MapObj/SwitchOpenMapParts.h" |
| 2 | |
| 3 | #include "Library/LiveActor/ActorActionFunction.h" |
| 4 | #include "Library/LiveActor/ActorAreaFunction.h" |
| 5 | #include "Library/LiveActor/ActorClippingFunction.h" |
| 6 | #include "Library/LiveActor/ActorInitUtil.h" |
| 7 | #include "Library/LiveActor/ActorPoseUtil.h" |
| 8 | #include "Library/Math/MathUtil.h" |
| 9 | #include "Library/Nerve/NerveSetupUtil.h" |
| 10 | #include "Library/Nerve/NerveUtil.h" |
| 11 | #include "Library/Placement/PlacementFunction.h" |
| 12 | #include "Library/Placement/PlacementInfo.h" |
| 13 | #include "Library/Stage/StageSwitchUtil.h" |
| 14 | #include "Library/Thread/FunctorV0M.h" |
| 15 | |
| 16 | namespace al { |
| 17 | namespace { |
| 18 | NERVE_ACTION_IMPL(SwitchOpenMapParts, Wait) |
| 19 | NERVE_ACTION_IMPL(SwitchOpenMapParts, DelayOpen) |
| 20 | NERVE_ACTION_IMPL(SwitchOpenMapParts, Open) |
| 21 | NERVE_ACTION_IMPL(SwitchOpenMapParts, WaitOpend) |
| 22 | NERVE_ACTION_IMPL(SwitchOpenMapParts, DelayClose) |
| 23 | NERVE_ACTION_IMPL(SwitchOpenMapParts, Close) |
| 24 | |
| 25 | NERVE_ACTIONS_MAKE_STRUCT(SwitchOpenMapParts, Wait, DelayOpen, Open, WaitOpend, DelayClose, Close) |
| 26 | } // namespace |
| 27 | |
| 28 | SwitchOpenMapParts::SwitchOpenMapParts(const char* name) : LiveActor(name) {} |
| 29 | |
| 30 | void SwitchOpenMapParts::init(const ActorInitInfo& info) { |
| 31 | using SwitchOpenMapPartsFunctor = |
| 32 | FunctorV0M<SwitchOpenMapParts*, void (SwitchOpenMapParts::*)()>; |
| 33 | |
| 34 | initNerveAction(actor: this, actionName: "Wait" , collector: &NrvSwitchOpenMapParts.collector, maxStates: 0); |
| 35 | |
| 36 | const char* suffix = nullptr; |
| 37 | tryGetStringArg(arg: &suffix, initInfo: info, key: "SuffixName" ); |
| 38 | initMapPartsActor(actor: this, initInfo: info, suffix); |
| 39 | |
| 40 | tryGetQuatPtr(actor: this); |
| 41 | getTrans(trans: &mTrans, initInfo: info); |
| 42 | |
| 43 | PlacementInfo endPointInfo; |
| 44 | getLinksInfo(linkPlacementInfo: &endPointInfo, initInfo: info, linkName: "EndPoint" ); |
| 45 | |
| 46 | sead::Vector3f endPointTrans; |
| 47 | getTrans(trans: &endPointTrans, placementInfo: endPointInfo); |
| 48 | endPointTrans.set(endPointTrans - mTrans); |
| 49 | mEndPointDist = endPointTrans.length(); |
| 50 | normalize(out: &mEndPointDir, vec: endPointTrans); |
| 51 | |
| 52 | registerAreaHostMtx(actor: this, initInfo: info); |
| 53 | |
| 54 | tryGetArg(arg: &mDelayTimeOpen, initInfo: info, key: "DelayTimeOpen" ); |
| 55 | tryGetArg(arg: &mDelayTimeClose, initInfo: info, key: "DelayTimeClose" ); |
| 56 | tryGetArg(arg: &mSpeedOpen, initInfo: info, key: "SpeedOpen" ); |
| 57 | tryGetArg(arg: &mSpeedClose, initInfo: info, key: "SpeedClose" ); |
| 58 | |
| 59 | listenStageSwitchOnOff(user: this, eventName: "SwitchStart" , |
| 60 | actionOn: SwitchOpenMapPartsFunctor(this, &SwitchOpenMapParts::open), |
| 61 | actionOff: SwitchOpenMapPartsFunctor(this, &SwitchOpenMapParts::close)); |
| 62 | |
| 63 | makeActorAlive(); |
| 64 | } |
| 65 | |
| 66 | void SwitchOpenMapParts::open() { |
| 67 | if (isNerve(user: this, nerve: NrvSwitchOpenMapParts.Wait.data())) |
| 68 | if (mDelayTimeOpen > 0) |
| 69 | startNerveAction(actor: this, actionName: "DelayOpen" ); |
| 70 | else |
| 71 | startNerveAction(actor: this, actionName: "Open" ); |
| 72 | else if (isNerve(user: this, nerve: NrvSwitchOpenMapParts.DelayClose.data())) |
| 73 | startNerveAction(actor: this, actionName: "WaitOpend" ); |
| 74 | else if (isNerve(user: this, nerve: NrvSwitchOpenMapParts.Close.data())) |
| 75 | startNerveAction(actor: this, actionName: "Open" ); |
| 76 | } |
| 77 | |
| 78 | void SwitchOpenMapParts::close() { |
| 79 | if (isNerve(user: this, nerve: NrvSwitchOpenMapParts.WaitOpend.data())) |
| 80 | if (mDelayTimeClose > 0) |
| 81 | startNerveAction(actor: this, actionName: "DelayOpen" ); |
| 82 | else |
| 83 | startNerveAction(actor: this, actionName: "Close" ); |
| 84 | else if (isNerve(user: this, nerve: NrvSwitchOpenMapParts.DelayOpen.data())) |
| 85 | startNerveAction(actor: this, actionName: "Wait" ); |
| 86 | else if (isNerve(user: this, nerve: NrvSwitchOpenMapParts.Open.data())) |
| 87 | startNerveAction(actor: this, actionName: "Close" ); |
| 88 | } |
| 89 | |
| 90 | void SwitchOpenMapParts::exeWait() { |
| 91 | if (isFirstStep(user: this)) |
| 92 | validateClipping(actor: this); |
| 93 | } |
| 94 | |
| 95 | void SwitchOpenMapParts::exeDelayOpen() { |
| 96 | if (isGreaterEqualStep(user: this, step: mDelayTimeOpen - 1)) |
| 97 | startNerveAction(actor: this, actionName: "Open" ); |
| 98 | } |
| 99 | |
| 100 | void SwitchOpenMapParts::exeOpen() { |
| 101 | if (isFirstStep(user: this)) { |
| 102 | invalidateClipping(actor: this); |
| 103 | if (isExistAction(actor: this, actionName: "MoveLoop" )) |
| 104 | tryStartActionIfNotPlaying(actor: this, actionName: "MoveLoop" ); |
| 105 | } |
| 106 | |
| 107 | mCoord += mSpeedOpen; |
| 108 | if (mCoord > mEndPointDist) { |
| 109 | mCoord = mEndPointDist; |
| 110 | setTrans(actor: this, trans: mCoord * mEndPointDir + mTrans); |
| 111 | startNerveAction(actor: this, actionName: "WaitOpend" ); |
| 112 | } else { |
| 113 | setTrans(actor: this, trans: mCoord * mEndPointDir + mTrans); |
| 114 | } |
| 115 | } |
| 116 | |
| 117 | void SwitchOpenMapParts::exeWaitOpend() {} |
| 118 | |
| 119 | void SwitchOpenMapParts::exeDelayClose() { |
| 120 | if (isGreaterEqualStep(user: this, step: mDelayTimeClose - 1)) |
| 121 | startNerveAction(actor: this, actionName: "Close" ); |
| 122 | } |
| 123 | |
| 124 | void SwitchOpenMapParts::exeClose() { |
| 125 | if (isFirstStep(user: this) && isExistAction(actor: this, actionName: "MoveLoop" )) |
| 126 | tryStartActionIfNotPlaying(actor: this, actionName: "MoveLoop" ); |
| 127 | |
| 128 | mCoord -= mSpeedClose; |
| 129 | if (mCoord < 0.0f) { |
| 130 | mCoord = 0.0f; |
| 131 | setTrans(actor: this, trans: mTrans); |
| 132 | startNerveAction(actor: this, actionName: "Wait" ); |
| 133 | } else { |
| 134 | setTrans(actor: this, trans: mCoord * mEndPointDir + mTrans); |
| 135 | } |
| 136 | } |
| 137 | } // namespace al |
| 138 | |